Both the regular and Director’s Cut version should have working DirectVR, but I’ll look into it. Unless there was a recent patch (unlikely) I can’t think of reason why the pre-cached value won’t work, but I’ll check anyway. Thanks for the heads-up.
Resolution: each game profile has individual settings that define the behavior in that regard and there always is a reason for the chosen behavior. If you want to override that since you think you can achieve a better result by tweaking manually for a specific game, you can do that at any time by disabling the auto resolution feature on the Direct VR page of the ingame menu.
For the auto resolution feature to work as good as possible it’s important to add all custom resolutions listed in the vorpX help not just the two you already added. For DXHR for example vorpX normally would choose 1800×1440 as a 1440p res if available which is better than the widescreen res you set manually.
I have and I’m not sure but I thought the new automatic form of DirectVR might set the FOV automatically.
When I let VorpX autoset everything for GTA V, everything looks and works great …except I feel like the resolution has been set too low–it looks like 800×600.
I want to keep everything else the way it is while raising the resolution … but I can’t figure out how to do that.
If I set “change game resolution” to “off” in the in-game VorpX menu, the resolution stays at 800×600.
If I select “Never change any game settings” in the main VorpX configuration menu, then I think I can change the resolution in-game, but I lose VorpX’s FOV along with everything else.
How do customize the resolution without losing FOV/head tracking, etc?
DirectVR is a collection of multiple features that help to make games a better experience when you play them on the headset, it is not linked to the kind of stereo 3D that is available for a game. It can take care of resolution, FOV, settings-tweaks and head tracking. Which of these four potential DirectVR options are available varies from game to game.
Oculus Touch/Vive wands work with almost every game, that is unrelated to DirectVR. You can use the VR controllers to either emulate mouse and keyboard (freely configurable) or a gamepad.
Games that have all four potential DirectVR features are for example the ones below, a lot more have support for at least one of the potential DirectVR features.
Skyrim (original DX9 version is usually the better choice)
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Far Cry 3
Far Cry 4
Far Cry Primal
Left 4 Dead 2
Mirror’s Edge
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Dishonored
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley Parable
Hi Ralf, is there a list for directVR enabled games ?
Also, directVR means i can use G3D with low to none artifacts ?
And what about vive wands/oculus touch ? directvr means hands tracking too ?
thanks
Turned out my antivirus was blocking Vorpx. After turning off the antivirus Vorpx automatically kicks in when the game is launched (from the launcher). Geometry 3D works very well and gives a new feel to the game. Can’t wait for a directVR support for WoW, but I’m very happy with the current G3D support!
GTA V has DirectVR FOV handling, no need for a FOV mod, which would probably cause a conflict even if it worked. You can apply a +/-20° offset on the DirectVR page of the vorpX ingame menu.
Be aware though that doing so will cause image distortion, the FOV computed by vorpX is objectively the correct FOV.
Yes, I see what you mean, Ralf. I tried adjusting the settings you specified and ended up going back to the defaults. Thanks for the information!
GTA V has DirectVR FOV handling, no need for a FOV mod, which would probably cause a conflict even if it worked. You can apply a +/-20° offset on the DirectVR page of the vorpX ingame menu.
Be aware though that doing so will cause image distortion, the FOV computed by vorpX is objectively the correct FOV.
Cool! The DirectVR enabled/disabled messages are gone. Thanks!
Is there a setting for the “DirectVR supported. Partially cached…” that is the one that is making it impossible to select a save at the start by been shown on top of the saves list?
The auto calculation is based on a preferred quality that you can choose on the DirectVR page of the vorpX ingame menu, ranging from 1080p to 1680p. With the aforementioned custom resolutions added to your PC choosing a preferred resolution in vorpX that fits your PC’s performance in almost all cases will result in a better (for vorpX) resolution than setting it manually.
Apologies if this has been covered before, but I couldn’t find what I’m looking for.
I’m using the Vorpx Skyrim profile, with DirectVR and full geometry mode. Everything is essentially working fine. But when I put Skyrim into third person mode, I find the headtracking behavior very disorienting. Whichever direction I look, the camera position swings wildly in the opposite direction, to keep the character in the center of the view. This is making me reach for the bucket.
I’m wondering if there’s some combination of VorpX settings, Skyrim tweaks and mods, that keeps the camera following the player character, but allows for looking around freely, without the character always kept central. So that, for example, if I looked up and to the right, I would be looking at a patch of sky, without the camera swinging down below the player, to keep him in shot.
Cool. I’m glad to hear DirectVR will eventually be added. Because unfortunately I can’t use the official VR version with my Virtuix Omni treadmill, as the developers removed keyboard controls for some unnecessary reason.
Ok I’ll check that out, thx. I just assumed DirectVR was only supported by some games and not others, so it wouldn’t work for everything.
There is nothing to bring back since you can still do that. You can manually apply a +/- 20° offset to the computed value on the DirectVR page of the ingame menu. For games where the FOV is set via an ini tweak make sure to click “OK & Save” afterwards and restart the game if you are prompted to do so.
If by ‘doesn’t look good’ you mean the blurry image quality: that is caused by the antialising the game uses. Many newer games use post-fx aa techniques that blur the image, which is not ideal for VR.
To mitigate the blurry picture you can raise the resolution. The game has auto resolution support through DirectVR. Make sure to add custom resolutions to your PC first (“Custom Resolutions” section in the vorpX help), then select a preferred resolution quality in the vorpX menu (“Direct VR” page)
You can probably also disable antialising in the game’s options menu. That makes the image sharper, but introduces ‘jaggies’.