-
Search Results
-
Topic: Maximum view in VR rendering
After trying to refine a maximum of parameters, I block a VR limit (Blur / Resolution)
It turns out that what I actually see in my headset is only about 80% of the total resolution requested.
I think these 20% are not to be neglected.
(one can better see on both images what it represents: The first is a screenshot of the game, the second comes directly from a capture of SteamVR to the helmet, in both, the limit of what I see is in fact even smaller)
Screenshoot in game:

ScreenShoot in SteamVR:

Could we fix or have a parameter to enhance this limit?
Zoom option in Vorpx doesn’t fix this issue (just bigger pixels, not bigger limit)PS: I have a HTC Vive. I dunno if it’s same issue for headset Oculus Rift
Just got vorpx after being on the fence a while. I had heard so many mixed reviews, but kept hearing people say that it was worth it if you don’t mind file tinkering. Well, I tried it and love it. It’s an amazing tool, and I’ve so far got Bishock, Amnesia, and Outlast running close to what I’d imagine native support would like. Thanks devs.
However, I’m having an issue with the Stanley Parable. It is supposed to be one of the better suited games for vorpx, so I’m not sure what gives. The game loads fine when not using vorpx, but when I do use it, the Galactic Cafe logo appears (along with the vorpx logo at the bottom), and then the screen goes black.
That’s it. Oddly, there is a little white box maybe 12×12 pixels wide that appears on the right side of the screen, but it’s all black besides that and the vorpx logo at the bottom.
I’ve tried the normal fixes, run as admin etc, but can’t get it work. Any one have any ideas?
Topic: New to VR, need help
Hello,
I purchased the Oculus yesterday and I need help getting it to run with non-VR games. It’s become extremely frustrating due to a mix of being a complete newbie at this.
The non-VR games I’d like to play with the Oculus Rift:
– Star Trek Online
– World of Warships
– SkyrimThey’re both F2P games and both play in 3rd person perspective. Now, I understand they are not VR games but I would at least want the headtracking to function as the camera view rotation and I would like the game HUD to be visible without having to literally move my head to the far right or far left to see stuff that is normally in the bottom left/right corner of the screen (if possible).
I tried using the Skyrim profile but the game was horrible in image quality (it looked extremely pixelated even up close..nothing like I see youtube videos of people playing it in VR) and no matter what settings I changed it just doesn’t improve. The interface/HUD is also unreadable and the head tracking does not work very well.. it just looks like I was sitting a few feet from an imax screen and that imax screen ‘followed’ my head movement when it came to the HUD elements. Aka any HUD item on the bottom left or right of the screen stays in the far botton left/right of my view in the VR system and moving my head does not rotate my viewpoint to put that bottom/left/right corner HUD element in ‘front’ of me. Only way to ‘see’ it is to move my eyeballs hard to those corners.
Using Vorpx I have succeeded in running World of Warships.. but the resolution/graphic quality is horrendous and the interface is extremely blurry.
Star Trek Online literally won’t work as the game doesn’t launch in the VR headset it stays on the monitor.
So I’d like some help with this.
Quick Question:
Do I need to change the resolution the game is set to in its options to a specific resolution? Aka does the Oculus require games to be in like1600x1024? 800×600? Do I need to have the DESKTOP resolution in my computer also set to that so that it works better?
Any help appreciated.
Since some people seem to have problems to run “The Witcher 3” properly, I want to give my optimal settings for a GTX 1080 (@ 2 GHz), i7-6700K (@ 4,4 GHz) system.
Public profile
You can find the public profile under the nickname “Amylion”. It’s a virtual 3D cinema for 4:3 aspect ratio (e.g. 1920 x 1440) with black borders (no ambience). The stereoscopic effect is enhanced both in strength and distance weighting. That leads to a strong 3D effect with minimal distortion at the contours; the drawback is a diminished difference in depth effect on close objects. The black borders are important, because the fresnel lenses of current VR devices sadly amplify bright spots in the periphery overproportionally.Resolution
The recommended resolution is 1920 x 1440.
Contrary to some rumours it doesn’t actually translate to supersampling. If you run native SteamVR apps at a Supersampling factor of 1 (that means without real supersampling at the center of the display), the app will render in 1512 x 1680 for each eye!
1920 x 1440 is comparable, because the virtual cinema doesn’t cover the whole field of view. But if you go lower than that, the pixels in the center of the image will get stretched and look bad!In-game settings
Post-processing
Motion Blur: Off
Blur: On
Anti-aliasing: On
Bloom: On
Sharpening: Low
Ambient Occlusion: HBAO+
Depth of Field: On
Chromatic Aberration: Off
Vignetting: OnGraphics
VSync: Off
Maximum FPS: Unlimited
Resolution: 1920 x 1440
Display Mode: Fullscreen
Preserve System Gamma: Off
NVIDIA Hairworks: On
NVIDIA Hairworks AA: 0
NVIDIA Hairworks Preset: Low
Number of Background Characters: High
Shadow Quality: High
Terrain Quality: Ultra
Water Quality: Ultra
Grass Density: Medium
Texture Quality: Ultra
Foliage Visibility Range: Medium
Detail Level: Ultra
Hardware Cursor: OnGamma setting
The biggest issue are the gamma settings. It seems to be bugged. Even the highest in-game gamma settings are way too dark. Most details get lost in almost every scene, especially in dark in-door rooms with some light sources like candles.You have to manually edit the “user.settings” file in the “The Witcher 3” folder in your Windows documents folder.
Set the “GammaValue=1.0” to “GammaValue=2.0”. Start the game normally for a quick test. It should look very bright and washed out (sometimes it fails to load the configuration properly), but in the headset it will look normal (= great).
Input
In the same folder you can edit “input.settings” file to change the inputs that for some mysterious reason are locked in the in-game UI. For example I put the inventory on my Mouse5 button.These settings will work flawlessly on a system with a GTX 1080. You probably can even go higher in some areas (shadows or grass / foliage).
Have fun!
Hello,although I have talked a little about this step on another topic for a specific game,I have decided to create this proposal,to ask if it is technically possible,or consult opinions about it. Open to any discussion :)
It seems to be that we have some modern games that have a hard time getting narrower aspect ratios (some more than others) when it comes to better adapting to the headset screens and probably more games in the future continue these trends.
(Elders scrolls online,Alien isolation,RE7 e.t.c.)I am thinking of a secondary solution for these cases,and I would like to know if it is technically possible,if it is feasible to enter it in the next update.
In the aspect modes section of Vorpx internal menu, we have the options:
Pixel 1:1, letterbox 1, letterbox 2, strech.I would like to know, if possible increase a little wider, the strech mode.
Increase it a little but without turning it into a letterbox 1,but rather a value between these 2,or create a new mode between these two.
I think this could help with some games and having one more option is always good.If there is any response from the developer on this subject, grateful.
Topic: Custom resolution help
I’ve recently bought VorpX and am glad I did as its fantastic so far! But I’m just trying to create a custom resolution for the best possible quality as in Ralph’s comments in this thread where he recommends 1920 x 1440:
I need to create a 1920 x 1440 resolution and I’m using an AMD graphics card. My issue is, when creating a custom resolution is that there are many other settings that need to be filled in when creating one from scratch i.e.
Timing Standard
G.Pixel Clock
G.Refresh Rate (Hz)
H.Timing Total
H.Timing Display
H.Timing Front Porch
H.Timing Sync Width
V.Timing Total
V.Timing Display
V.Timing Front Porch
V.Timing Sync Width
H.Timing Polarity
V.Timing PolarityDoes anyone know what to set these to for the CV1? I’d really appreciate help with this as I can’t find any info on this anywhere!
