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  • #10741

    In reply to: DRM

    nvstewart
    Participant

    To be fair to Ralf, it is mentioned that you would receive your key within 48hrs

    People were posting after only a few hours asking what is taking so long……

    So many people have no patience anymore..

    #10735
    mohfuu
    Participant

    I’m not counting the hours here but I did receive an email that gave me my username and apparently a new password for my account.

    Is this what counts as technical support around here?
    I never asked for a new password.
    I asked specifically about what name and/or email combination and if there was a specific syntax that was accepted/not accepted. Is it case sensetive? Do I need to use parenthesis?

    I want a useable copy of vorpX on my computer but apparently that’s asking too much.

    Also; Why did I get a new username and password? Are you subtly hinting that what I’m supposed to write under “name:” is my username? This information couldn’t possibly be more convoluted.

    Please get your shit together if not for me, then how about for your future customers.

    Thanks VorpX, at least you tried, can I have my money back or are you actually going to do something about this problem?

    #10712

    In reply to: Not getting much 3D

    gapper4
    Participant

    Actually, now that I’ve played a bit with the settings in Skyrim, the 3D effect is very good (although there are some weird shadow overlaps, or lag, that I don’t get on my monitor). Mass Effect 2, however, remains quite flat.

    #10711

    In reply to: Not getting much 3D

    gapper4
    Participant

    Not to be argumentative, but the worlds in both Skyrim and Mass Effect 2 seems pretty flat, a bit like overlapping cardboard cut-outs. I don’t get a sense of mass when I look at objects. If my reference is the real world, I’d also expect to see cues for depth, which doesn’t appear to be the case here.

    Again, vorpX makes a lot of games actually playable in VR and for that I’m grateful, but the 3D effect seems to have been dialled back so much that it’s hardly there.

    #10701
    gapper4
    Participant

    Hi guys,

    Well, vorpX has delivered (at least for me) pretty much what would be expected from a beta version. It works pretty well and the interface is already quite good. However, I find that I’m not getting much 3D out of it. Tried the buffers and geometry modes in Skyrim, for example, and they both look pretty flat. Is there a way to adjust them ? I’m used to 3D Vision in Skyrim, which delivers — with the Helix mods — an outstanding experience, so maybe I’m expecting too much. Still, if anyone has a suggestion, I’d love to hear it. Thanks !

    #10694
    Ralf
    Keymaster

    Unfortunately it takes about a day or even slightly more at the moment. On the bright side: thats’s still far less the then the 48hrs. we asked you to allow us in the registration dialog. :)

    Thanks for your patience!

    #10690
    jasonbaz
    Participant

    Thanks Ralf- this works better than In anticipated for a Beta. Wow. Skyrim is so much better now and I don’t have the nausea issue anymore. Tried other options out there and they were awful (for me). Tried a few different apps and everything is working well. Thanks for breathing life into older favorites, and making them better than brand new games.

    Jason

    Dudesre89
    Participant

    I have posted here and also contacted customer support. This is to ask for a refund before I receive my Key which after 35 hours hasn’t arrived. I am going to test the beta in a few weeks time and then decide. Please do not send me a key because I have now stated here that I want a refund and will note the time here and in my email to customer support. If you send a key after this then this is not my fault and I will still want a refund. Thankyou!!

    #10671
    DrBeef
    Participant

    I’m seeing exactly the same behaviour with Bioshock Infinite, which was my main reason for investing in the Beta unfortunately.

    The game starts, but I don’t get as far as game play, it just Crashes to Desktop while trying to load my saved game. I am loathed to see if it is the game load that is part of the problem, as I am half way through already and don’t really want to start again (and when I move the save game files to a safe location, Steam just puts them back again).

    I tried Skyrim, and that works wonderfully. I also tried Crysis 3, which does work as well, but I can’t set the FOV high enough for it to really be playable on the rift. I’ve not tried anything else, it was really only Bioshock Infinite I was keen to play.

    I’ll try to do some more experimentation tonight, but multiple restarts, stopping everything else running, including Windows Defender didn’t yield any success.

    #10646
    Ralf
    Keymaster

    Hi Steve,

    Yes, documentation is an issue, on the other hand 95% of people wouldn’t read it anyway…, plus the gamepad stuff is quite unintuitive atm.

    For headtracking to work in racing titles that do not have mouselook but allow you to look around with an analog stick, make sure that the gamepad emulation is set to the follwing options:

    Handle Gamepads Internally = Off
    Headtracking as Gamepad = Relative or Absolute depending on the game, you should get a grasp of what’s better quickly.
    The options below this should be more or less self explanatory except maybe Deadzone Correction, which effectively eliminates analog stick deadzones set by the game.

    If this is done your headtracker is now a gamepad axis. The final step is to go to the game’s input options and map look left/right/up/down to the ‘Rift-Gamepad-Axis’, exactly as you would do with any other gamepad axis.

    Now you are able to look around in your cockpit. The view has to be centered from time to time because of possible yaw drift (should be greatly reduced with a calibrated magnetometer). There is a shortcut for centering.

    Please note that this will never be as good as mouselook-headtracking, since games do all kinds of filtering to gamepad axis movement, plus deadzones + non-linear ramps, and so on. Usually there is no way to get super responsive, perfect headtracking this way, but it’s always better than no headtracking at all.

    Some Codemasters titles should be more or less ready to go with the Rift as axis 0, but unfortunatly clip the movement in cockpit views beyond -/+45° or so. Works still quite nice. All you have to do is the setup in the game options.

    Hope this helps.

    ———————

    BTW: There is also a Gamepad to Mouse/Keyboard Emulation available that allows you to play any game with a gamepad, if you like. To enable that, set ‘Handle Gamepads internally’ to ‘On’. This also allows for example to play Skyrim with gamepad and head tracking wich is otherwise not possible.

    Oculus Prime
    Participant

    Thanks for the driver. It is pretty much what I expected. I am fond of the FOV enhancement feature, particularly in the 2d games because it allows you to see more HUD elements far off in the corners.

    Is there any way we could increase the range of these options in the final product? Although the games look good up close it is hard to play many without seeing the HUD.

    I dont know if this is possible but I though I would ask.

    #10637
    ibminarik
    Participant

    I’m having an issue with Bioshock Infinite where VorpX itself keeps crashing. I get about 45 seconds of flawless headtracking (though with some strange warping that I imagine will be fixed with some tweaking) and stereoscopy, then VorpX crashes and the game runs in 2D.

    Skyrim, on the other hand, works great for about two minutes, then the the screen freezes with ugly tearing artifacts, but the audio indicates the game is still running in the background. It’s a damn shame, too, since after getting a taste of Edge Peek I can’t go back to using tridef for Skyrim.

    Don’t know whether it’s worth mentioning, but when I first installed VorpX, it caused all my games to crash to desktop, but a restart fixed that. Has anyone encountered similar problems, and if so, have you found any solutions?

    Here’s my specs
    Windows 7
    AMD FX-8350
    GTX 670
    Kingston 250GB SSD (The game and driver are both stored here)
    Asus Sabertooth 990FX

    #10632
    nvstewart
    Participant

    lol

    Well, the main reason I asked was because I would love to play Train Simulator 2014 in the Rift. It already looks great in the Rift albeit in 2D. I also have a RailDriver desktop train controller so having a feature like that would make me a very very happy man. Looks like I will have to resort to another technique to look around the virtual cab with the Rift.

    #10607
    Zarkov
    Participant

    Skyrim thus far. I just got some serious chills. I decided to start over and during the opening scene I was attacked by some giant spiders. Those things now look like giant hairy creep monsters. After that I just got lost and started wandering around looking at mountains and rivers.

    #10605
    gapper4
    Participant

    Headtracking worked for me in Skyrim and Lost Planet 3 (yup, works fine) but not in Dragon Age Origins — although on the settings panel it showed the option as “on”.

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