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  • #89962

    In reply to: Alien Isolation on DK2

    Szabby
    Participant

    Hi!

    I recommend you not to use VorpX for Alien Isolation, since it is one of the few games that has “unofficial” Oculus Rift support built into the engine.

    To make it work you simply have to edit a line in the cfg file.

    Here is a quick guide how you can do this:

    http://www.makeuseof.com/tag/enable-oculus-rift-mode-alien-isolation/

    One of the most impressing OR experiences by the way.

    Cheers

    #89961
    snakey79
    Participant

    Hey guys so I recently bought VorpX and was really really looking forward to Alien Isoltion. Unfortunately, i was put off with the experience as it was TOO ZOOMED in. Needed to press the center mouse wheel for the edge peek all the time, even to start a “new game” or “load game”.
    It runs ok if I play it on Cinema mode but I dont want to do that. Any specific settings to get the game running normally on the DK2?

    #89273

    In reply to: Can't even run Portal

    Karlor
    Participant

    Look man I know your pissed, but something has to be up if you tried that hard and its not working. I assure you that this program is legit. Your specs are basically the same as me except video card and vorpx works great for me. Like today I was thiinking about how bad ass Dying Light is in vr and how I need to nut up and finish it. And how they need to make an Alien Isolation 2, that game is so good on the Rift its insane. Any way it does suck that you can’t get it to work. I’m an American so no Russian counter intelligence black opp scamware here, it just doesn’t like you is all I can figure :(

    #87962

    In reply to: The zoomed-in problem

    adisplinter
    Participant

    One very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.

    I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
    So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.

    Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.

    So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing ;)

    #87657
    ourosoad
    Participant

    Does anyone have a solution for judder in Vorpx?

    I am running games at constant 75 FPS +, but everything I run always stutters badly.
    I am wondering if I have something set wrong in Vorpx or Nvidia control panel?

    As a comparison I can get other games to run fine – Elite Dangerous, Alien Isolation, HL2, pretty much all direct to rift demos etc etc

    Windows 8.1, GTX 980, i7 3770k, 16gb ram.

    #80890

    In reply to: COD ADVANCED WARFARE

    Ozmodion
    Participant

    thank you got it working, but after all that I’m quite disappointed with the 3D effects of it. The depth is very flat. but maybe i have been spoilt by playing games like Alien Isolation and Elite Dangerous.

    Then again Metro 2033 looks great with lots of depth.

    #80789
    KristoferNathan
    Participant

    I’ve owned an Oculus Rift DK2 since Christmas of 2014. I’ve enjoyed many of the experiences from small projects like Proton Pulse, Affected, and Dolphin VR to AAA titles like Elite: Dangerous and Alien Isolation. I’m not a developer. I’m just a huge VR fan with enough software/hardware knowledge and patience to get stuff working most of the time and so far I’ve been delighted and I’m very excited about the future of VR. I’m always looking for more opportunities to try new VR experiences and idea of an applications that would allow me to play many of my favorite PC games in VR was promising, but there was a lot of apprehension.

    Like many, I lurked on the VorpX forums, watched many Youtube videos, and read as many reviews as I could about the program and hesitated due to so many complaints and mixed reviews. Finally, last week, I mustered the courage to give it a shot. After all, I’ve blown more than $30 on worse things before and if it worked even for a game or two it might be worth it. Long story short: I am very pleased with my purchase. But before you go clicking the “buy now” button, please read on.

    First, it is important to understand that the most vocal are generally those who are unhappy. This is clearly the reason why there are so many negative reviews and complaints out there compared to positive reviews. We don’t have a plethora of review sites yet for VR where we can go for honest, unbiased reviews of everything VR (though the Rift Arcade and Road to VR do a great job and both have made my daily RSS feed). The Oculus Rift community is still very small compared to the rest of the gaming community so when you have a vocal minority they are going to make a big impact. Unfortunately, happy people are just less likely to go posting about how satisfied they are. Those who are enjoying the product are busy enjoying the product. Those who aren’t happy are posting on forums everywhere with sometimes constructive criticism but far more often emotional ranting. Don’t let this completely deter you.

    Is VorpX a consumer-ready product? No. Absolutely not. Why not? Because it’s exclusively designed for the Oculus Rift and the Oculus Rift is NOT a consumer-ready product. It is that simple. It’s software in beta designed for hardware in beta. We are all still in the testing phase. Even most experiences designed from the ground up for the Oculus take some tinkering around to get working. I’ve encountered very few applications that utilize the direct-to-rift function properly. The vast majority of the time I must extend my monitor to the Rift, set the Rift as the primary display, close one eye with the Rift on, and execute applications or move them over to my main screen for easier execution. This is not a consumer-ready experience and that is okay because this product is still in development.

    Does VorpX work? Short answer: yes. It’s an experimental application designed for experimental hardware for software that was not designed for said hardware. That is a nightmare from a developmental perspective and the fact that I’ve gotten it working with 9 out of the 10 games I’ve tried it with is pretty impressive. Some of the games that I play regularly do not currently have stereoscopic/geometric 3D support but the cinema option is very cool and even emulated 3D is fun to play around with. For those games, VorpX is still not my preferred way to play but it has nonetheless been an enjoyable experience.

    For the games with full 3D support, it has been absolutely awesome. Portal 2 looks great in VR and becomes almost a completely new game and Skyrim has so far been nothing short of incredible. Over the past few days, experiencing Skyrim in full 3D has made it my favorite VR experience thus far. The VorpX interface makes it easy to zoom out to letterbox view when I need to access the UI and zoom back in when interacting with the environment. I plan to play the entire game through exclusively in VR using VorpX and I’m looking forward to every moment.

    It is important to note that, just like most other VR experiences, you’re going to need to tinker around with VorpX in most cases to get the best experience and sometimes even then things may not work out. This is the nature of the beta experience. I can’t stress how important options like interpupillary distance are. You can use the built-in IPD calibrator or google ways to measure your IPD manually but these options are IMPERATIVE in order to optimize your experience.

    If you’re patient and knowledgeable enough, VorpX should be well worth the $30 price tag. In many cases it will allow you to experience some of your favorite games all over again in a brand new light. For the experiences that don’t work for you, search the forums and if you find nothing post about it but try to post as productively as possible. Keep in mind, there are updates regularly and the most recent patch has expanded compatibility and implemented some great options. VorpX is a great step in the VR process and, for this humble VR fan, makes the bright future of VR even brighter and definitely has made the wait for the official release of the Oculus Rift much easier.

    #80580

    In reply to: double screens

    LeilaniLad
    Participant

    Same here.

    Latest Nvidia driver, no Stereoscopic drivers installed.

    VorpX has reversed screens.

    Nothing else, Alien Isolation, Elite Dangerous.

    Things running in *your major competitor*.

    Only VorpX has reversed screens.

    #80226

    In reply to: double screens

    gustavor38
    Blocked

    Well, after waiting a response, after 24 hours i come back to home.
    I test 347.52 and it works ok with Tuscany and Alien Isolation out of Vorpx environment.
    Thank you very much to this amazing forum, really it´s a very big help. ‘ironic mode on’

    #80025
    pandae86
    Participant

    When in game if i use my controller the head tracking will work on and off.
    for example if i press foward on the analog stick and start looking around it would allow me to look with my oculus rift and right after if i try to go backwards and look, the head tracking turns off and cant look around. Need help. Thank you

    #80010
    Ralf
    Keymaster

    Alien Isolation: Please user either the native support OR vorpX, not both together.

    Battlefield: Sounds like an issue that can happen if a game is not set to the Rifts native resolution. Please make sure to set all games to 1920×1080 fullscreen for the DK2 prior to using them with vorpX. Other resolutions may result in issues similar to what you describe. This is the most likely cause of the issue.

    If that does not solve your issue, please check the IPD (interpupillary distance). The default should work fine for an avarage person, but if your IPD is wastly different from avarage you might have to adjust this to be able to converge the image comfortably.

    Just in case: You probably did that already, but if you didn’t, please also consult the DK2 Setup Guide in the vorpX help. A wrong display orientation can also lead to strange display issues.

    eroborr
    Participant

    Hey folks,

    got vorpX for several days now and so far… it fucked up every single game I tried with it.

    Alien: Isolation for instance. When I’m playing it without vorpx everything seems to be fine (everything but the hud is way too small and too close to the edges). When vorpX hooks in I’ve got one tiny picture in the upper right corner of the right eye and another tiny picture in the upper left corner of the left eye. Both pictures seem to be seperated in their basic colors (RGB).

    Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=393605133
    First thing I noticed here: The screenshot as an strange resolution (2364*1226). By the way, when I start the game without vorpx the resolution is set to 1080p… No chance for me to change the resolution here?!

    What I did:
    – I edited the XML File to enable the Rift support
    – I paused the Oculus service
    -> Starting the game, everything fine
    -> When I try the same thing with vorpx running (tried pausing and not pausing the oculus service) it get messed up

    Second thing: I tried Battlefield 4 but that just won’t work either. But in a different way. I think there is something broken with the 3d stereo view since I can’t open both eyes. I literally can’t focus on the vorpx menu or the game itself. Opening both eyes feels like having crossed eyes if you get what I mean. vorpx is actually hooking in and it’s starting on the correct monitor (the rift…) by the way.

    I’m really frustrated since everything seems to work without vorpx and not a single game with vorpx, wasted money or am I just doing something wrong? Any tips?

    Szabby
    Participant

    Well, if the latest Oculus SDK and runtime are properly installed, I suggest to refresh VGA driver, if possible. Make sure, you play in extended mode and try to pause Oculus service as well. If you still have the issue, you may try VR Game Manager too.

    To be honest, this is a weird problem. I faced this issue only once with Alien Isolation. I reinstalled the game, I tried every possible solutio, but I just couldn’t get rid of the “3 coulour” thing. And the wildes part is, that after about 10 tries, suddenly everything went back to be normal, however, I didn’t try anything new, only desperately continuing to make it work on and on. If I remember well, I think at a point I tried to switch the Rift off and than back on before launching the game.

    Sorry, but other than that I don’t have any more useful ideas at the moment…

    #29621
    goshops
    Participant

    I have no troubles working vorpx with Steam:
    Borderlands 2
    Borderlands Pre-Sequel
    Chivalry
    DCS World
    F1 2012 (needs open track)
    F1 2014 (needs open track)
    Far Cry 4
    GTAIV
    Metro 2033
    Mirrors Edge
    Portal 2
    Outlast
    Skyrim
    Wolfenstein

    Alien Isolation (mod game file)
    Test Drive Unlimited 2 (have 3D but no head tracking)

    I also have the Mass Effect trilogy and Alan Wake but I haven’t tried those games yet. Except for the games marked, all work with vorpx’s head tracking.

    #27104
    oczhaal
    Participant

    There are lots of démos on oculusvr.com that don’t require vorpx. Many oculs-ready games are on the market as well… (DCS, Alien Isolation, War Thunder which if free to play…) Haven’t you tried any ?

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