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Hi folks! I successfully used my Rift CV1 with Farming Simulator 2015. Now that FS 2017 has been released I naturally want to play that in VR as well (about 100% funnier than on flat screen), but it won’t work. I tried a lot but can’t manage to get vorpx to “hook up”. When I start I don’t get the vorpx-menu, the del-key won’t work (no other key either, tried to remap to different keys). No vorpx-mousepointer either (and the original pointer is also invisible). Funny enough the mouse wheel and middle mouse buttton (for cinema mode) work.
It’s the steam version, but FS 2015 is also on steam but works nevertheless.Any ideas?
Topic: Registration Key..
Hello,
I’ve sent three requests for registration keys over the last hour without a response. The email address registered here was used for the purchase.
Probably due to two failed purchase attempts using paypal. Third attempt using CC completed successfully.
I have lately noticed a small bug, related to rendering and positional tracking.
I’ve been noticing this for some time.
Encountered this problem with Cv1 headset,but do not know at this time if this also happens or not with Vive headset.When active tracking positional in some games,or reset this function (with keys Alt-Space)the image appears is instantly resized automatically.
From this moment I feel a “black band” at the bottom of the image,even with the zoom in the maximum value.(example Skyrim)I remember in old versions, reset positional tracking,did not perform this action.
Is there any solution for this? Could set this in the new update?
Topic: VorpX & camera-less DK2
So i’ve got hold of an Oculus DK2 recently. It’s working really well overall, but my unit is lacking its camera, so there is no positional tracking, no way to zoom in by leaning forward (as well as some side drifting after a certain amount of time).
Therefore, i’ve been thinking of how some positional tracking could be added to such a setup. Maybe one possibility could be in using a Trackir unit, or similar. For instance, this, together with OpenTrack or FreeTrack. Naturally, this would be way less accurate, but with some calibration it could still be better than no positional tracking at all.
I’m especially interested in using my DK2 for VorpX and Virtual Desktop, but positional tracking would likely improve the experience. Is this possible? Would VorpX be able to receive positional signals from other sources other than Oculus’ camera? Or would it all be down to plain joystick/zoom keys simulation?
