Forum Replies Created
-
AuthorPosts
-
Jun 22, 2021 at 2:41pm in reply to: My real Xbox controller disconnecting even though Vorpx gamepad off #204846
bcozierParticipantI discovered the cause of the disconnection, even though I have controllers set to off in the VorpX menu, if the Vive Wand trigger is accidentally pressed, then Sonic Transformed reports my Xbox controller has been disconnected. Please see if you can reproduce this error. Thanks.
Jun 22, 2021 at 2:25pm in reply to: My real Xbox controller disconnecting even though Vorpx gamepad off #204845
bcozierParticipantI can’t seem to reproduce the error now…strange things happen in the PC world. If it happens again I will report back here.
bcozierParticipantI also retested the SWAP B and Y OFF with Bionic Commando and it works! Maybe I needed to do that manual reinstall after the last automatic update? Whatever the reason I’m glad all is working properly again, and thanks for the prompt support!
bcozierParticipantRalph, I ran the Vorpx Web Setup manually and installed and I can’t thank you enough for your quick fix…now both grip buttons engage at about 95% but not requiring the exact 100% (or felt like 100-101% before) which is absolutely perfect! You are definitely one of my personal saviors and for many of us VR enthusiasts allowing us to play many favorite games in 3D cinema like Sonic Racing and Trine and Inside and Unravel, you are doing God’s work making us happier than we would have otherwise been without you! As a token of my gratitude for *your* talents, I share with you some of mine tinyurl.com/Victories-for-Jacob like everything else take what you find beneficial, ignore whatever isn’t. Looking forward to the eventual Swap B and Y OFF working after your restful weekend.
bcozierParticipantRalph : Is it equally difficult for you to trigger the right grip action or is it just the left one?
Yes it is equally difficult/inconsistent to engage. I hate to say it, but maybe you can provide a percentage threshold to engage the grip buttons? Also don’t forget the swap B and Y buttons OFF option is not working verified with bionic commando rearmed, B shoots grapple only when swap B and Y is ON.
bcozierParticipantAfter doing some more testing I finally got the map-shift to work but I had to press it extremely hard and extremely quick. It seems as though Vorpx needs to treat the grip button as depressed at about 50% instead of 100% because even when I get it to work and keep pressing, it will revert back to the normal map! The sensitivity for the map-shift-grip-button on Oculus Rift CV1 needs to be adjusted for much easier engagement than it currently is now with latest 19.2.2.1
I’ve also tested Oculus First Contact and my grip buttons work perfectly for picking up stuff and dropping them. The Vorpx Gamepad swap B and Y option is still not working when OFF.
Apr 15, 2018 at 5:24pm in reply to: will vorpx be compatible with htc vive pro out of the box ? #172429
bcozierParticipanti already backed Pimax 8k. i hope it works with Vorpx
So did I, I backed the headset only version for $539 shipped. Later I will add steam tracking 2.0 and knuckle controllers. Will use with Vorpx and games needing gamepad only and watch 3D movies for now.
Apr 7, 2018 at 2:24am in reply to: How to get Riddick: Escape Butcher's Bay Developer's Cut to work with Win 10 #172270
bcozierParticipantYeah I tried…but no luck
Apr 4, 2018 at 7:02pm in reply to: You haven't lived until you try out Trine 2 in the larger Cinema 3D Mode #172241
bcozierParticipantYes there is Cinema mode and then another larger 3D screen called Immersive mode
Mar 30, 2018 at 4:07pm in reply to: I tried using VLC with Vorpx (18.14 for the first time today and it just crashes #172093
bcozierParticipantUpdate 2 : I have a i5-2500K overclocked to 4.3Ghz so for thoroughness sake I decided to go into the BIOS and turn off overclocking…it didn’t help but I also noticed another setting EXECUTE DISABLE BIT (EDB) which was set to ON, so I turned that setting OFF and now VORPX can hook VLC properly. The EDB was crashing VLC when used with VorpX this is with ASUS P8P67LE motherboard so another thing to add to troubleshooting VorpX hook crasing is turn EXECUTE DISABLE BIT to OFF because VorpX memory hooking *sometimes* triggers that feature and will prevent the program from running — even though in my case all my games worked fine only VLC crashed with EDB ON
Mar 30, 2018 at 2:46pm in reply to: You haven't lived until you try out Trine 2 in the larger Cinema 3D Mode #172091
bcozierParticipantThe game completely transforms into a new Vision for the Artform, I am jaw-droppingly impressed!
Mar 30, 2018 at 2:37am in reply to: I tried using VLC with Vorpx (18.14 for the first time today and it just crashes #172084
bcozierParticipantUpdate : I tried VLC 32-bit still not working exact symptoms…also I’m using VLC 3.0.1 the latest as of this writing and in OpenGL all settings default.
Mar 29, 2018 at 4:20pm in reply to: You haven't lived until you try out Trine 2 in the larger Cinema 3D Mode #172068
bcozierParticipantI did notice an error when it starts but I just click ok on my monitor and it continues fine in the rift…maybe you should also turn off the Oculus Beta in your oculus settings, and I also use an Nvidia card if that helps.
bcozierParticipantUpdate: there was a new revive installer available. I am back up and running with Oculus Rift support using my galaxy s7 at 2560×1440. Incredible. Don’t have positional tracking but not used the majority of times.
I also have confirmed that for some strange reason using VorpX in Vive mode takes a massive performance hit resulting in the warning message 29fps so I have no idea what VorpX is doing differently against the whole Riftcat hosting Vive games through Steam VR but Vorpx in Oculus is fast.
I already ordered the Wearality 150 degree FOV glasses from amazon to then try out with Riftcat and VorpX. So far I have absolutely no need to buy a Rift or Vive with this better image quality in VorpX. No tracking controllers is the only disadvantage preventing me from running some Steam Vive games.
bcozierParticipantI’ve been noticing lower performance with Vive mode and screen blinking occasionally and a warning from vorpx saying 29fps poor performance even with Tomb Raider Underworld which is a real old game. However in oculus mode I never had those problems. What you say makes sense…the revive injector probably needs to be recompiled with the latest oculus sdk as well. I wish there was a way to rollback vorpx version or say skip update. Thanks for your reply.
-
AuthorPosts
