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  • #96051
    ben1988
    Participant

    Vorpx was working fine for me in every game

    Skyrim
    Zombiu
    Dirt 3
    Aliens vs predator 3
    Penumbra
    Amnesia
    Bfbc2
    Alien isolation
    Necrovision
    Gtaiv
    Gtav
    Bf3/4
    Payday 2
    Far cry 3/4

    Then after the 0.9.1 version I got the error “unnable to initiate oculus runtime”, this was because the new driver invalidated every occulus runtime version below version 7.

    Now only Skyrim and Zombiu work.

    Updating to windows 10 made every game on steam and several others crash instantly upon starting, despite them working perfectly before the update to 0.9.1. and after several days of troubleshooting I am certain the problem is privilege related, to uncontingent framework dependencies, and those are basically just i/o. What really changed was not changed by me.

    Im guessing the reason you couldnt use clone screen but used direct to HMD is the same reason i am getting the crashes, because the process that simulates direct to hmd is what is malfunctioning.

    So I am instead forced to do a system restore to fix this, but the vorpx autoupdater is a pain, I have to be offline to use it.

    If there was an option to not update beyond a certain patch i would be very grateful, at the current time whatever features are added do not matter because i am unnable to run almost any games with them anyway.

    In windows 10 there is slight mouseacceleration which makes it unservicable for practising counterstrike unreal tournament or starcraft II at a competitive level, and i am not talking about the improved pointer precision feature.

    I would bore you with links and videos of how i can compete at any level with the occulus rift as the FOV inflation makes you extremely accurate (try it for yourself if you dont believe me!) but giving an alternative just for me and a couple of others who struggle with windows 10 is a longshot anyway.

    The reason i dont mind using direct to HMD is because i have gotten extremely good at running it, first i turn the HMD on, then i use launchy to start executibles using touch such as Vorpx, i never have to see them even open. For windows i close one eye and have perfect perception, i have to admit it was very difficult in the beginning and i understand the efficiency is much greater with the “Direct HMD access from apps” mode, but the compatability renders this useless for consumers that are not developers.

    Are you certain 0.9.1. works with the games i have listed?

    Either way vorpx is the best software for vr gaming, the customization perticularly with the real time IPD, 2d FOV and headtracking sensitivity was worth every penny i spent, when fully optimized i can play for days and not get motionsickness, so thank you deerly Ralf and the vorpx team.

    #90833

    In reply to: The zoomed-in problem

    feathers632
    Participant

    One very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.

    I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
    So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.

    Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.

    So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing.

    Looks like you’re right! Every game has been massively zoomed-in and even after I spent hours last night following the advice to change FOV in game, in vorpx or by modding game ini, it made absolutely no difference. So after finding your advice here I went in to metro ll and adjusted the IPD (haven’t used the in-game calibrate yet – i simply increased the IPD and now the game doesn’t look zoomed in anymore. Also changed the z-buffer mode and increased 3d effect. So many people are posting here about zoomed-in problems and the standard advice to mod FOV isn’t working. Well done for sorting it out!

    #90665
    feathers632
    Participant

    Hey Guys,

    i need help! How i can start Alien Isolation with the DK2 and VorpX?

    System: Windows 10
    VorpX 0.9

    Any Ideas?

    Yup, as above. No need for vorpx with Alien but VR on that game is abysmal. Reason being the world scaling is wrong so everything is actually too small and when you access a terminal or any other display – your face is pressed right up against the screen. This is just simply bad game design.

    These tips might help. It’s easy enough editing the xml file…

    Alien Isolation Rift Troubleshooting Thread
    byu/niwashi inoculus

    #90628
    Crispybits
    Participant

    No need to use Vorpx for this.

    Follow these instructions: http://www.roadtovr.com/alien-isolation-hidden-oculus-rift-mode-hack-how-to/

    If you’re using Oculus runtime 0.7 then type the below into windows “run” to turn off the direct display feature, then launch the game.

    C:\Program Files (x86)\Oculus\Tools\directdisplayconfig off

    It might take a few tries for it to leave the DK2 screen on before launching the game but it works eventually.

    #90616

    In reply to: like a big Monitor

    NipOc
    Participant

    Here’s the screenshot of VorpX:

    And here’s one of Alien Isolation:

    And both on top of each other:

    Even though the screenshots aren’t perfectly aligned it’s clearly visible that Alien Isolation uses the space much better than VorpX does. I think the free space at the edges is what causes the “screen” to look like a porthole.

    Here a screenshot from the old VorpX version:

    #90546

    In reply to: Vorpx Demo????

    Karlor
    Participant

    Yeah I get what Lucky is going for, but hes really banking on a best case scenario. Some of what hes said about not being able to just modify existing games to fit into VR is true.. Most of it is crap though.

    VorpX basically proves that point lol Im all for new cool games built for just VR but when put side by side with AAA titles they so far are slim pickins. I think they should push current developers to do a VR update for current and previously released titles. Increased FOV options, some camera modifications so it doesn’t take control away from your head and such, add a body so when you look down its not just blank, and change up the HUD/UI and bam your 4-15 year old title has “native” support and is indistinguishable from purpose built VR games..

    Alien Isolation is a lot funner in the rift. I love Alien and all that but I could see it being kinda boring without VR. Like a lot boring actually.. With VR its fun just to stand and stair at a mattress in its own weird way so all the boring times aren’t as noticeable when your in it lol

    #90545

    In reply to: Vorpx Demo????

    feathers632
    Participant

    Great points! I bought Dying Light a few weeks ago. Dishonored I played quite far through but would like to complete with Oculus now I have it (have only had DK2 for about 2.5 weeks). Alien Isolation also have but only played about 6 hours so far non-VR. Bioshock infinite I agree would be great. GTA V I don’t own yet. It’s currently on sale for at half price at greenmangaming. I agree Oculus should have had something like Vorpx or contacted Ralph to work with him? Seems counter-productive their lack of interest. I think Palmer is so focused on getting a new generation of VR games with menus and text VR compatible from the ground up. I think Elite Dangerous is a good example there… the menus are 3d and float in front of you.

    Thanks for your advice!

    #90543

    In reply to: Vorpx Demo????

    Karlor
    Participant

    I had some trouble getting vorpX .9 going but not from vorpx it was nvidea. I had to do a try a few updates before I got it all ironed out. That and the oculus updates I had to juggle around some…

    That being said some of my personal favorites with vorpx are:
    Skyrim (If you like Skyrim wait till your in it)

    Fallout NV (Same as Skyrim, if your a fan, this is amazing)

    Dishonored (Great stealth game and has great combat and atmosphere)

    Dying Light (Scary. Bring under pants.)

    Alien Isolation (Scarier, mod your chair to hold a bed pan under it)

    Bioshock Infinite (This game is so beautiful in the rift my eyes cant take it, great combat, story, amazing game)

    GTA V (What is there to say, its VR GTA V lol, a lot of fun)

    All have G3D except for GTA V. All that means is it has a “better” 3D appearance(although much more demanding). The reason g3D is great is because you can use positional tracking, leaning in and out and all that. Making for a really fun new way to play all your favorite games.

    As far as cheer leading for vorpX, its the internet. People like to shit on stuff constantly. VR is one of those things that needs to be done right or you hate it. People who hate stuff are the loudest and sometimes its damaging to the idea as a whole. Honestly Oculus should of had something like vorpX included or working on at least.. So when people pile hate on poor Ralf I just think why not point that at Oculus for more or less having there heads up there bums about certain things lol Anyway really, hand to god, vorpX works and is the main ingredient to a happy healthy vr life lol

    – Papa Jon

    Benny
    Participant

    Hey Guys,

    i need help! How i can start Alien Isolation with the DK2 and VorpX?

    System: Windows 10
    VorpX 0.9

    Any Ideas?

    #90090
    CylonSurfer
    Participant

    Ralf, I think I’ll be sticking with Oculus runtime 0.5 until CV1 launches so I can continue playing Elite Dangerous, Alien Isolation and a few other titles. When the new VORPX version lands will my VORPX install auto update and if so how can I disable this from happening?
    Cheers
    Cy

    #90075
    hellfrost3
    Participant

    Ok assume the PC is amazing because I’m going all out on a new gaming PC in 2016 with a Pascal GPU from Nvidia when they release and making sure the components can back it (New Everything)

    So that being said answer in regards to each game listed specifically:

    1. Skyrim

    2. Outlast

    3. Alien Isolation

    If you’ve configured these games how well did the configure to suit VR and was the overall experience better with VR?

    Give each game it’s own specific answer… It’s really going to help me decide on if I’m going to get a CV1 of the Oculus, because I gotta have more than Eve Valkyrie to invest in it =/

    #90069

    In reply to: vorpX 0.9 Slight Delay

    CylonSurfer
    Participant

    Ralf, I think I’ll be sticking with Oculus runtime 0.5 until CV1 launches so I can continue playing Elite Dangerous, Alien Isolation and a few other titles. When the new VORPX version lands will my VORPX install auto update and if so how can I disable this from happening?
    Cheers
    Cy

    #90066
    hellfrost3
    Participant

    Naturally I’m assuming, games that are devolved specifically for VR are typically more immersive than games which where not devolved for VR…

    But my question is overall how do games like Alien Isolation, Outlast, and Skyrim function with a VR headset…

    Do you feel like the Oculus benefits these games or is it more of a hassle than it’s worth?

    Are the DirectX 10&11 First Person games better or worse with VR?

    #90065

    In reply to: vorpX 0.9 Slight Delay

    WolfTwo
    Participant

    Yeah that was what I initially tried. Ended up in an infinite boot loop that was even crashing my bios (MSI Gaming 5) somehow. I was eventually able to get into safe mode, and then restore back to where I was before installing Oculus.

    Anyways, I’ll install Alien Isolation and give it a shot in stereo mode on extended while I wait for 0.9.

    I am curious though if the secret to the equation might be rolling my video drivers back, but I really don’t want to test it and end up in another loop.

    #90060

    In reply to: vorpX 0.9 Slight Delay

    NipOc
    Participant

    I don’t know why vorpx doesn’t detect the headset, maybe you could try another demo or game with it to look if that works.
    If it does, it’s probably something with vorpx and you have to wait for the next version.

    One game that definitely works, because it doesn’t rely on the oculus runtime (it just needs extend mode) is Alien Isolation.
    So if you haven’t played it, you could do so until the next version of Vorpx is released, it was by far the most impressive oculus game/demo I played so far.

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