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Search Results
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Topic: Alien Isolation on DK2
Hey guys so I recently bought VorpX and was really really looking forward to Alien Isoltion. Unfortunately, i was put off with the experience as it was TOO ZOOMED in. Needed to press the center mouse wheel for the edge peek all the time, even to start a “new game” or “load game”.
It runs ok if I play it on Cinema mode but I dont want to do that. Any specific settings to get the game running normally on the DK2?Topic: Vorpx – Massive judder
Does anyone have a solution for judder in Vorpx?
I am running games at constant 75 FPS +, but everything I run always stutters badly.
I am wondering if I have something set wrong in Vorpx or Nvidia control panel?As a comparison I can get other games to run fine – Elite Dangerous, Alien Isolation, HL2, pretty much all direct to rift demos etc etc
Windows 8.1, GTX 980, i7 3770k, 16gb ram.
Topic: An Honest VorpX Review
I’ve owned an Oculus Rift DK2 since Christmas of 2014. I’ve enjoyed many of the experiences from small projects like Proton Pulse, Affected, and Dolphin VR to AAA titles like Elite: Dangerous and Alien Isolation. I’m not a developer. I’m just a huge VR fan with enough software/hardware knowledge and patience to get stuff working most of the time and so far I’ve been delighted and I’m very excited about the future of VR. I’m always looking for more opportunities to try new VR experiences and idea of an applications that would allow me to play many of my favorite PC games in VR was promising, but there was a lot of apprehension.
Like many, I lurked on the VorpX forums, watched many Youtube videos, and read as many reviews as I could about the program and hesitated due to so many complaints and mixed reviews. Finally, last week, I mustered the courage to give it a shot. After all, I’ve blown more than $30 on worse things before and if it worked even for a game or two it might be worth it. Long story short: I am very pleased with my purchase. But before you go clicking the “buy now” button, please read on.
First, it is important to understand that the most vocal are generally those who are unhappy. This is clearly the reason why there are so many negative reviews and complaints out there compared to positive reviews. We don’t have a plethora of review sites yet for VR where we can go for honest, unbiased reviews of everything VR (though the Rift Arcade and Road to VR do a great job and both have made my daily RSS feed). The Oculus Rift community is still very small compared to the rest of the gaming community so when you have a vocal minority they are going to make a big impact. Unfortunately, happy people are just less likely to go posting about how satisfied they are. Those who are enjoying the product are busy enjoying the product. Those who aren’t happy are posting on forums everywhere with sometimes constructive criticism but far more often emotional ranting. Don’t let this completely deter you.
Is VorpX a consumer-ready product? No. Absolutely not. Why not? Because it’s exclusively designed for the Oculus Rift and the Oculus Rift is NOT a consumer-ready product. It is that simple. It’s software in beta designed for hardware in beta. We are all still in the testing phase. Even most experiences designed from the ground up for the Oculus take some tinkering around to get working. I’ve encountered very few applications that utilize the direct-to-rift function properly. The vast majority of the time I must extend my monitor to the Rift, set the Rift as the primary display, close one eye with the Rift on, and execute applications or move them over to my main screen for easier execution. This is not a consumer-ready experience and that is okay because this product is still in development.
Does VorpX work? Short answer: yes. It’s an experimental application designed for experimental hardware for software that was not designed for said hardware. That is a nightmare from a developmental perspective and the fact that I’ve gotten it working with 9 out of the 10 games I’ve tried it with is pretty impressive. Some of the games that I play regularly do not currently have stereoscopic/geometric 3D support but the cinema option is very cool and even emulated 3D is fun to play around with. For those games, VorpX is still not my preferred way to play but it has nonetheless been an enjoyable experience.
For the games with full 3D support, it has been absolutely awesome. Portal 2 looks great in VR and becomes almost a completely new game and Skyrim has so far been nothing short of incredible. Over the past few days, experiencing Skyrim in full 3D has made it my favorite VR experience thus far. The VorpX interface makes it easy to zoom out to letterbox view when I need to access the UI and zoom back in when interacting with the environment. I plan to play the entire game through exclusively in VR using VorpX and I’m looking forward to every moment.
It is important to note that, just like most other VR experiences, you’re going to need to tinker around with VorpX in most cases to get the best experience and sometimes even then things may not work out. This is the nature of the beta experience. I can’t stress how important options like interpupillary distance are. You can use the built-in IPD calibrator or google ways to measure your IPD manually but these options are IMPERATIVE in order to optimize your experience.
If you’re patient and knowledgeable enough, VorpX should be well worth the $30 price tag. In many cases it will allow you to experience some of your favorite games all over again in a brand new light. For the experiences that don’t work for you, search the forums and if you find nothing post about it but try to post as productively as possible. Keep in mind, there are updates regularly and the most recent patch has expanded compatibility and implemented some great options. VorpX is a great step in the VR process and, for this humble VR fan, makes the bright future of VR even brighter and definitely has made the wait for the official release of the Oculus Rift much easier.
Topic: Alien Isolation Issue
When in game if i use my controller the head tracking will work on and off.
for example if i press foward on the analog stick and start looking around it would allow me to look with my oculus rift and right after if i try to go backwards and look, the head tracking turns off and cant look around. Need help. Thank youHey folks,
got vorpX for several days now and so far… it fucked up every single game I tried with it.
Alien: Isolation for instance. When I’m playing it without vorpx everything seems to be fine (everything but the hud is way too small and too close to the edges). When vorpX hooks in I’ve got one tiny picture in the upper right corner of the right eye and another tiny picture in the upper left corner of the left eye. Both pictures seem to be seperated in their basic colors (RGB).
Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=393605133
First thing I noticed here: The screenshot as an strange resolution (2364*1226). By the way, when I start the game without vorpx the resolution is set to 1080p… No chance for me to change the resolution here?!What I did:
– I edited the XML File to enable the Rift support
– I paused the Oculus service
-> Starting the game, everything fine
-> When I try the same thing with vorpx running (tried pausing and not pausing the oculus service) it get messed upSecond thing: I tried Battlefield 4 but that just won’t work either. But in a different way. I think there is something broken with the 3d stereo view since I can’t open both eyes. I literally can’t focus on the vorpx menu or the game itself. Opening both eyes feels like having crossed eyes if you get what I mean. vorpx is actually hooking in and it’s starting on the correct monitor (the rift…) by the way.
I’m really frustrated since everything seems to work without vorpx and not a single game with vorpx, wasted money or am I just doing something wrong? Any tips?
