Just a main hint. Game engine vorpx wise is not nessecarily like game engine, meaning that a profile for a certain game engine may work or may not work with a game with the same engine.
A good idea if anything fails while trying “enigne” profiles is to go through “special” on this list. Special profiles are very individual profiles (please make shure you are choosing the right DX9 oder DX11 profile for your game) for various unknown game engines. Sometimes such a profile can be used for “Unreal” , “Unity” etc. as well where other engine specific profiles fail. https://rjkole.com/gamestuff/engines/index.php?selengine=Special
I have setup Vorpx for many games without official profiles. The trick is to research the game engine (Unreal, Unity, etc) and the graphics API (DirectX, OpenGL, etc) for the game, and then find an existing profile based on a game that matches those two criteria and try it out. Since game engines and API have different versions you want to find an existing profile made around the same year as the unofficial game for which you want to setup a profile. I only play games in geometry 3D (not Z3D) so I look for profiles in which they claim it has G3D (geometry 3D).
For example, the latest Unreal Directx 11 (maybe 12?) profile I found people talking about on the forum was made for Medieval Dynasty and it works for Ranch Simulator and Bus Simulator both of which are Unreal DirectX 11 games made around the same year as Medieval Dynasty.
Some good profiles to start are:
Ark:Survival Evolved – Unreal Engine (2019 and earlier)
Medieval Dynasty – Unreal Engine (2020 and later)
Firewatch – Unity Engine
Thanks for the Medieval Dynasty (G3D) Unreal profile! It works for other modern Unreal games like Ranch Simulator!
I figured out how to get into the expert settings and mess with the shaders. Fixed the biggest of the weird distortion issues. The 3D FOV enhancement hack was also causing stretching issues I couldn’t fix, but I found out how to push the in-game FOV past the 110 limit through the config files so I don’t need the hack anymore. I’ll keep messing with the game and if I can manage to make a decent profile I’ll share it. Performance is rough though. Considering how well optimized the game is normally, maybe just a matter of more shader tweaking?
vorpx fov hax is not ideal, game still renders everything as if fov was not changed, like issue you had and object culling (things start to vanish at view edge)
for fov I recommend
– finding game config and changing it manually there (works for this game and beyond settings limit)
– finding a trainer/mod for game fov
– using uuu for unreal games to bring in console (works for this game), but it locks fov at same number for menus and cutscenes, where game usually changes fov dynamically
– flawless widescreen profiles
– cheat engine tables
thats all the tools that work to fix custom profile fov with vorpx, the built in fov adjust is only meant for official profiles with direct scan.
with all that I should add using z3d at really high res will look very similar to g3d and be more crisp and run smooth due to being cheaper plus no render issues. I play deep rock in 4k at 80 fps in z3d with high fov and barely see any artifacts.
the gamepass version game, I seem to remember that it doesn’t work with vorpx. you need the steam version. in any case the game is in unreal engine 4 and works with the command -vr, without vorpx
I don’t recall exactly, but for most unreal 4 games I default to Mordhau by habit. In the case of most recent unreal 4 games however, I have had to assign new definitions for G3D using the authoring tool.
If you are asking which recent unreal 4 profiles I have made new definitions for, you can try the cloud profiles from these 4 games to see if they work with newer games:
Medieval Dynasty
Chernobylite
Ready or Not
Ground Branch
It’s been documented that although you can hook Days Gone with an Unreal 4 profile and it will say Geometry 3d unfortunately there is no 3d
And this has been true, today I managed to hook using the “Abzu” profile and I get Geometry 3d
But the colours are messed up
I will work on it and see what can be done
Just throwing this info out there in case (or rather in the hope 😂)
That others more knowledgable than myself can get this off the ground.
The first person mod was updated and…..damn….needs vr
Don’t use the latest version of “unreal mod loader”
Use this one
Unreal Engine Mod Loader V2.1.0 from the GitHub
https://github.com/RussellJerome/UnrealModLoader/releases
Sorry….i should have said that
so, i used cyberpunk2077 profile first, with dx12, zadaptive only and without g3d. I didn’t like colors and have had significant frame drops multiple times. Then I used the Observer profile, with dx11 (you have to add the start command -d11 in the steam options or create a shortcut to the executable, modify it and always add -dx11. Also in this case, despite having the g3d, you don’t have 3d effect and creates problems with dlls but in zadaptive it works much better than dx12 and has better colors. pity you can’t change the fov of the game and hands
you can change fov game using https://www.flawlesswidescreen.org/ or even unreal unlock engine tool maybe.
crackdown 3 profile required if possible please , its an unreal engine game , any help appreciated
cheers
Im hoping that with the new Pinball FX using unreal engine we can get it to work with Vorpx. RJK¨s profile for FX2 is pretty damn good but obviously its allready been abandoned for a long time and I only play it for the tables that aren´t ported to FX3.
Not a fan of the idea to buy tables again since none of the tables carry over from FX3… But I still have bunch of tables that I don´t have in any previous FX games (mainly williams tables) and with the possibility to play them in VR with vorpx I might buy some tables again if the price is reasonable.
But if pricing of the new Indiana Jones table is any indication of future Im not optimistic at the moment.
Lunch Lady appears to be Unreal Engine 4 if the internet is to be trusted, so there is a pretty good chance to get actual G3D working when you use another UE4 profile as a base profile. The “User Profiles” section in the help lists a few good candidates. Try more than one if the first one doesn’t do the trick right away. There are several revisions of UE4.
The Evil Within uses a custom engine as far as I’m aware, so nothing useful I can suggest here unfortunately.
Demo on steam now
Unreal engine 4 I get 3d at the title screen and positional tracking
But ingame it’s flat
I have never encountered that before
Anyone else?
I plan to try this one out eventually. Is anyone hooking with the gamepass version?
two profiles that have a high success rate for new games are The Hunter: Call of the Wild, and Unity 5 base profile (yes, even for Unreal 4 games).
You could also try a few of these recent Unreal 4 games that I have set custom G3D definitions for on the cloud:
Medieval Dynasty
Chernobylite
Ready or Not
Ground Branch
Its unreal engine 4, Direct x 11
But I cannot get 3d Geometry to work
I have tried various UE4 profiles without luck
Anyone have any luck with this?