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  • #193299
    Minabe
    Participant

    Does anyone knows of a way to get good results? Most of what i’ve seen is pretty crappy and most “converters” suck, as in they just make one eye be a frame ahead to “fake” the 3D. Mostly out of curiosity as i do have a method of getting somewhat better results using ffmpeg only. By cutting from the sides of the video on each eye to fake the 3D, it works great in some videos but not all.

    Figured i lose nothing by asking.

    The method i use, uses the following commands:

    ffmpeg -i in.mp4 -filter:v "crop=out_w:out_h:x:y" out.mp4 #example code
    ffmpeg -i in.mp4 -filter:v "crop=iw-~40:ih:0:ih" right_eye.mp4
    ffmpeg -i in.mp4 -filter:v "crop=iw-~40:ih:~40:ih" left_eye.mp4
    
    ffmpeg -i inputleft.avi -vf "movie=inputright.avi [in1]; [in]pad=iw*2:ih:iw:0[in0]; [in0][in1] overlay=0:0 [out]" sbs.mp4 #merger code
    #192921
    swirlser
    Participant

    Anyone been using it recently?

    I just tried to play this now, freshly installed, and Im getting double vision, a bit like looking at SBS on my desktop.

    Ive tried restarting, resetting profile (not sure why since I hadnt altered anything), attemption to change the resolution – which very hard to see at all because it has some very low res set and is tiny being double vision!

    Index/win10/nvidia 442.19

    #192680
    Ralf
    Keymaster

    If Dolphin has SBS output, you might be able to get it working with one of the vorpX profiles that handle native SBS, depending on the API Dolphin uses that would be for example:/del>

    Shadow of the Tomb Raider (DX11), SBS used per default.
    MPC-HC (DX9), SBS has to be enabled in the vorpX menu
    VLC (OpenGL), SBS has to be enabled in the vorpX menu

    I uploaded a profile to the cloud that utilizes Dolphin’s SBS output. Should work with D3D11 and OpenGL output. I’ll add automated settings with the next vorpX, for now please select D3D11 and stereo SBS in Dolphin’s graphics options.

    #192679
    GhostRider087
    Participant

    What i did was, to play with Vorpx Desktop Viewer and Pause Watcher, to play Madworld in 3D Sbs, because with Dolphin VR it didnt work.
    So in Dolphin Flat Version you can enable 3D in SBS and play the Games via Vorpx in Cinema Mode.
    Also you can enable in Dolphin Settings the Free Camera so “set” the FOV or just move the Camera Far away to get an really nice view.

    This method also works with Virtual Desktop.
    I think its all in Z3D in Dolphin Flat Version, but its a good 3D Effect.
    And you can play “unsopprted” Dolphin VR Games with that.

    Ralf
    Keymaster

    There is a ‘Generic 3D Display’ device since vorpX 20.1.0 that outputs a side by side image to ease your life in that regard. The next build will address a few remaining issues, most importantly OpenGL not working yet. Be aware though that the ‘Generic 3D Display’ mode is not officially supported. vorpX is built for VR, consider SBS an unsupported freebie.

    zig11727
    Participant

    @RJK_

    Ok I understand

    Most 3D Vision monitors only support Frame packing but LG or Samsung 3DTV would have no problem displaying Vorp X SBS image in 3D.

    RJK_
    Participant

    @chtiblue thanks for the link, looks like i am a bit behind in time ;-)


    @zig11727
    I meant it the other way around, not displaying a game through 3d-vision on a Tv, i meant displaying vorpx SBS on a 3D-Vision monitor with inbuilt emitter. I dont think EDID cant do that, does it ?

    #191938
    Grocs
    Participant

    Hi RJK,

    In answer to your earlier questions around 3D TVs:

    Any TV that supports 3D should work but I find the passive 3D TVs the best in my experience. They seem to be mainly made by LG, and to be honest you may not find a new 3D TV. The last time LG supported 3D was from their 2017 models I believe. Passive 3D means you can just use the 3D glasses similar to the ones found in cinemas (polarised 3D).

    My TV for example is this one – https://www.lg.com/au/tvs/lg-65UB950T

    Other manufacturers like Sony or Samsung used Active 3D, which meant you had to use special 3D glasses that were powered by a small battery.

    HDMI usually works fine and that is what I’m using for my PC.

    Most games are in widescreen these days. I haven’t seen any black borders on all of the games I’ve played. Half SBS normally means there is no change in the ratio. In Vorpx’s case if you are using a G3D supported profile it renders the image twice (requiring more CPU power of course).

    Normal distance is fine. I usually sit about 2.5 metres away from the TV. Darker rooms benefit when viewing 3D.

    #191799
    Parotaku
    Participant

    Thanks for this very nice bonus feature Ralf (and Grocs!), it’s very useful for people like me who get sick very quickly when playing FPS in VR.

    I’m doing some SBS videos using it; I hope it’ll get you more gamers interested in VorpX & buying it! ^^

    #191726
    RJK_
    Participant

    Ok, i read about active and passive Tvs. Still i dont know how these Tvs handle the SBS image. They say passive is only half vertical resoution. Not shure if that would be much satisfying.

    #191702
    RJK_
    Participant

    I really would like to test that. But before i start up i want to make shure that i do buy the right TV.


    @Grocs

    Can you give us some advice on the following: ?

    – What exactly type of TV do i need
    – How do i connect it (HDMI/DVI?)
    – On your video i see an SBS image, how does that look like through
    your glasses, is that similar to 3d Vision ? , its a bit confusing to me
    because 3D Vision is not SBS, can you explain the technique abit ?
    – What if i want to play a game in a widescreen mode, will i have black
    borders on that SBS image (or see them through the glasses) ?
    – Will i need to sit in a certain distance away from the TV ?

    Ive seen SBS test movies on a normal monitor but i dont have any idea how an SBS image can be seen as a 3D image if not be crossing the eyes.

    Minabe
    Participant

    Did you try to reset the view with ALT+SPACE? The screen is centered to the camera normally.

    However, if that’s not what you want, you can change the perceived height with a little trick: move up or down your head, then recenter with ALT+SPACE and move back to your preferred position.

    I have tried doing this many times but as OP claims, the screen will only move left/right, never up/down.

    Incidentally, wanted to ask about MPC-HC. Been using it since a while ago and have noticed it sometimes auto-corrects the camera’s position on vr videos (SBS) but there is no way of doing it manually and when i reset the view (ALT+SPACE), it also resets the auto-corrected position of the camera.

    This auto-correct feature only happens when a video starts and not always which makes it a bother to try and use it, and begs the question of how does it even work in the first place?

    Flandy
    Participant

    Was wondering if anyone here had any experiences with these programs? I was thinking of picking up Virtual Desktop 3D SBS emulation and movies but then I got to thinking that VorpX Desktop Viewer might already fulfill those needs for me. Plus it has features like Crystal Image and I’m not sure if Virtual Desktop has anything like that.

    Anyone here think its worth picking up Virtual Desktop or should I just stick to VorpX? Maybe it’s worth picking up Virtual Desktop just for the convenience aspect? Desktop Viewer kinda of a pain to boot and use. I imagine Virtual Desktop would be more streamlined and use my Index controllers properly

    btw I already own VorpX I was just wondering if I should buy a dedicated program for the desktop feature

    #190558

    In reply to: vorpx and SLI

    Anatolij
    Participant

    I want to add my experience about SLI + WMR (Dell visor). VorpX SLI does not work with the driver itself (only 1 GPU is loaded at 99%, GPU 2 is idle). But in vorpX Desktop Viewer mode, SLI works, and more specifically vorpX Desktop Viewer + ReShade with Depth3D (or Super depth3d) (SBS) + SLI. Desktop Viewer + TriDef 3D Ignition (SBS) + SLI also works, but not very correctly, there are constant jerks (lags). SLI also works great with the Virtual Desktop program, supports the same options as described above, and is also buggy with TriDef 3D Ignition.
    So the most optimal SLI mode is vorpX Desktop Viewer + ReShade with Depth3D (or Super depth3d) (SBS) + SLI filter, or Virtual Desktop + ReShade with Depth3D (or Super depth3d) (SBS) + SLI.
    That is why still can not make a VorpX driver that supports SLI? This is a question for VorpX developers, because the software for WMR headset + SteamVR, SLI fully supports.

    #190553
    sinthetix
    Participant

    So is this response still valid or not? I’ve registered today as I planned to purchase a copy, but I saw your message. I don’t have a headset, I planned to use it with some glasses like BoboVR or similar because I have a modified version of moonlight for android which allows you to stream in SBS(VR cinema mode for cardboard). That allows you to move your head but the image remain sticky to your front…
    So you guys actually want to say that you did such a huge amount of work on this driver and cannot remove a simple glasses overlay from the view?
    That’s just very disappointing…

Viewing 15 results - 286 through 300 (of 485 total)

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