Hello Dellrifter22,
Thank you for the tip with the Unreal 4 profile from Medieval Dynasty!
It worked very well for me … even G3D was possible … without ray tracing.
I opened the 3D depth up to 3.0 in the cockpit … in the exterior view then up to 5.0 … In any case, VorpX works great now … !! … Thank you again … !!
Only for the outside view I still prefer Tridef 3D because the 3D depth goes much further there … so a large eye relief with more miniature effect, which I like very much about the game …
But for everyone who doesn’t have Tridef 3D, VorpX with a good G3D is enough … !!
Reshade Depth3D looks the worst of them all.
So if I want a good cockpit view I prefer VorpX … then Tridef3D for the outside view.
By the way … the profile is also going great in G3D with The Isle Evrima!
Regards
Thomas3D
Hint: The DX9 Renderer has moved here
Last time I checked, SuperDepth3D is Z3D. But if it’s looking good on your setup then that’s great!
It’s strange that you haven’t found a working UE4 profile yet. I generally test UE4 games first with the Mordhau one, and have good success more often than not. You could try the cloud profile for Medieval Dynasty. It’s probably the most recently released UE4 game I’ve tried.
Have you tried without DLSS? I’ve heard that can be problematic, or anything dealing with dynamic resolutions. Also double check you have assigned the correct exe to the profile. Remember that Unreal 4 games always have the “shipping.exe” buried in the Binaries\Win64 folder.
I have a suspicion that you might be assigning the wrong exe to your profiles. Unreal 4 games are sneaky in that the main directory has an exe (Medieval_Dynasty.exe), but the actual exe is buried in the Binaries\Win64 folder (Medieval_Dynasty-Win64-Shipping.exe).
I have figured that out actually im hooking to that file. It hooks in also, there is a vorpx logo on startup in game and also if i change parameters in Z3D mode i see that it has effect.
But thanks for sharing your g3d profile, gonna check it out now and report how it worked. Btw, what profile did you use as template? I tried through about 15 profiles with no luck.
I have a suspicion that you might be assigning the wrong exe to your profiles. Unreal 4 games are sneaky in that the main directory has an exe (Medieval_Dynasty.exe), but the actual exe is buried in the Binaries\Win64 folder (Medieval_Dynasty-Win64-Shipping.exe).
By default, vorpX will attempt to hook in to any exe that runs. If there is no profile assigned to said exe, vorpX will hook a generic profile with base functionality (no 3D).
I don’t have SCUM yet, but I want to try the SP in vorpX. it’s an EAC game though (anti cheat blocks vorpX) so I’ve had my doubts about getting it to work. Have you successfully loaded SP into the headset?
I have been playing Medieval Dynasty recently though, and it works pretty well in vorpX. I added a profile to the cloud if you want to have a go. G3D.
Medieval Dynasty (G3D)
for best results:
– use a 4:3 resolution (I use 1600×1200, game runs heavier than it looks)
– set FOV slider to max 110 in game
– AA on highest possible (others not tested)
To slightly increase FOV and soften the shadows (UE4 G3D shadows are never perfectly matched in both eyes, so blurring them helps) open Engine.ini from C:\Users\NAME\AppData\Local\Medieval_Dynasty\Saved\Config\WindowsNoEditor… add these lines at the bottom:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
[SystemSettings]
r.Shadow.DistanceScale=1.1
r.Shadow.CSM.TransitionScale=0.25
r.Shadow.MaxResolution=16
r.Shadow.FadeResolution=32
r.Shadow.MinResolution=8
r.Shadow.RadiusThreshold=0.06
r.Shadow.TexelsPerPixel=0.06
I assigned global illumination to Shadow Treatment in the vorpX menu, so if the moving shadows bother you, you can toggle it OFF to give a permanent overcast look. I actually prefer the look of overcast lighting in this game – feels more medieval.
I cannot get Geometry working with any Unreal Engine game that has no original vorpx profile.
1. Medieval Dynasty (UE4)
2. SCUM (UE4)
3. Fishing North Atlantic (UE2)
I have tried to copy almost all existing profiles using UE games list
https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games
Maybe 15-25 profiles for each game, basically all available profiles for particular UE version. Always same result for all of the games above. Z3D always working (with very poor effect, barely noticeable). G3D never works. For some profiles its available, just not working (image is 2d, though performance drops). For some there is no Geometry option at all.
Any ideas?
Here is a tip – profile is not G3D(at least for steam version, but I am certain in this particular case versions are same)
It’s a common mistake to kinda see 3D especially with head tracking since motion helps your brain tell depth of things. Ive done it myself – believing there is 3d depth when there is none, but now I cant fool myself as easily. You can check it yourself – turn off headtracking, switch to immersive screen and look away from screen, then open vorpx menu (this way it wont be over game screen) then switch between z3d, g3d and off and you will see no difference. When depth is there there is no doubt, you dont have to kinda see it, because it jumps at you. Game start is in a hotel room and you get to hotel corridor and corridors are one of best things to test depth – you see it clearly when there is one.
I wanted to find a unity profile that would actually work (even if just z3d) and Ive tried all unity 2017 (that game uses) profiles from other games of same unity version and none had any depth. Best I could achieve is having main menu background and mouse on a separate plane. Whats more game has 0 graphic options, cant adjust fov or anything and there are no 3rd party apps to hax for unity like universal unreal unlocker is for ue games, no config files. So it makes adjusting a game even harder.
Anyways Im quite tired of trying like a hundred profiles with absolutely no success so far, so only advice I have for you is to make absolutely sure there is actual depth in game, people have been fooled many times including me (good example is doom 2016 that people were sure had 3d, while even Ralf said it just seemed so)
Max Z3D in RE8 is already twice as strong as in most other Z3D profiles to please guys like you, it’s also enough to create a realistically strong 3D effect except for objects very close to the camera (<50cm or so), which isn't really what you look at 99% of the time while actually playing a game.
Z3D in general is not suitable for unrealistically exaggerated dollhouse 3D due to its inherent artifacts. No Z3D algorithm is. I understand that apparently you don't care about half the image being completely broken for the sake of "more 3D", but that's not what vorpX is about.
vorpX is about VR and stereo 3D is only a part of VR. 3D in VR means realistically strong 3D. No native VR app does anything else. If you think RE8 with vorpX doesn't have "enough 3D", you could just as well complain about the same thing for every native VR game out there.
Which game is it? And which unreal 4 profile did you try to copy?
OK I read this: https://www.vorpx.com/forums/topic/user-profiles-how-to/
And have a custom profile made for the game… which I found was a Unreal 4 engine game
And in game now I have the Geometry 3D option.
But when I look in VR headset… there is no true 3D there… both eyes are just rendering the same image… so not true 3D for some reason.
Is there some other setting to made it true 3D ie different perspective in each eye?
Legend of Mana just released on Steam and I’m trying to get in to play in 3D with Vorpx. So far I tried Unity and Unreal. It hooks but I just get a black screen. Anyone want to help? Any suggestions?
TBH my personal sympathy for antivirus vendors that intentionally break stuff to “score higher” in some unrealistic tests has worn rather thin. They break more and more things to “score higher” simply because Windows Defender has become so good over the years that noone really needs third party AV anymore.
I could live with that if at least these people had the decency to tell their users that what they really do is guesswork, instead of flatout calling perfectly fine software malware based on nothing more than a guess. Sometimes I’m almost tempted to wonder what the actual malware is here…
I bought the game yesterday, i’ll check some profile for Unreal Engine 4 and check if it works with this game
I heard Guilty Gear Strive use Unreal Engine 4, so i was wondering if anybody tryed it with VorpX ?
I’m on the fence of buyng this game, i was a huge fighting game fan, especialy the SNK games, and when i discovered Gealty Gear more than 20 years ago, it became my holly graal; but now at 40yo, i just can’t get into it as before.
But if i could play the game with 3D, i could totaly enjoy a new vib out of this Gealty Gear univers.
It s unreal engine 4. Try abzu profile o conoarium