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  • simfarmer
    Participant

    Hi folks! I successfully used my Rift CV1 with Farming Simulator 2015. Now that FS 2017 has been released I naturally want to play that in VR as well (about 100% funnier than on flat screen), but it won’t work. I tried a lot but can’t manage to get vorpx to “hook up”. When I start I don’t get the vorpx-menu, the del-key won’t work (no other key either, tried to remap to different keys). No vorpx-mousepointer either (and the original pointer is also invisible). Funny enough the mouse wheel and middle mouse buttton (for cinema mode) work.
    It’s the steam version, but FS 2015 is also on steam but works nevertheless.

    Any ideas?

    #114023

    In reply to: Registration Key..

    Patrick Pandur
    Participant

    I have send four requests for registrations keys i have no respond the last 2 days

    #112074
    Mistaken
    Participant

    Hello,

    I’ve sent three requests for registration keys over the last hour without a response. The email address registered here was used for the purchase.

    Probably due to two failed purchase attempts using paypal. Third attempt using CC completed successfully.

    Grumdark
    Participant

    I have lately noticed a small bug, related to rendering and positional tracking.
    I’ve been noticing this for some time.
    Encountered this problem with Cv1 headset,but do not know at this time if this also happens or not with Vive headset.

    When active tracking positional in some games,or reset this function (with keys Alt-Space)the image appears is instantly resized automatically.
    From this moment I feel a “black band” at the bottom of the image,even with the zoom in the maximum value.(example Skyrim)

    I remember in old versions, reset positional tracking,did not perform this action.

    Is there any solution for this? Could set this in the new update?

    #111336
    Poccapx
    Participant

    So i’ve got hold of an Oculus DK2 recently. It’s working really well overall, but my unit is lacking its camera, so there is no positional tracking, no way to zoom in by leaning forward (as well as some side drifting after a certain amount of time).

    Therefore, i’ve been thinking of how some positional tracking could be added to such a setup. Maybe one possibility could be in using a Trackir unit, or similar. For instance, this, together with OpenTrack or FreeTrack. Naturally, this would be way less accurate, but with some calibration it could still be better than no positional tracking at all.

    I’m especially interested in using my DK2 for VorpX and Virtual Desktop, but positional tracking would likely improve the experience. Is this possible? Would VorpX be able to receive positional signals from other sources other than Oculus’ camera? Or would it all be down to plain joystick/zoom keys simulation?

    #110904
    mr_griffin
    Participant

    Forgot to mention –

    To improve FOV, try using the keys “Pilot Head Control>>>Move Pilot Head Forward/Back/R/L/Up/Down” to improve your FOV and seat position. Besides moving the head position back as far as it will go, you can also use the scroll-wheel on the mouse to pull the view back even further.

    #110901
    Jerrow
    Participant

    Hi Worldcruiser. I can’t help you with all the problems, but about edgepeek;
    Look straight ahead(in real life) and press (standard keys) alt+space to place the virtual screen in front of you.

    #110675
    Ralf
    Keymaster

    You probably have a better chance of getting an answer on the Virtuix forum. As far as I’m aware the Omni can map walking to WASD keys, so in theory it should be able to work with almost any game. How good that works in practice I can’t tell though.

    #110463
    Fredthehound
    Participant

    OK folks, here’s the deal on ENBoost. It works. It’s stable. It does a couple strange things like flashing out to the ‘grid room’ and back on rare occasion for no reason I can yet determine. And it helped me get a majority of 45FPS at 1920×1440…but I had to back off some things to get there. However, the increased rez helps a lot.

    First, Upscaling had to come down to 1.2. AA and Anio set at x4 and x8 respectively. Ambient occlusion off.

    I had tried upping my 4790K to 4.8Ghz which helped very noticeably, but it became unstable and BSOD/clock errored so back to 4.7. As I am currently on a single 110mm AIO cooler that has thusfar been a champ, the 10 deg jump wasn’t shocking getting this close to the edge…but there is no way to up the voltage to try stabilizing 4.8 and keep it cool enough as is. A 240mm rad might be enough to do it with good fans or push/pull/both.

    It seems the key to smoothness is keeping that GPU clock stable at all costs. So Liquid cooling will be in my future whether or not it helps ultimate top speed.

    As for ENBoost…
    http://enbdev.com/mod_tesskyrim_v0308.htm

    Instructions that work in VorpX
    http://wiki.step-project.com/ENBoost

    ENBlocal.ini file setting tweaks I have made
    Note that VRAM settings graphics card VRAM dependent. Some settings go against the STEP recommendations but work for me in this setup. YMMV.

    [PROXY]
    EnableProxyLibrary=false
    InitProxyFunctions=true
    ProxyLibrary=other_d3d9.dll

    [GLOBAL]
    UsePatchSpeedhackWithoutGraphics=true
    UseDefferedRendering=false
    IgnoreCreationKit=true

    [PERFORMANCE]
    SpeedHack=true
    EnableOcclusionCulling=true

    [MEMORY]
    ExpandSystemMemoryX64=true
    ReduceSystemMemoryUsage=true
    DisableDriverMemoryManager=false
    DisablePreloadToVRAM=false
    EnableUnsafeMemoryHacks=false
    ReservedMemorySizeMb=256
    VideoMemorySizeMb=12288
    EnableCompression=false
    AutodetectVideoMemorySize=false

    [THREADS]
    DataSyncMode=3
    PriorityMode=2
    EnableUnsafeFixes=false

    [MULTIHEAD]
    ForceVideoAdapterIndex=false
    VideoAdapterIndex=0

    [WINDOW]
    ForceBorderless=true
    ForceBorderlessFullscreen=true

    [ENGINE]
    ForceAnisotropicFiltering=false
    MaxAnisotropy=16
    ForceLodBias=false
    LodBias=0.0
    AddDisplaySuperSamplingResolutions=false
    EnableVSync=false
    VSyncSkipNumFrames=0

    [LIMITER]
    WaitBusyRenderer=false
    EnableFPSLimit=false
    FPSLimit=10.0

    [INPUT]
    //shift
    KeyCombination=16
    //f12
    KeyUseEffect=123
    //home
    KeyFPSLimit=36
    //num / 106
    KeyShowFPS=106
    //print screen
    KeyScreenshot=44
    //enter
    KeyEditor=13
    //f4
    KeyFreeVRAM=115
    //B
    KeyBruteForce=66

    [ADAPTIVEQUALITY]
    Enable=false
    Quality=1
    DesiredFPS=20.0

    [ANTIALIASING]
    EnableEdgeAA=false
    EnableTemporalAA=false
    EnableSubPixelAA=false

    [FIX]
    FixGameBugs=true
    FixParallaxBugs=true
    FixParallaxTerrain=false
    FixAliasedTextures=true
    IgnoreInventory=true
    FixTintGamma=true
    RemoveBlur=false
    FixSubSurfaceScattering=true
    FixSkyReflection=true
    FixCursorVisibility=true
    FixLag=false

    [LONGEXPOSURE]
    EnableLongExposureMode=false
    Time=1.0
    BlendMax=0.0

    —————————

    The higher supersampling settings/AA/Ansio induce stuttering. Not 100% sure the definitive source of that as I am forcing AA/Ansio in the drivers, not skyrim and the CPU/GPU is still far from maxing out…at least as far as Afterburner is reporting. Could/likely be a CPU bind on I/O. VorpX itself shouldn’t really care one way or the other if I understand its functionality correctly. However, getting this far at all, and the level of improvement so far are about 1000 times more that I think anyone could have imagined anyway.

    #110227
    gapper4
    Participant

    Hi guys,

    NMS seems to kick off fine with VorpX (using a CV1) but when I press “delete” to bring up the settings, the mouse button stays stuck in the middle. If I pause the game, I can move the circle mouse pointer around, but the regular pointer in the VorpX menu remains stuck in the middle and I can’t set it to geometry mode (by default, the 3D Reconstruction is “off”). Any ideas/hints ?

    Thanks,

    Forgot to say, I tried the arrow keys, and the up/down ones work fine, but the right/left ones don’t work at all. I can select 3D Mode, but it’s off by default and I can’t make it geometry.

    #107843
    Fredthehound
    Participant

    Part 4: INI files

    First, go to your C drive and in documents/my games/skyrim, you’ll find skyrim.ini and skyrimPrefs.ini (depending on your system, the .ini extention may or may not be shown. Do not pass go. Do not collect $200. Back them up now.
    ——-

    Once thats done, welcome yourself to either agony or extacy because you’ll either help your cause considerably or hose your game to the point you’ll be glad you made a backup to revert to.

    When you open Skyrim and see the options tag, the screen that lets you set low/med/high/ultra detail etc. is editing these files. It’s a dumbed down front end for them. All direct editing of the files does is bypass that and give you the keys to the kingdom. And thats why you can really hose things. Using the panel, the worst you’ll do is make something ugly or slow. With direct editing, you can prevent the game from working at all.

    Fortunately, Skyrim has been around long enough that many people already learned the hard way what NOT to do and what works in different situations. The answers can be found in the links below.

    The Elder Scrolls V: Skyrim Tweak Guide
    http://www.geforce.com/whats-new/guides/the-elder-scrolls-v-skyrim-tweak-guide#1

    S.T.E.P. Guide:Skyrim Configuration Settings
    http://wiki.step-project.com/Guide:Skyrim_Configuration_Settings

    Nexus Skyrim INI Tweaks
    http://www.nexusmods.com/skyrim/articles/1153/?

    First, let me save you some time and just say, Do all the listed edits given on the Nexus ini page. The most important of them all is the Multithread/Havok edits. They will suddenly open up a lot of headroom for you as Skyrim is now able to use more core/threads. But don’t think you will suddenly be able to max everything. At best, you will get more smoothness, less pop in and a few FPS. Which your future mods will be eating into, consuming entirely and asking for seconds. This goes back to my earlier comments about building a foundation and attending to the details. What I’m doing here is simply giving a general view/direction to learn from and pointing you to it as again, explaining all these in detail isn’t the point of this post and would take tens of thousands of words to do. that info has already been posted at the links above so no point in repeating it.

    Read the STEP and Nvidia guides once you have the basics down as you want to get further into customizing your game. For sane modders, the STEP guide is the Bible. It is the result of many people working to have the most stable and enjoyable Skyrim experience possible. The guide will not steer you wrong.

    However, everyone is different. Some, like me, will put up with a lot to achieve certain goals with the game. For me it is max detail at max FPS. I’ll deal with lower framerates and even occasional instability because I don’t get VR/motion sick and I want to see how far the game can be pushed/how well it can look and play at the same time. But for many, thats the opposite of what they want. They simply want a stable game that looks better than Bethesda delivered and that stock settings can provide. As I said before, it’s all about tradeoffs and only you can decide which ones you are willing to make.

    So far, the Titan X Pascal has performed like a champ and handled some real framekillers that few believed could be employed with VR/VorpX. But it has it’s limits. Even when overclocked as far as locked voltage and air cooling will allow. Yes, it is a monster. No there is nothing faster -atleast without SLI- but modded Skyrim has humbled every card to date and the Titan is no different. It just lets you pretend you’re Capt. Kirk and boldly go where no man has gone before. Including green chicks if you count Orcs…

    We now come to the point of deciding which tradeoffs to make.

    Right now, we have the game looking far better than the Bethesda version. We have a pretty consistent and smooth game that can be played and enjoyed all day long. And for many, thats the end of the road in a thusfar painless process. If you skip my ranting and simply install the mods thus far and make the basic ini changes from the Nexus page, you’ll spend less than an hour of your life and take massive advantage of what the new Titan can give you. And it just gave you a LOT you could have never done without it.

    Or you can come to the Dark Side, Luke. Screw Kirk and his green women. There’s pain ahead. Untold misery. Crashing. Black screens. countless hours pissed away. Headaches. Frustration…

    …God how I love it so.

    Up next, Making changes.

    #105311
    rtoast
    Participant

    Any update on the left/right eye shadow inconsistency? I’m kind of in the same boat. Had the head tracking killing controller input problem as well. I tried using the vorpx controller override but even with remapping the keys it seems to turn on auto-run on the left stick? It’s kind of annoying to be sprinting all the time, it’s really strange, especially since sprint is a toggle button press and not mapped to the extent to which you push the left analog stick.

    Is there any way to completely disable vorpx menu inputs on the controller across the board? It’s really confusing trying to remap the buttons with controller emulation turned on and vorpx commands/menus coming up while playing. I don’t mind reaching for my mouse/keyboard at all and feel like the ability to fully emulate the controller and not have vorpx hijack any of it’s buttons would solve so many issues in a number of games!

    #105244

    In reply to: Need Activation Key

    Ralf
    Keymaster

    Your key has been sent. If it didn’t reach you, please let me know. Please allow some time for sending keys. Thanks.

    #105022

    In reply to: Advanced authoring key

    Ralf
    Keymaster

    Authoring keys are currently on hold due to an issue that makes profiles created this way largely unusable, sorry. Please re-apply after the next vorpX update.

    #104667
    Karlor
    Participant

    Im not sure if there is a way to see if vorpX is recognizing the controllers or not, other then them working while connected and in vorpx. I’m not positive but the only on that should work “automatically” would be the Xbox controller(not sure about the Xbox one specifically though). The MS controllers you could get to work but it would be via a system that basically tells the computer your using a keyboard and map the in game functions to corresponding keys and map them to said controller. Some games you have to do this as a controller and keyboard+mouse cant be used at the same time.

    I would maybe mess with your Xbox one controller some more, check around and there may be better drivers available for it I just don’t know. Checking to see if it is recognized by windows as a Xbox controller and not just a human input device or plain joystick. I prefer the controller myself but some times it takes some work to get configured correctly.

Viewing 15 results - 406 through 420 (of 548 total)

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