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Search Results
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Topic: Xuan Yuan Sword vii
hey,
if you’re looking to play this game with vorpx here’s some infos to get it working.
for g3D use conarium profile copy and attach to swd7-win64-shipping.exe located at Xuan Yuan Sword VII\SWD7\Binaries\Win64.
for z3D use halo : the master chief collection profile copy and attach exe the same way.
you can event tweaks the engine.ini file if you wish and modify fov with unreal engine unlocker.
here’s my copy/paste engine.ini located at Users\yourusername\AppData\Local\SOFTSTAR\SWD7\Saved\Config\WindowsNoEditor
make sure to make it read only.[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../SWD7/Plugins/Marketplace/PrefabTool/Content
Paths=../../../SWD7/Plugins/Marketplace/RMAFoliageTools/Content
Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
Paths=../../../SWD7/Plugins/UIWS/Content
Paths=../../../SWD7/Plugins/Runtime/CriWare/CriWare/Content
Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
Paths=../../../SWD7/Plugins/Marketplace/rdLODtools/Content
Paths=../../../SWD7/Plugins/DragonIK/Content
Paths=../../../SWD7/Plugins/HelperTools/Content
Paths=../../../SWD7/Plugins/ImpostorBaker/Content
Paths=../../../SWD7/Plugins/SoftStarGameFramework/Content
Paths=../../../SWD7/Plugins/SwdAnimPlugin/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content[/Script/Engine.RendererSettings]
r.RayTracing=False
r.SkinCache.Mode=0[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MaxAnisotropy=16
r.ViewDistanceScale=4
foliage.LODDistanceScale=10
grass.DensityScale=1.0
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.01
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.ShadowQuality=3
r.Shadow.CSM.MaxCascades=16
r.Shadow.DistanceScale=2
r.Shadow.MaxResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.RadiusThreshold=0.01
r.Shadow.TexelsPerPixel=10
r.Shadow.CSM.TransitionScale=3.0
r.MipMapLODBias=-2
r.Shadow.CSMDepthBias=5btw i’m 5 hours in and this game is giving me good vibes, so far it’s fun.
Topic: Aquanox Dark Descent
Aquanox Dark Descent
I made this using the Outer Worlds unreal 4 profile.
Cinema Mode.
The game is not great, more arcade than simulation.
I hoped for an underwater Elite, but it’s more like the old Descent games.You might get some enjoyment from the underwater environments but I would not pay full price, wait for updates and a sale.
Currently the Rocket League profile only supports DX 9 so i have to run RL in -dx9 mode. I’ve noticed several things no longer work that I would like to try fixing by running under dx11.
-Replays don’t save
-can’t chat in game (t and y keys don’t bring up chat box, but if I pause and arrow up to chat box that works)
-can’t use bakkesmodI realize we’re at Ralf’s mercy for updating the base profile, but want to try use another game profile if possible even if it’s not quite as good. Any easy way to find out which profiles are already UE w/ dx11?
Topic: The Heat of War
The Heat of War (DGvoodoo2 v2.6) – G3D
Older City interactive Shooter with the Unreal Engine.
– DGVoodoo2 v2.6 required
– Optimized for cinema modes
– Full VR available (FOV issues)
– Profile available at the cloudTopic: I have two questions
1. How to I bind edge peak to something like, say, the space button?
2. Is there any way to force a game to run in 2D mode? Vorpx keeps trying to run it in 3D despite it not being supported. The game in question runs on Unreal Engine 4
Hi everyone, so, Im trying to run a FNaF fangame called Final Nights 2 in the “zoomed in” vr mode, but every time I open it it immediately crashes. The game runs on Unreal engine 4, as does every other game in the series, but its the only one with this problem. I should also mention that the game opens Steam VR when i try to open it, but I uninstalled that and it still dosent work. Is there some official profile getting in its way? Can anybody help me?


