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  • #197630
    Smoils
    Participant

    Look like its unreal engine 4 game, should be easy, just try out different profiles of other games on same engine (for example borderlands 3)

    #197625

    In reply to: Xuan Yuan Sword vii

    steph12
    Participant

    did you try fov XXX in console command mode ? err i mean for fov you have to use unreal engine unlocker tool.

    #197621
    steph12
    Participant

    hey,

    if you’re looking to play this game with vorpx here’s some infos to get it working.

    for g3D use conarium profile copy and attach to swd7-win64-shipping.exe located at Xuan Yuan Sword VII\SWD7\Binaries\Win64.

    for z3D use halo : the master chief collection profile copy and attach exe the same way.

    you can event tweaks the engine.ini file if you wish and modify fov with unreal engine unlocker.

    here’s my copy/paste engine.ini located at Users\yourusername\AppData\Local\SOFTSTAR\SWD7\Saved\Config\WindowsNoEditor
    make sure to make it read only.

    [Core.System]
    Paths=../../../Engine/Content
    Paths=%GAMEDIR%Content
    Paths=../../../SWD7/Plugins/Marketplace/PrefabTool/Content
    Paths=../../../SWD7/Plugins/Marketplace/RMAFoliageTools/Content
    Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
    Paths=../../../Engine/Plugins/FX/Niagara/Content
    Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
    Paths=../../../SWD7/Plugins/UIWS/Content
    Paths=../../../SWD7/Plugins/Runtime/CriWare/CriWare/Content
    Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
    Paths=../../../SWD7/Plugins/Marketplace/rdLODtools/Content
    Paths=../../../SWD7/Plugins/DragonIK/Content
    Paths=../../../SWD7/Plugins/HelperTools/Content
    Paths=../../../SWD7/Plugins/ImpostorBaker/Content
    Paths=../../../SWD7/Plugins/SoftStarGameFramework/Content
    Paths=../../../SWD7/Plugins/SwdAnimPlugin/Content
    Paths=../../../Engine/Plugins/2D/Paper2D/Content
    Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
    Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
    Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
    Paths=../../../Engine/Plugins/Media/MediaCompositing/Content

    [/Script/Engine.RendererSettings]
    r.RayTracing=False
    r.SkinCache.Mode=0

    [WindowsApplication.Accessibility]
    StickyKeysHotkey=True
    ToggleKeysHotkey=True
    FilterKeysHotkey=True
    StickyKeysConfirmation=True
    ToggleKeysConfirmation=True
    FilterKeysConfirmation=True

    [SystemSettings]
    r.Tonemapper.GrainQuantization=0
    r.Tonemapper.Quality=0
    r.SceneColorFringe.Max=0
    r.SceneColorFringeQuality=0
    r.MaxAnisotropy=16
    r.ViewDistanceScale=4
    foliage.LODDistanceScale=10
    grass.DensityScale=1.0
    r.SkeletalMeshLODBias=-2
    r.StaticMeshLODDistanceScale=0.01
    r.LensFlareQuality=0
    r.DefaultFeature.LensFlare=0
    r.ShadowQuality=3
    r.Shadow.CSM.MaxCascades=16
    r.Shadow.DistanceScale=2
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=4096
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.TexelsPerPixel=10
    r.Shadow.CSM.TransitionScale=3.0
    r.MipMapLODBias=-2
    r.Shadow.CSMDepthBias=5

    btw i’m 5 hours in and this game is giving me good vibes, so far it’s fun.

    #197377
    Demosthenes
    Participant

    Aquanox Dark Descent

    I made this using the Outer Worlds unreal 4 profile.

    Cinema Mode.

    The game is not great, more arcade than simulation.
    I hoped for an underwater Elite, but it’s more like the old Descent games.

    You might get some enjoyment from the underwater environments but I would not pay full price, wait for updates and a sale.

    #197339

    In reply to: So SW: Squadrons Sucks

    TheLastStarfighter
    Participant

    Not in my book. Freespace 1 and 2 are closer to Xwing. This is more like… ugly ass 3-D outside of the ship… inside it looks somehow unreal. I dunno. When compared with the likes of Subnautica, this game’s VR sucks balls. It looks like that cheap, flat 3-D that early games used. I can’t quite put my finger on it, but it doesn’t look 3 dimensional. The cockpits are decent but XWA in VR and Rogue Squadron for Dolphin VR,set my bar extremely high. After playing that and seeing 3-D moving objects and then looking at this garbage and thinking (they had MILLIONS to work with), I’m super disappointed. Games made on the Gamecube 15 years ago work better than this pile of junk. If any of you have played Starfox for the GC in VR, you’ll know exactly what I mean. There are 3-D objects and there faux 3-D objects…this is the latter.

    #197314
    steph12
    Participant

    today i did a new profile with Z3D/G3D working. looks for The Beast Inside Z3D/G3D steph09.

    open engine.ini located here C:\Users\yourusername\AppData\Local\TheBeastInside\Saved\Config\WindowsNoEditor

    and add to the end the following adds (just copy/paste the content i provide here)

    [SystemSettings]
    r.Tonemapper.GrainQuantization=0
    r.Tonemapper.Quality=0
    r.SceneColorFringe.Max=0
    r.SceneColorFringeQuality=0
    r.MaxAnisotropy=16
    r.ViewDistanceScale=4
    foliage.LODDistanceScale=10
    grass.DensityScale=1.0
    r.SkeletalMeshLODBias=-2
    r.StaticMeshLODDistanceScale=0.01
    r.LensFlareQuality=0
    r.DefaultFeature.LensFlare=0
    r.ShadowQuality=3
    r.Shadow.CSM.MaxCascades=16
    r.Shadow.DistanceScale=2
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=4096
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.TexelsPerPixel=10
    r.Shadow.CSM.TransitionScale=3.0
    r.MipMapLODBias=-2
    r.Shadow.CSMDepthBias=5

    i highly recommand to play this game in Z3D if you dont have an ampere card else be ready for slideshow with anything higher than 1080p and even with that res performance in g3D is abysmal.

    Z3D looks decently good tho !

    for fov, use unreal engine unlocker, amazing little tool which allow many tweak for ue4 games !

    enjoy !

    #196914
    Ralf
    Keymaster

    Not trying to change anyone’s opinion on G3D vs. Z3D, but for third person outdoor games like this one I strongly agree with dborosev’s post. Provided you aren’t after unrealistic over-the-top ‘dollhouse’ stereo 3D, in this type of game you rarely will encounter situations where you look at objects close enough for G3D being any better than Z3D in terms of the produced 3D effect. So in this particular case (and similar outdoor games) the performance benefits of Z3D indeed outweigh its disadvantages IMO.

    ghost_master2k
    Participant

    Currently the Rocket League profile only supports DX 9 so i have to run RL in -dx9 mode. I’ve noticed several things no longer work that I would like to try fixing by running under dx11.

    -Replays don’t save
    -can’t chat in game (t and y keys don’t bring up chat box, but if I pause and arrow up to chat box that works)
    -can’t use bakkesmod

    I realize we’re at Ralf’s mercy for updating the base profile, but want to try use another game profile if possible even if it’s not quite as good. Any easy way to find out which profiles are already UE w/ dx11?

    #196276
    TheBalt
    Participant
    #196171

    Topic: The Heat of War

    in forum User Profiles
    RJK_
    Participant

    The Heat of War (DGvoodoo2 v2.6) – G3D

    Older City interactive Shooter with the Unreal Engine.

    DGVoodoo2 v2.6 required
    – Optimized for cinema modes
    – Full VR available (FOV issues)
    – Profile available at the cloud

    #195827
    NobleRenegade
    Participant

    1. How to I bind edge peak to something like, say, the space button?

    2. Is there any way to force a game to run in 2D mode? Vorpx keeps trying to run it in 3D despite it not being supported. The game in question runs on Unreal Engine 4

    NobleRenegade
    Participant

    Hi everyone, so, Im trying to run a FNaF fangame called Final Nights 2 in the “zoomed in” vr mode, but every time I open it it immediately crashes. The game runs on Unreal engine 4, as does every other game in the series, but its the only one with this problem. I should also mention that the game opens Steam VR when i try to open it, but I uninstalled that and it still dosent work. Is there some official profile getting in its way? Can anybody help me?

    #195813
    steph12
    Participant

    guys, give Ralf a break ! we dont need stronger 3D stereoscopic ! 5.0 is already huge enough, i never use 5.0, it makes things way too small & unrealistic. going beyond that value makes no sense at all.

    #195480

    In reply to: Shader Authoring

    Mesenzio
    Participant

    moved in 3d space

    Is it possible to actually move the HUD on the XY axes? I found the right shader in Ace Combat 7 (Unreal Engine 4), and I can rescale the HUD correctly, but it would help if I could also move it.

    #195446

    In reply to: Everspace 2?

    Ralf
    Keymaster

    If 3D is working, that’s probably as far as it gets. Field of view (‘zoomed in’) is typically handled by automatic .ini tweaks in official Unreal Engine 4 profiles if possible for a game. These things are game specific and do not carry over when you create a user profile unfortunately, so for your custom profile you have to deal with FOV some other way. Typically the PC Gaming Wiki is a good source of information in that regard, but the Everspace 2 entry is still empty. Probably the game is too new.

    For now it seems you will have to rely on vorpX’s ‘Image Zoom’ option to deal with the matter. Simply lower the ‘Image Zoom’ value until the image doesn’t appear zoomed in anymore and that’s it. That way can you resolve a zoomed in view for pretty much any game within seconds. Not a perfect solution as setting the actual game FOV would be since it will introduce black bars above and below the image, but that’s clearly better than a too low FOV.

Viewing 15 results - 271 through 285 (of 600 total)

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