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  • #102737
    Congo1986
    Participant

    So far the game I have thought worked really great, with a good 3D effect and acceptable framerate and usability:

    Skyrim
    Morrowind
    STALKER games
    Farcry 3
    Fallout 4

    Ive found that I am most comfortable in the virtual cinema, with the screen as close as possible, with headtracking enabled. It still feels like Im in VR, and I can always look down and check the HUD easily. I usually completely forget that I am in the cinema, and it works great for keyboard and mouse use. All of my experience is basically directed at this type of use. Here are some other games I have tried that Ive enjoyed, but have some minor drawbacks from my testing:

    Outlast: This game works great, but I find that Geometry mode creates weird shadow issues, and on other 3D settings there are some minor graphical issues. Its not bad, and totally playable. on z3D modes, it seems like there could be a little more depth with the 3D slider.
    Oblivion: Slow on G3D, Z3D modes dont seem to give quite enough depth that I would like. Game still looks great, and is very playable.
    Portal 2: Something just does not look right in this game. Im not sure what it is, but it looked very very wrong when I tried it. I might try it again, but the first experience really put me off.

    I may have forgotten some games that I have tried. So far I have been very impressed with VorpX!

    #102678
    Ralf
    Keymaster

    Probably a concidence.

    Multiple games (Crysis, Skyrim, Fallout 4, Aliens Colonial Marines, Deus Ex Human Revolution, GTA V, Star Wars: Battlefront) were tested here instantly after the original report (Oculus App Version 1.4.0.224375 (1.4.0.224996)). On two machines, with both CV1 and DK2.

    Since also the other user could solve his issue it’s quite safe to say that your issue must have another cause – despite incidentally occuring after you updated Oculus Home.

    The most common cause of vorpX not hooking is an injection conflict with some other program on your PC. The best way of trouble shooting in this regard is closing down every background process that would not be there after a fresh Microsoft only Windows install.

    You can check logfiles by creating a trouble shoot data archive in the vorpX config app. Besides system information it also contains a logfile.

    #102667
    Electryic
    Participant

    I tried various DX9 and DX11 titles here instantly after reading your post: Crysis, Skyrim, Fallout 4, Aliens Colonial Marines, Deus Ex Human Revolution, GTA V, Star Wars: Battlefront. All work fine. Maybe your update didn’t go through correctly.

    Seems a simple restart after reinstalling vorpX fixed it. Sorry about that I just assumed oculus runtime updates automatically broke vorpX each time so figured I’d sound the alarm so you could get it figured out.

    #102666
    Ralf
    Keymaster

    I tried various DX9 and DX11 titles here instantly after reading your post: Crysis, Skyrim, Fallout 4, Aliens Colonial Marines, Deus Ex Human Revolution, GTA V, Star Wars: Battlefront. All work fine. Maybe your update didn’t go through correctly.

    millionhari
    Participant

    Hey guys,

    I got the Oculus Rift CV1 and VorpX today, and I can’t seem to do anything with VorpX. I can’t even run Desktop Viewer. Whenever I try to run something, it goes to the Oculus white screen and says “Sorry, xxx.exe is taking a while to load. If this issue persists, please take off your headset and check this app on your computer.” I’ve tried reinstalling everything, uninstalling antivirus, disabling SLI, enabling unknown sources, etc etc. The 2 games I am trying to run are Fallout 4 and Firewatch. Regular Rift games like EVE Valkyrie and Lucky’s Tale are working.

    This is how I’m currently trying to run the games: I run VorpX, and then I open Oculus Home, and then I run the game I’m trying to play. Any ideas?

    I am running Oculus Home, VorpX 16.2.0 on Windows 8.1.

    #102648
    Tomcat
    Participant

    Hello,
    i’am new to VorpX. I tried Alien Isolation, Battlefield Hardline and Fallout 4.
    In every Game the 3D Reconstruction Mode is set to off, and i can’t switch it to on, the Cinema Mode is off. So why is there no option for 3D Modes like z-Puffer Mode or Geometry 3D?

    Using the latest 1.4 Oculus App ( Update comes today )

    Any help is welcome.

    Greeting Tomcat.

    #102585
    DrunkenGamer
    Participant

    The same here. I just got my Oculus CV1 and was able to get Fallout 4 and VLC to work fine, but WoW, both the 32-bit and 64-bit came up with the error that it could not load it (which I’m guessing is called “hooking”). I tried rebooting but still didn’t work for that particular game.

    #102576

    In reply to: Fallout 4

    Infinite
    Participant

    If you still have not got this, then run VorpX as admin, and then run Fallout 4 as admin. It will work then. If not, try a combo of running either/or as admin.

    #102571
    SantiagoDraco
    Participant

    Crashes and reboots constantly here.

    Not ready for prime time. I have no issues with any other game/app than Vorpx.

    Occurs launching games. TESO, Mass Effect 3, Fallout 4. All show as supported.

    #102530
    Ralf
    Keymaster

    In Fallout 4 you have all options that vorpX provides in regard to HUD handling. You can scale it to fit your needs (image page of the ingame menu) and/or use the EdgePeek function (press the mouswheel). This is also mapped to one of the thumbsticks when using the gamepad emulation IIRC.

    If you have a really fast PC you can also try higher resolutions than the recommended one (e.g. 1600×1200). For Fallout 4 I wouldn’t really recommend that though. It’s a highly demanding game.

    #102511
    xxann5
    Participant

    I am having fun with VorpX and Fallout 4. What i think is missing and would make all the difference in the world is tracked controllers with the ability to aim independently from where you look. Not that that is something VorpX can or should do, its a completely different problem.

    It looks to be in the works for GTA V. So thats cool.

    I also cant wait to get my Omni and “walk” around the wasteland.

    #102500
    Ralf
    Keymaster

    If you want, you can also play standing with a gamepad. That’s a nice middle ground between playing seated and room scale VR and adds a lot to the being there impression if you have the stomach for controller based locomotion while standing. This works best in Geometry 3D mode which also has positional tracking. Be aware though that in Fallout 4 G3D requires an extremely fast GPU to work at a high enough frame rate.

    What vorpX cannot do is changing the basic gameplay mechanics of a game. A first person open world game like Fallout 4 always will be a first person open world game, whether you play it with vorpX or on a monitor.

    I would argue though that actually and quite literally being inside a game world that you can only see on a flat screen in front of you otherwise is VERY different from a normal monitor gaming experience. Room scale or not, there is no comparison.

    A little bit more “room scale feeling” *might* (emphasis on might) be added to particular games in the future, but even with that the game would still be basically the same game, of course.

    prince87x
    Participant

    I’ll preface this by saying that I think what vorpX is doing is great. I have been wanting to purchase it before even having my Vive. Since getting my Vive a week and a half ago I have been pretty blown away with the experience to be had. Playing Minecraft in VR has even been quite spectacular for a non-VR game with hacked in Vive support.

    Now after buying vorpX and trying it out with Fallout 4 tonight I have been a little disappointed. I followed the guides on which settings to use for the best experience and it was neat but it wasn’t the same. I know people have said before that you aren’t going to beat the experience that can be had in a game that was made from the ground up to support VR, but people have been ranting and raving about vorpX. Maybe it’s because they’re mostly Oculus users that have yet to experience roomscale games? Not that I’m trying to knock Oculus or seated experiences as I have a Rift on preorder as well and haven’t tried Eve Valkyrie yet.

    It’s just that with Fallout 4, and what I assume is to be expected for most of these experiences with vorpX, is a standard non-VR game that maps mouse-like movement to your headset with some 3D monitor-like effects thrown in. I found myself just keeping my head still and using the mouse to move around like I would have without a headset on because it was more convenient than using my head as the mouse. For not really gaining that much in terms of experience I lost so much in terms of playability, mainly readability of text and usability of hud elements.

    The experience I was having did not feel like VR. Coming from the roomscale experiences with the Vive that I was having I couldn’t help but feel sort of disappointed. Maybe I’m expecting too much of the VR experience to be had with games not made for VR.

    #102470
    Ralf
    Keymaster

    Please try a fresh install using your web installer. If you didn’t keep a copy, you can get a new one here.

    Comodo is definitely a problem! Unfortunately they seem to make it quite hard for their users to exclude programs from their security treatment. Please check this post for details.

    #102421
    iormangund
    Participant

    Hi, I also have this problem with most of my games, setting path not found. I think the only ones it hasn’t been working on are ones that store the configs in the steam folder. (ie fallout 4, dead space 3, bioshock infinite work fine and I know they use the docs folder, while Portal 2, Metro Last light redux, serious sam, talos principle, antichamber did not work.)

    All software runs under the same account and level (ie user only, no admin use) although I did try running the config as admin to be sure, no folders redirects to network shares (home folders all default locations), tested games have all been run at least once.

    Registry entries correctly point to steam folder:
    [HKEY_CURRENT_USER\SOFTWARE\Valve\Steam]
    “SteamExe”=”d:/steam/steam.exe”
    “SteamPath”=”d:/steam”

    Running Windows 10, fairly clean and new install, rest of system is on C drive, only steam is on D drive, no issues with any other software that accesses configs or games folders without manual input.

    If this is not fixable, couldn’t a simple option to export optimized game settings be added so you can replace the configs yourself?

    Edit: Btw I am running the latest Beta version, with the Vive and so far after a lot of tweaking it has been working fine.

Viewing 15 results - 556 through 570 (of 729 total)

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