Archives

Homepage Forums Search Search Results for 'keys'

Viewing 15 results - 331 through 345 (of 548 total)
  • Author
    Search Results
  • #170555
    Quaternionpipeline
    Participant

    Hi!

    Is there a comfort movement option somwhere? Which adds kind of gradient from the sides of the view to avoid getting sick in motion?

    I am enjoying vorpx very much, but i get sick in 15 minutes without teleport or comfort movement. with TES Oblivion i can write a mod to teleport, which i did, and then it’s just great to pkay it in vr, but with other games no such luck.

    Is there an option to use comfort movement?
    If there is no such option i hope it will be added :)
    And vorpx doesn’t even need to know if i am moving or not, simply dim the sides of the screen when i press any of the movement keys like w,s,a,d (which can be made configurable).

    In directvr, zoom option in vorpx menu seems to work like this, even though it looks strange without the gradient. But it wont turn on and off as i run around, it stays the same.

    Tried searching but found nothing.

    Thanks!

    #170480
    Stryker_66
    Participant

    Now that I’ve had several weeks to play around with Vorpx, I think I’ve tapped into the gist of what this software is and what it can offer. On first impressions, my initial thoughts were not that favorable. In order to improve that perception, I had to dig in deeper and not be afraid to learn how to tweak, use mods, edit ini files and understand the inherent complexity of PC gaming. With some perseverance trying several games, I’m glad to report that not all is lost and there are some good experiences to be had within Vorpx. This applies for only a handful of games. Too many games have one or two immersion breaking elements, yet leaving the impression of potential.

    For the games that had some modest success, it required tinkering, ini tweaks and the use of mods. Thank god for the world of PC gaming. Without the ability to tweak and mod games to ones liking, Vorpx would not be viable for VR. This leads me into areas of Vorpx that the developer needs to consider when doing updates. Using Direct VR yielded little pleasing results. While I appreciate the idea of ease of use, auto configuring and less tweaking by the user, the reality is I’d prefer to ignore in favor of my decisions to override for customizing. The few games that had good results for me involved tweaking ini files, overriding FOV, use of mods and adjusting/overriding main aspects of Vorpx suggested settings, especially with G3D. In general (not directed at Vorpx developer) game developers need to resist the concept of “what is best for the user” and lock off tweaking or customization options for “the users own good”. To me, this is developer arrogance, I’ll decide what is good for me in terms of what I deem as a good experience. After all, ones preferences and idea of entertainment in gaming is subjective.

    Thankfully I do see the ability to override some stuff within Vorpx, but I hope the developer resists the urge in removing advanced or overriding features in the future, in fact it’s better to add more overriding options! To get the most out of this, customization, modding and tweaking is the essence of making games that were never developed for VR at least playable and give a new experience to said game. As far as modding goes, Bethesda has got this right!

    Here are a few improvement areas for Vorpx that would benefit greatly and widen for more playable games in VR.

    1.) G3D Strength: Being a 3D Vision user for many years, one of the greatest features to have is multiple settings for 3D strength that can be switched on the fly when in game with a single key stroke. The benefit of this is far reaching and can be applied to a game where difference settings is needed. i.e. cut scenes, main gameplay or top down/isometric view

    This is accomplished in 3D Vision (not compatible with Vorpx) through a mod known as Helix/3DMitigo and can simply be configured in an ini file. Some may already be familiar with these mods. This has been a vital feature for 3D Vision and I believe that Vorpx could benefit massively with an option like this. ARMA III comes to mind since I set it up with Vorpx and thought wow, if I could only hit a keystroke to have a difference 3D strength when viewing the compass or scope and a simple keystroke to revert back for normal play. This immersion breaking element could be resolved with multiple 3D strength settings. I’ve never needed more than a total of three for the all years I’ve been 3D Vision gaming.

    To the Vorpx developer, can this not be done or added feature? Please….. ;-)

    Since 3D Vision is a wide subject, I think there is relevance when using Vorpx. More information can be found here and specifically on convergence (3D strength, pop out etc…)

    HelixMod BlogSpot

    2.) I noticed some games are capped at 5.00 for G3D strength and this varies from game to game profiles. Please unlock this in a games profile. Toyification in 3D is a great way to play some games. You can see a lot of discussions on the Nvidia 3D Vision forums surrounding this subject and it is a popular way to game!

    3.) While I have experimented a bit with copying profiles, my impressions is that the profiles are too locked down to an exe file. Since I have games using the “lithtech.exe”, I see the dgVoodo profile but already assigned. Please remove this restriction if possible? Will hard links work? A little more flexability would be great.

    If the developer reads this, I hope these observations and suggestions are taken as constructive feedback. The multiple 3D strength settings would be a huge benefit, hopefully this can be added.

    That is it for now and if anyone wants to chime in, offer advice, suggestions or feedback. It will be well received. I’ll contine to report back of any ideas or finds.

    Cheers,

    Stryker

    #170209
    RJK_
    Participant

    Hello, something i want to mention.

    There are some interesting opengl / DX screensavers out (example: Helios). Which should look quite nice with my vive.

    I tested this screensaver, its starts but soon as i move my head it shuts down.No wonder, screensavers shut down at any move of mouse , keyboard ect.

    So in order to enjoy a screensaver i would like to suggest to make a function availiable which allows to override any keystroke ect accept configred conroller keys and DEL of coarse within VorpX if someone wants to use this. “Allow VorpX keys only” or so…

    RJ

    Findian
    Participant

    Hello,

    first off, thanks for great software.

    I’m currently playing Skyrim SE with VorpX and have some problems with Positional VR and smithing. When player activates the forge or tempering grinding stone, game seems to move player to another spot. However, this spot is usually off the map or inside the walls.

    One solution is to turn Positional VR (or Direct VR) off temporarily while you do crafting. However, there are two problems:
    1) there is no hotkey for Positional VR
    2) I can’t rebind Direct VR hotkey to VorpX Shift+middle mouse quick menu

    If I try to set the hotkey for quick menu the key binding looks like: A|B which I assume is Alt+B. Shortcut does not activate anything so I assume it’s read only by Skyrim. Is it possible to use these hotkeys as options in VorpX quick menu?

    Is there any chance for Positional VR hotkey to be added in the software?

    I made a video which shows the problem:
    VorpX Skyrim SE Positional VR

    * 00:11 Positional VR on. Using crafting table pushes player character inside the walls/ground.
    * 01:20 Positional VR off. You can rotate around the tanning rack but this is ok as character does not get stuck.
    * 01:43 Direct VR off. Crafting works normally.

    cercata
    Participant

    Hi,

    Are you planing to release a Steam version for VorpX ?

    I think that could make your sale Skyrocket, since many people don’t like to use payment methods on new places, and don’t like keys bound to an instalation …

    I’ve been o the fence for months, if it was on Steam, I’m sure it would be already on my library.

    Regards,

    Jorge

    #169551

    In reply to: One key work on 2 PCs?

    slydog43
    Participant

    I have 2 rift setups and I was able to get 2 keys. Thanks ralf

    #169117
    Ralf
    Keymaster

    OK, can’t really say anything profound in regard to what might cause that TBH, but I’ll add the speed slider mentioned above to the config app for the next official version (not todays hotfix though).

    BTW: you can also use the menu with the cursor keys and [ENTER] or a gamepad.

    Background:

    The ‘Immersive Screen Mode’ UI is kept to a minimum on purpose. You can however setup the normal cinema mode pretty much the same way if you want to customize, including switching the backgound to black.

    Grumdark
    Participant

    @vrmax
    I understand this.
    Personally, I paid almost 30 dollars aprox, during the first days of release for F4 VR, in a regular external website of keys for Steam.

    After this, some well-known friends have come to buy a Fallout VR key, even for quite less. 60 in Steam, however it seems a high price, especially for the owners of the normal version.

    vrmax
    Participant

    There is no need for vorpx if u play FO4VR.Its a vr native game.

    Seems like you didn’t read my opening post.

    Its nonsense to compare the native FO4 vr controlls with the ones from vorpx,, its just a different game.

    No, it’s not. It’s Fallout 4 with a reworked control scheme a new user interface and camera view point. There are reports going on that the VR version has a difference of only 80 MB from the base game.

    My final case, Skyrim VR lets you play the game with a DS4 or the Move controller. It’s commonly accepted that the DS4 is the best way to play the game as that is how Skyrim was originally designed.

    As with all games, u need to get to used to on how the controlls work unless u remap all keys and controlls to ur liking and use one custom contoll key map for all ur games…. quite a big work though….
    BTW is the FO4 VR comparable to the G3D experience vorpx provides?

    nieda113
    Participant

    There is no need for vorpx if u play FO4VR.Its a vr native game. Its nonsense to compare the native FO4 vr controlls with the ones from vorpx,, its just a different game. As with all games, u need to get to used to on how the controlls work unless u remap all keys and controlls to ur liking and use one custom contoll key map for all ur games…. quite a big work though….
    BTW is the FO4 VR comparable to the G3D experience vorpx provides?

    #168746
    prinyo
    Participant

    Tested it again last night.
    The problem is with the arrow buttons that are hardcoded to the right touchpad. Yes, you can turn down the sensitivity but then you are left with no arrow keys at all, including in the VorpX menu.
    The best solution for me would be swap the default and alt mappings for the right touchpad so the R, Q and the other buttons are active by default and the arrows are only when the left grip is pressed.
    I tried to set it up myself, but the arrows seems are hardcoded and there is no way to rebind them.

    The problem with the current setup is that the arrows fight with the headset for the viewing direction and are really easy to trigger.

    dosprompt
    Participant

    I bought this today, got my Key and code, enter as told would not activate(instant rejection) did not even seem to try to go online? sent to reg team 5 times, all I get back is the same keys..come on..this is over £30 paid out and does NOT work yet
    please sort this out…

    #168215
    Ralf
    Keymaster

    Make sure to either switch to EdgePeek mode when using menus (middle mouse button) or alternatively navigate the menu with the cursor keys and enter. Both should fix your issue.

    #168201
    dellrifter22
    Participant

    Fallout NV should be a great starting experience! has DirectVR support with proper G3D and FOV, and full positional tracking. I’ve not tried NV but Skyrim worked great in my rift.

    I find roomscale VR neat from time to time, but generally prefer to play my vorpX games seated with mouse and keyboard, and it works great! Even though I mainly use mouse input to control my head rotation the traditional way, it is still an immersive pseudo VR experience.

    For me, the coolest thing VR adds to gaming is the visual sense of scale and 3D effect it adds to the game world. Mountains look massive and the horizons look distant. Forests feel layered and deep while the trees tower over head. Characters appear lifesize and intimidating as do the weapons in your hands. This is the experience vorpX can add to the way you play many of your standard games. Now that I’ve seen my games this way, I simply cannot go back to my flat 24″ monitor.

    For this reason, vorpX is by far my favorite and most used VR tool, the best purchase I have made for my HMDs. While it has default profiles that work fine for many games “out of the box”, it also provides a handy in game menu tool that lets you make adjustments on the fly. Things like image zoom, 3D strength, sharpness, and color saturation. Also headtracking sensitivities, programmable hotkeys, and sometimes FOV increases. And it saves and remembers all adjustments you make to each profile. Again, quite handy, and no need for taking off the headset to edit files.

    Some menu settings took a bit of testing to understand initially, but I quickly came to appreciate how each contributes, and the options they provide. It has been well worth the effort to learn, as I now quite enjoy fiddling with each new game I try. Setting them up is half the fun! Most recently for me has been the New Assassins Creed and Star Wars Battlefront games.

    Not every game works well without some type of compromise (i.e. resolution vs frame rate, slight letterboxing for increased fov, Z3D vs G3D etc). But over all, the HMD experience tops the monitor for me. I’m currently using a Pimax 4k pushing 4k resolutions at a meager 30-50fps, but it looks good and clear and plays fine for me in the seated traditional way.

    Just thought I’d add this perspective in case it was of interest to you.

    Since you seem to have an open mind with expectations in check, I think you’ll be pleasantly surprised with vorpX.

    #168186
    Wlrne
    Participant

    So several VR communities around the net have very negative opinions on VorpX. Which is a shame, because I quite like the idea of forcing VR onto some of my favorite games, even if it’s janky. After all, one of the first things I did when I got my Vive was play through the entirety of Half Life 2 using it’s original VR code. What a vomit coaster that ride was.

    Anyway, I saw a post the other day of someone giving their playthrough of Fallout: New Vegas with VorpX a glowing review. They implied that, with the right set up, Fallout New Vegas felt almost as natural as Alien: Isolation with VR support.

    Now, I’ve done a bit of research on VorpX. I have a rough idea of how much tinkering it requires and I have a rough idea and what results I’ll be getting out of it. But I need some first hand anecdotes from people who – presumably – are happy with the software and use it regularly. It’s hard to get any positive opinions elsewhere.

    I expect a large amount of the negative opinions come from people expecting an easier or smoother process than VorpX provides, and I’m fine with that. I also have a pretty strong VR stomach, and I’m more than willing to sink some time into tinkering around to get the settings right. But I still have a fair few concerns. Like, how much in-and-out of the headset tinkering do you usually have to do on a playthrough? Am I going to find myself having to bind a lot of extra functions onto a lot of keyboard keys? Have many of you played entire playthroughs of games with VorpX, and if so, what ones? I’m curious to know what the more popular, well supported games are among the community.

    Someone sell me on VorpX, so I can live the dream of playing Fallout: New Vegas in VR.

Viewing 15 results - 331 through 345 (of 548 total)

Spread the word. Share this post!