Thanks a lot for the very fast and precise response!
Thanks for the disabling DirectVR idea. I’ll admit, I’ve only tried playing Portal 2 with my mouse and keyboard, so it was quite annoying/impossible to use DirectVR all that time as that involved me needing to turn my head 180 degrees (towards the back of my chair) and away from the keyboard when going through a portal.
Perhaps if I stand and use a gamepad / touch controllers, I won’t mind the glitch if I go slowly through the portals. Thanks again!
That’s mentioned on the Direct VR page in the vorpX ingame menu. Understand it as a new mean trick of GLaDOS to confuse you. 🙂
I will take another stab at that for sure since Portal 2 is such a great game in VR, but I can’t promise whether a solution will be possible.
Hey Ralf,
Just wondering, is there any hope for this? I just got vorpX yesterday mainly for Portal 2, I’m almost fully satisfied with the results after a few hours of tinkering and research, but I have to use “DirectVR” OFF in order to avoid this confusing portal orientation glitch. I suppose it’s considered not fixable?
Thanks a lot!
Cool, the ini solution is perfect, thanks!
About the feedback – the message has no value in a real use situation (for me). If the user has decided to map the DirectVR switch to a button (which is not by default) then they have a use case in mind and activate it when they need it. And in those cases it is quite obvious if DirectVR is on or off.
In practice the shortcut is needed when the control is detached from the player character (free cam or animations) and DirectVR can’t handle that situation which is immediately obvious by the fact that there is no more head tracking.
For example one of my uses of this shortcut is together with a free cam. I have the free cam and the DirectVR switch mapped to the same key and whenever I feel like flying around or checking out different items or spaces around me, I press the button and everything works.
For me this message is the same as a message that would appear every time when I press “w” to inform me that I have taken a step forward. However I do understand that there may be use cases that I’m not aware of where such a message has a meaning, that’s why I asked for an option to disable it (together with the other 3 similar messages).
Added:
I understand some people will consider this a small problem, but I do believe the conventional UI elements are a bad thing for VR. I do use a HUD removal mod for Skyrim, I spent quite some time editing the ini files of FO4VR to hide as much of the UI as possible, I have disabled the Steam overlay completely so no popups for achievements, I did refund Mage’s tale because of it’s constant “Game saved” message that can’t be disabled. I understand different people have different priorities, but for me the flat UI elements and logic in VR is a serious problem. Just wanted to explain why I’m complaining so much about the messages.
Continuing the topic of annoying, impossible to disable messages attacking the player, there are 2 new added with the new update. Now when you enable or disable DirectVR with a keyboard shortcut there is a message shown telling you what you just did. I know it was enabled/disabled, I just pressed the button!
How do I disable those?
Does DirectVR have any affect on Immersive/Cinema 3D?
My screen image appears to be flashing between more than one perspective or body position. For example, my gun stutters between the right and left sides of my screen, along with everything else. Hitting the DirectVR and Centrring options don’t fix it. I thought it might be the wireless tracking on my TPCast unit, but it doesn’t happen on the other games I’ve tested. Anyone else experiencing this issue?
Am I crazy, or did this game used to have DirectVR? I don’t see the option anywhere in the VorpX menu.
Alegse, I find FO3 much more sensitive to mods than FONV, be careful. When I installed hires textures it started crashing, the optimized textures are fine. Also, for some reason the beauty overhaul for faces caused my Directvr scans to fail on headtracking. I suggest the memory patch, stutter remover, FOSE as a minimum. Also view distances lower,shadows off.
Same is happening for me in Bioshock. VorpX does override my XBox 360 Gamepad after a DirectVR-scan.
-> In my case it’s working again, if I reconnect it after the scan (I take out battery pack and put it back in). Maybe it’s working with a replug for wired controllers, too.
After some more testing the problem appears randomly and is quite strong. So I was standing in the middle of a room and just by looking up and down I was zooming-in on the floor or the ceiling retrospectively. Re-centering of the tracking or re-running the DirectVR scan didn’t seem to help.
And another question – in the change log it was mentioning switching the normal and the shift modes of the controllers, but I can’t find where it is.
Seems I was part wrong. The un-removable message about the experimental positional tracking is still shown every time after a DirectVR scan. I have found no way to disable it.
So it seems there is a new message now shown at the start of the game. It seems familiar, but I’m not sure when it was shown before. The point is that there are now 3 messages that can’t be disabled and 2 of them are directly preventing the user from loading a save in Skyrim for quite a long time.
No, they can’t be disabled. I’m talking about the message that the game supports DirectVR and I should run the scan and the other one that appears after the scan.
The first one is driving me crazy all the time as it appears on top of the list of the saves in Skyrim and I spend several seconds staring at it trying to understand what purpose does it serve except to annoy. I understand that it is some form of hand-holding but even in the most aggressively hand-holding designs those types of tool-tips appear only once or twice.
OK, so it seems it is worse now. The messages still can’t be disabled, still appear for a long time (8 sec each) but the one that used to be shown after the DirectVR scan is now moved to when you start the game. So now I need to wait not 8 but 20 sec before I can start the game for them to go away. Very, very, very annoying. Please add an option to turn off those messages. Thanks!
This past month I’ve been playing Fallout 3 in VR with VorpX a lot and enjoyed it. Thought DirectVR was incredible. Chose a profile, start game, just click DirectVR scan and play. So simple so effective and it worked like charm.
Now today as I tried to play, the vorpx made some changes to the game and tells me I better restart the game, and when I did, first of all my xbox controller which I allways used up untill today when playing Fallout 3 in Vorpx doesn’t work anymore in Fallout 3 and I have to use Touch in combo with keyboard and mouse for some reason, but the image that I’m getting is warped like the pre DirectVR image that used to greet me before activating directVR only now the DirectVR scan button is no longer in the Vorpx menu.
Has something gone wrong when my Vorpx was updating? The DirectVR option is no longer there and the image I get from Fallout 3 in my Rift makes me dizzy very quickly and I can’t play the game any longer.
Thanks Ralf.
Can I assume that I can set “DirectVR: Resolution” to green for all titles that have DirectVR: FOV” set or is that a presumption too far?