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Search Results
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Topic: How to create new profiles?
Can anyone show me / link me to a guide that shows how to use existing “official” vorpX profiles with unofficial games for the purpose for testing / tweaking? And what do I press to bring up the pixel shader editor?
I want to get Descent 1 working in VorpX and want to use the already working Descent 2 profile as my base.
Topic: System Shock: Enhanced
System Shock: Enhanced (G3D)
The remake / remaster of this stone old DOS game has now a profile for VorpX. Expect monsters and certain objects to be flat and pixely sprites but the environment is completely 3D. This profile will work with the Enhanced Edition Only. No wrappers ect required !
– Select D3D Renderer
– Environment completely 3D
– Optimized for Cinema Modes
– Hide HUD (ingame setting) for better view
– Monsters and objects are partly 2D (sprites)
– Profile available at the cloud
I’ve read everything I can find on this site. I’ve read the guide in the VorpX app. I watched the full 55 minute youtube guide. I can’t get VorpX to work on any game. I can’t add custom resolutions as instructed in the VorpX guide (instructions don’t work). Every game I load looks like utter garbage; just pixelated low-res nonsense. For a $33 purchase, I expected it either work or at least have decent support. I am very disappointed in my purchase.
Topic: Battlefront 2 Issues
I just received my Odyssey+ WMR headset yesterday and am utterly new to VR, but am otherwise technically savvy. I can program, build computers, etc. I bought VorpX after reading so many rave reviews about it, but have so far had nothing but issues with it. I’m sure much of this can be blamed on the Steam VR and Microsoft issues affecting WMR devices right now, but I’m really hoping someone can help me get this figured out.
So far I’ve tried Skyrim and Battlefront 2 (2017) and both have been utter disasters. I watched the 55-minute VorpX guide on Youtube from 2018, I’ve scoured these forums, and I’ve read and followed every tutorial and piece of advice I can find.
With Battlefront, specifically, the game is just a nightmare to behold. I got the headtracking working ok, but the actual game looks pixelated and glitchy, with constant flickering, pop-ins, weird partical effects, etc. Is there anything I should be doing to address these issues? I’ve turned off V-Sync, though I still get the warning about it from VorpX when the game starts, telling me to disable it. I’ve lowered most of the game settings as recommended in the Youtube guide.
Any advice for getting VorpX running, for Battlefront, Skyrim, Fallout, or otherwise, would be immensely appreciated.
Topic: Half Life 1 (Goldsrc) G3D
Hi everyone,
It looks like G3D has stopped working for Goldsrc-based games including HL1 and its associated mods. Or, rather, only one eye seems to actually work in G3D mode — the other eye is just drawn as black. Z3D in any form seems to cause a lot of distortion resulting in entire rows of pixels on the screen being set to constant colours.
Disabling 3D and reverting to flat 2D seems to work fine (virtual cinema mode).
Any idea what could be causing this? I have confirmed HL2 works at least.
Topic: 4320*2160 add plz
Thank you for making such a great program.
I am using HP Reverb WMR.
The device supports 2160 * 2160.
For this reason, the resolution setting must be set to 4320 * 2160 in the game for correct pixel matching.
So I’m playing 4320 * 2160 at a custom resolution in the most of all game, but with Conan Exiles G3D doesn’t work with 4320 * 2160.
But at 3456 * 2160, it works normally with G3D.
Can’t you add 4320 * 2160 to your custom resolution in the next update?thx in advance and sorry for my bad english
Topic: Far Cry 5 (G3D)
This is still somewhat experimental and not yet complete, but is already a good immersive gaming experience. I’m hoping the new tools coming later might iron out the remaining artifacts. There are alternative Z3D profiles available if you prefer.
Far Cry 5 (G3D)

G3D is working as intended across all world objects. It’s the terrain textures and shadows that do not yet align correctly. To mitigate eyestrain, I’ve reduced terrain textures to their most basic. Works well enough.
I wish FOV in vehicles wasn’t so narrow, but I’ve adjusted EdgePeek to be more suitable for driving. Running around and shooting feel good though.
**You’ll first need a working EAC bypass to hook this game, unfortunately. Please use Offline only.
– use a 16:9 resolution (2560×1440)
– set FOV to 109 in game’s Advanced Graphics settings
– set Anti Aliasing and Motion Blur to OFF
– Low Graphics settings recommended for best performance*Use EdgePeek in vehicles
*Some shadow and pixelated artifacts remain
*FOV Enhancement will separate the terrain
*FullVR/Immersive modes optimized for Rift
*Cinema mode optimized for Pimax8k3D screenshot upload attempt:
