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Topic: RE 7 Technical doubt
Hello, I would like to express a concern and technical doubt that I have had for some time with this title.
Resident Evil 7 PC, does not have good support for resolutions with narrow ratio aspect, so it introduces some black bands.
The resolution suggested by Vorpx, can help, along with some option to mask a bit this, but logically it is not the most ideal, if we had other possibilities.
Taking into account the screens of our current headsets, this for me, is one of the main reasons that slow down and hinder an almost perfect complete fullVR support with Vorpx, since in turn they indirectly affect others, which otherwise could show an experience more similar to PSVR RE7.While today I was looking at a trainer tool for this game, I noticed that besides modifying the field of vision, it included another section to change aspect ratio, but I do not understand it very well.
My question is, if using this tool or some other way … would it be possible to modify aspect ratio for RE7, and obtain an image with 5: 4 or 3: 4 format without black bands?
I think it would improve completely and could lead to one of the best games to play with Vorpx within the category (1st person fullVR).
Is there any way to approach the issue of aspect ratio with some modern games like this case?Or could it be implemented in Vorpx for these situations?
After the forced update to the new version of Vorpx, the graphics have gotten messed up in Resident Evil 7 to the point of breaking the game. All hair for all characters has disappeared, along with all herbs, gunpowder, the clock puzzle’s face, and a bunch of the cloth simulation.
The game is basically unplayable once you get to the clock puzzle because you can’t see the hands of the clock. Everyone is bald, and the only way to find herbs is to get close enough to them that the pickup icon appears, because they are invisible.
The hand graphics may have been messed up before, but now it is way. WAY worse! How do I roll back to the older version?
Computer : alienware r17 with 6600k proc, 16 gb RAM, win 10, running a graphics amplifier loaded with a GeForce 2080ti. Vive Pro.
I saw something in the release notes about “blurry hand” being fixed for Resident Evil 7? What I remember last time I played the game with vorpx is once you get a knife, you can see your hand holding the knife but it looks like it has been split in two. Is this what was fixed? Can’t way to play through the game if it is!
Topic: Please help
I bought this Vorpx yesterday and can’t seem to make it work properly, of the 3 games I’ve tried I haven’t come up with great results.
I tried Grid and it looked like a cinema screen in front of me and Resident Evil 7 looks like there is a hand in front of me and a silhouette of a cut out hand next to it and I also tried Battlefront V from a profile I found on Cloud and I started Battlefront V and the game wouldn’t load properly and just crashed and I also tried what was suggested of using the Battlefield 1 profile and still it crashed and went back to the Oculus menu screen.
Is there something I’m doing wrong because right now the experience I’m having with this app really isn’t justifying the price I paid for it, if there are other settings I’m not using they don’t seem to be listed anywhere like a compatibility help topic for every game and the settings you should use, I have used search in topics but the information given was for Resident Evil 7 which a user said usedcamera ht modifier to hide the hideous gun aiming hands and I’ve no idea what that even means and also another user saying that you boot the game, open the in-game VorpX setttings, and click on the DirectVR option and I checked and there is no DirectVR option to click on in the Vorpx menu.
Also suggested by another user to try the Battlefield 1 profile for Battlefield V and that didn’t work either.
I’m lost here and thinking that I’ve really wasted my money.Topic: Resident Evil 2 Remake
Errr.. So the new remake due for release on 25th Jan uses the RE Engine..
Does this mean VorpX implementation should be a go?
Topic: Madison
Madison – G3D with positional tracking
Demo of very polished unity engine game
Similar in style to resident evil 7, dont knock twice, paranormal activity, P.T ETC.
very playable, made using firewatch profile
Demo can be found on itch.io
Highly recommend this game and cant wait for full version
