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AuthorSearch Results
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Feb 16, 2025 at 10:41pm #221157
In reply to: Cyberpunk VR Update Thread
mr.uu
ParticipantReally amazing how good Cyberpunk 2077 looks in VR with this free(!) mod.
I have a 3090/5800x3d/Pimax Crystal and if i check with fpsvr my CPU is limited to below 50fps? So my CPU seems to be the bottleneck? Also i get the stutters when turning with the controllers, just read that i have to check the fps ingame with ctr-F and watch the second number – will do that tomorrow.
Question: does an upgrade to a faster CPU like a 9800x3d eliminate the CPU bottleneck?
What CPU Performance do you guys with a faster CPU like an 7800x3d have? I do want to stick with my am4 platform as long as possible, but if this game forces me to upgrade…BTW., i have the vorpx quality settings at max, ingame most at med/high, no rt, dlss4 performance. Vorpx framerate cap at 50% and headset at 90Hz. Somehow the ingame aspect ratio is 16/9, so many pixel wasted. Should i set the i game resolution to a 4:3 one?
I really want that CPU limit gone and a smooth controller turning! Should i try to run via OpenXR and use Pimax eyetracking with quadview rendering to gain a few fps? Does it even work with vorpX DirectVR?
So much tinkering possible…but the result is breathtaking! Thank you Ralf!
Feb 7, 2025 at 4:00pm #221126In reply to: Kingdom Come Deliverance 2
Nigebik
ParticipantThere is no way to turn on 3d in this game. The game does not start via directx 11. Other profiles are not working, most likely because of directvr. Kingdom come 2 has exactly the same exe file as kingdom come 1. Vorpx believes that this is part 1 :D Can you please tell me how to enable 3d, or how to launch the game with a different profile?
Jan 19, 2025 at 5:27pm #221068In reply to: Cyberpunk VR Update Thread
Ralf
KeymasterThere is an option on the DirectVR page of the menu that lets you disable looking up/down only with the headset.
Not recommendend though. Really. Not. Pretty much every VR game ever made only allows looking up/down with your head and not with a gamepad/controller to ensure that your real world horizon and the VR horizon always match. When both do not match playing in VR can become pretty uncomfortable.
Dec 19, 2024 at 9:17am #220964In reply to: Direct Vr Titanfall 2
Boblekobold
ParticipantI don’t know. I don’t have this game anymore, I didn’t try it with VorpX, and I didn’t use DirectVR a lot, but Ralf probably know (and maybe it’s written somewhere).
Do you have the resolution you want ingame ? It must be a very high 4:3 one.
First of all, adjust zoom level and use ClarityFX and sharpness if needed. You can try to adjust FOV (not only resolution).
If I encounter a problem I can’t solve, I usually disable auto settings (checkbox “Don’t Optimize Game Settings”), and choose the resolution and FOV myself (most of the time I have to do it anyway because I play games without DirectVR, and most of the time it doesn’t take long because it’s almost always the same values). But ralf proved me recently it may break other things to disable auto settings with this kind of advanced profiles. You can always try if nothing works. Set a FOV around 112 and the resolution as you would if you weren’t using VorpX (in game options, cfg/ini files, etc.)
When it works, you’ll probably be able to identify what was the problem, and re-enable auto settings if you need to.
PS :
changing Titanfall 2 FOV manually seems to not be very easy, but it seems to be doable.Dec 16, 2024 at 10:22pm #220950In reply to: Direct Vr Titanfall 2
Boblekobold
ParticipantUsually, 3840×2880 is a good compromise to play full VR with 4:3 headset like Reverb G2 or Quest 3 (but 2880×2160 is already good). Of course you can go higher, especially with more recent games with detailed textures, if you have a very good graphic card.
Usually, I set resolution (and FOV) with game options or game cfg/ini files but with this game it seems you can (and should) use VorpX options as Ralf said.
I’ve found that (it’s old, it’s another game, and I don’t know if it applies here) :
https://www.vorpx.com/forums/topic/how-to-change-resolution-set-by-directvr-fullvr-mode/
And that (as far as I know it always work in last resort, but it may cause other problems, or not) :
https://www.vorpx.com/forums/topic/can-i-disable-vorpxs-optimal-resolution-functionality/Dec 14, 2024 at 10:48pm #220929In reply to: 3d instead of vr… is that even a thing?
Boblekobold
ParticipantUsually, beginners prefers Cinema Mode or Immersive Screen mode.
1) Cinema mode is exactly what you’re asking for (like a giant 3D screen in your home). So try it. You’ll probably want more immersion with time, when you’ll get used to VorpX and realize the potential.
(You don’t have much to configure, except 3D type and strenght, distance/size of the screen, ClarityFX, Sharpness, Gamma and Saturation).2) Immersive screen is still a giant screen, but is a more advanced mode, somewhere between Cinema and Full VR. It let you tilt down screen, curve horizontally and vertically screen around you (which is better with high resolution and FOV), unzoom instantly with edgepeek, etc.
You can add some limited head tracking if you want (you can disable it with “headracking Speed” at 0).You should use Immersive Screen mode at long distance when you can’t reach a very high resolution (at least 4k), but it’s also great with high resolution and FOV at short distance because you can then curve screen around you and see every detail of the game with a very good immersion.
It’s great to play TPS, but it can also be very good with FPS (it’s often clearer/sharper than full VR, especially at low resolution). It’s easier to see HUD in this mode, and if game camera movement are limited or locked, it will be a lot more comfortable.
3) Full VR can be the most immersive mode with first person games but it’s the most difficult to configure, and if you don’t configure it perfectly, you probably won’t like it.
Maybe you’ll like it more when you’ll get used to VorpX.
First of all you need to adjust the FOV and resolution, so the exact method depends on each game. Some games are very easy to configure (like Bioshock Infinite), other aren’t. Some games can’t be perfect, depending on your VR headset (but most games can run in 4:3 with 105-110 FOV so most games are good on Quest 2/3 and Reverb G2 or other 4:3 headset with low FOV).
Zoom level is very important too.
Some games are partially (or completely) automated (you can launch a DirectVR scan to configure automatically, and then just adjust resolution or else if you need to).Dec 13, 2024 at 4:15pm #220921In reply to: Fallout 4 First person view issues
Ralf
Keymaster@ Boblekobold:
Please don‘t advise newcomers to disable automatic settings. Maybe you have a reason to do so, whatever that may be, but that breaks essentially everything that makes advanced DirectVR profiles like the Fallout 4 profile great. It may even break profiles entirely if the automatically set options are required to make 3D work for example. So at the very least please never give this advice without calling it a last resort that breaks almost all good stuff an advanced profile may come with. Thanks!
@ Woobisan:
FOV should be set correctly automatically after running the DirectVR scan. if that fails for some reason, 110, or to be totally precise 112, would indeed be the right value here.
Weapons are supposed to be moved out of sight unless you use them, which may only work correctly with FOV being set to the right value. You can disable this feature on the DirectVR page of the menu, but before you do that, please first try with the correct FOV. It’s actually a really awesome feature unless you like running around with a gun glued to your face all the time. :)
Dec 2, 2024 at 3:27am #220862In reply to: Can’t get Metro Last Light to run in a good way
Boblekobold
ParticipantMetro games (other than Metro Exodus) are very easy to configure, from my experience. You don’t have to choose a profile, VorpX will use official one automatically.
Last one I tried was Metro 2033 original, but if I remember well, it must be the same thing with Last Light Redux.
If you don’t simply use DirectVR scan, you can :
– launch VorpX Desktop Viewer (with V24)
– choose a very high resolution (4:3 for Quest 3 and Reverb G2 but it depends on the VR headset) on your virtual monitor with Windows “Display” options. You have a button to identify the number of the virtual monitor in Windows.
– launch gameBefore the first launch :
– edit game cfg/ini files to have windowed mode. You can also configure the resolution you want here if needed, and the FOV (metro games use vertical FOV, so 90 vertical = 120 horizontal in 4:3).As usual, FOV must be very high (105-120 horizontal min, or 78 to 90 vertical).
Most of the time, the resolution must be equal or lower to the virtual monitor resolution, because you play windowed.
Remember VorpX will only give you the ability to choose G3D if you launch the game in DX9 or DX11. You’ll only have Z3D with other choices. I don’t think Metro Redux give you a choice, but with Metro 2033 original, you can choose DX9 or DX10 (and DX9 works great !)
For Metro Exodus (if someone else read this post) :
https://www.vorpx.com/forums/topic/metro-exodus-enhanced/You don’t need the game to be in windowed mode in Metro Exodus because you can define ratio in game video settings but you need it in most other Metro games I think (except if the ratio of your physical monitor is the same as your VR headset).
Most other games (not Metro), use the ratio corresponding to the choosen resolution. So you usually don’t need to worry about it.Nov 12, 2024 at 4:55pm #220790In reply to: Is Metro Exodus Enhanced working for anybody?
Boblekobold
ParticipantAs Ralf said, it’s easier to use official profile, which is automated if you don’t know how to configure, and is the most immersive/impressive one in some situations, especially when you have big ennemies close to you, but remember you can’t launch official profile without using both Standard Edition and ingame DX11 option.
So if you want raytracing, which require DX12, you’ll have to configure manually as explained (which isn’t really hard in this game on most headsets).
And there is raytracing in Standard Edition (often better than Enhanced in my opinion). You can’t disable raytracing in Enhanced edition because lighting is based on it. Standard Edition has both good dynamic lighting and optional raytracing in addition.
Concerning Performances with ultra graphics option, high FOV and resolution (and “phenomenal” textures in VorpX) :
1) Official Profile with Standard Edition DX11 and Z3D (I have visual glitches on eyes with this one) is the less demanding (or no 3D at all if you don’t need it).
2) Official Profile with Standard Edition DX11 in G3D is a native-like experience, very impressive, and you should at least try it indoors if you like 3D (Spiders Level especially). And it’s the more demanding with max settings because of G3D (but it’s less demanding if you turn off G3D shadows in VorpX ingame menu, which are beautiful indoors with “Auto” setting, but are demanding).
3) Cloud profile (“Ennchanted”) with Standard Edition DX12 with light Z3D and ultra raytracing (no DLSS), works very well, and is a lot less demanding than Official G3D. It’s not a perfect native like experience because it’s not G3D, but it’s the most beautiful option in my opinion, at least in the Volga, Moscow and train.
4) Cloud profile (“Ennchanted”) with Enhanced Edition DX12 (raytracing can’t be disable with this option) is more demanding, and not as beautiful as standard raytracing in my opinion, but probably less demanding than G3D I think (in term of framerate). But it may not always be as smooth as other options.So best performance (with max settings) are : 1 then 3 then 4 then 2.
Maybe the performance ranking is different if you let G3D shadow disabled (in this case G3D is less demanding) or if you use DirectVR Scan and let default VorpX option (which are less demanding than what I used). It may vary with game environments as well (indoors / outdoors, lighting, etc.)
You’ll probably have to disable G3D shadows if you use G3D outdoors (because of visual glitches).
Most beautiful is 3 and most impressive/VR (native-like) is 2.
I mainly played with 3 (especially outdoors and train) in full VR and immersive sceen, and some indoors levels with 2 in full VR.
I would recommand to do that if you have a good computer, a displayport headset, and if you like VorpX converted games even when it’s somewhere between flat and VR and want the most beautiful graphics (or only option 3 if you don’t care about 3D).
Immersive screen properly configured (high FOV, 4:3 resolution and vertical curvature) is sometimes better in my opinion than full VR during cutscenes, when manoeuvring boat, looking at very beautiful places, etc.If you only like native VR like games, choose 2 (in full VR), especially if you don’t know how to configure.
Nov 12, 2024 at 12:46pm #220787In reply to: Is Metro Exodus Enhanced working for anybody?
Ralf
KeymasterJust briefly chiming in here to strongly recommend the regular version. Runs faster, doesn’t really look considerably worse, in some parts even better as others pointed out, and most importantly comes with a profile that has various DirectVR features: 1:1 head tracking, FOV, resolution. All covered automatically.
The marginal improvements of the ‘Enhanced’ version (almost certainly produced mainly because of some RTX marketing money) are not worth the fiddling compared to the ease-of-use with the regular version profile, even more so considering that the enhanced version has significatly worse performance with RTX enabled.
Oct 29, 2024 at 10:53pm #220716In reply to: Newbie with Vorpx, some technical questions
Ralf
KeymasterALT+L (DirectVR scan):
The DirectVR scanner does easy 1:1 head tracking and/or FOV adjustment. The screen that gets displayed during the scan shows what exactly is supported in a particular game.
How often the scan has to be done depends on the game. Ranges from only when a game gets updated in case the memory addresses are fixed and thus can be cached between game starts, over once per game launch (the most commmon case) to once per level/savegame load.
Resolution (copy/paste reply from the post below yours, but should largely answer your question):
For fully featured DirectVR profiles vorpX has game specific code that lets you set the resolution in the vorpX menu in various steps. If that’s the case vorpX displays an according hint in the top/left corner of the game window and in the headset.
If not, you can always adjust the resolution in the game options yourself, just like you would do when playing on your monitor.
Also make sure to read the ‘Custom Resolutions’ section in the vorpX help. It explains how to add resolutions to your PC that your monoitor can’t display. Alternativly you can use the new virtual monitor in vorpX 24.1.0, which comes with all important resolutions predefined and thus saves you the somewhat tedious process of setting up custom resolutions.
Oct 29, 2024 at 9:26pm #220715In reply to: Titanfall 2 Ea game pass and Witcher 1 steam
Ralf
KeymasterBoth Titanfall 2 and Mirror’s Edge should work from the EA app. You could try to disable the EA ingame menu, although that shouldn’t be necessary.
Resolution isn’t really an issue. Super easily addressable for literally every game out there.
For fully featured DirectVR profiles vorpX has game specific code that lets you set the resolution in the vorpX menu in various steps. If that’s the case vorpX displays an according hint in the top/left corner of the game window and in the headset.
If not, you can always adjust the resolution in the game options yourself, just like you would do when playing on your monitor.
Also make sure to read the ‘Custom Resolutions’ section in the vorpX help. It explains how to add resolutions to your PC that your monoitor can’t display. Alternativly you can use the new virtual monitor in vorpX 24.1.0, which comes with all important resolutions predefined and thus saves you the somewhat tedious process of setting up custom resolutions.
Oct 26, 2024 at 3:47pm #220587In reply to: Black Mesa
Boblekobold
ParticipantI played Xen on G2, probably with v23, and I manually configured it, and in my opinion it worked very well in full VR.
I just had to set the FOV with console command and choose a 4:3 resolution (and unzoom of course).
Menu was not really practical with 3D enabled…But maybe it’s even better with DirectVR. What does it change exactly ?
Oct 26, 2024 at 1:15pm #220580In reply to: Does anyone enjoy aliens colonial marines?
Ralf
KeymasterIn your shoes my first impulse probably would also be blaming vorpX since on the surface that’s what doesn’t work for you, but in a case like this chances are very high that you simply have some unresolved hooking conflict with some tool that also hooks into games.
If not even fully featured DirectVR profiles like this one – G3D, 6DOF tracking, fully automated FOV setup, pre-configured motion controller mapping, heck, in this game vorpX even takes care of moving weapons out of sight unless you shoot – don’t work for you, something weird is going on with your setup.
The best way to trouble shoot potential hooking conflicts is exiting each and every background tool you may have running on your machine, no matter how unlikely you consider them to cause such a conflict. More details regarding potental hooking conflicts can be found in the trouble shooting section of the vorpX help.
Oct 23, 2024 at 8:02pm #220574In reply to: Black Mesa
Ralf
KeymasterI just checked with 23.1.5. Works perfectly fine here as far as I can tell. 24.1.0 is probably broken.
Do a factory reset (config app/trouble shooting) in the config app after going back to 21.3.5. Back in the game make sure to run the DirectVR scanner for 1:1 head tracking and FOV (check the hints vorpX displays in the top/left corner of the game window) and – VERY IMPORTANT – do not tweak anything manually except the game resolution. In highly automated DirectVR profiles like this one chances are very high that you do more harm than good with manual tweaks.
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AuthorSearch Results