bcozier

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Viewing 15 posts - 1 through 15 (of 92 total)
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  • in reply to: Is map-shift broken on Oculus Rift CV1 ? #186077
    bcozier
    Participant

    I also retested the SWAP B and Y OFF with Bionic Commando and it works! Maybe I needed to do that manual reinstall after the last automatic update? Whatever the reason I’m glad all is working properly again, and thanks for the prompt support!

    in reply to: Is map-shift broken on Oculus Rift CV1 ? #186075
    bcozier
    Participant

    Ralph, I ran the Vorpx Web Setup manually and installed and I can’t thank you enough for your quick fix…now both grip buttons engage at about 95% but not requiring the exact 100% (or felt like 100-101% before) which is absolutely perfect! You are definitely one of my personal saviors and for many of us VR enthusiasts allowing us to play many favorite games in 3D cinema like Sonic Racing and Trine and Inside and Unravel, you are doing God’s work making us happier than we would have otherwise been without you! As a token of my gratitude for *your* talents, I share with you some of mine tinyurl.com/Victories-for-Jacob like everything else take what you find beneficial, ignore whatever isn’t. Looking forward to the eventual Swap B and Y OFF working after your restful weekend.

    in reply to: Is map-shift broken on Oculus Rift CV1 ? #186058
    bcozier
    Participant

    Ralph : Is it equally difficult for you to trigger the right grip action or is it just the left one?

    Yes it is equally difficult/inconsistent to engage. I hate to say it, but maybe you can provide a percentage threshold to engage the grip buttons? Also don’t forget the swap B and Y buttons OFF option is not working verified with bionic commando rearmed, B shoots grapple only when swap B and Y is ON.

    in reply to: Is map-shift broken on Oculus Rift CV1 ? #186056
    bcozier
    Participant

    After doing some more testing I finally got the map-shift to work but I had to press it extremely hard and extremely quick. It seems as though Vorpx needs to treat the grip button as depressed at about 50% instead of 100% because even when I get it to work and keep pressing, it will revert back to the normal map! The sensitivity for the map-shift-grip-button on Oculus Rift CV1 needs to be adjusted for much easier engagement than it currently is now with latest 19.2.2.1

    I’ve also tested Oculus First Contact and my grip buttons work perfectly for picking up stuff and dropping them. The Vorpx Gamepad swap B and Y option is still not working when OFF.

    bcozier
    Participant

    i already backed Pimax 8k. i hope it works with Vorpx

    So did I, I backed the headset only version for $539 shipped. Later I will add steam tracking 2.0 and knuckle controllers. Will use with Vorpx and games needing gamepad only and watch 3D movies for now.

    bcozier
    Participant

    Yeah I tried…but no luck

    in reply to: Ori and the Blind Forest is fantastic with VorpX! #172249
    bcozier
    Participant

    I tried Ori definitive edition…but I prefer Trine 2 much more…both gameplay needs more skill and graphics are much, much better and more colorful. If you like Ori, you’re bound to love Trine 2. It does give an error initially with Vorpx, but you just alt-tab to the error window (on your real monitor), press enter, then use mouse to select the T2 icon on your taskbar to continue.

    in reply to: Ori and the Blind Forest is fantastic with VorpX! #172242
    bcozier
    Participant

    Same thoughts I had when running Trine 2 in Immersive mode for the first time. I will give Ori a try also. Inside also works but that is a minimalist graphical game, still better in 3D mode though. I would also like Rochard and Bionic Commando Rearmed to work they are also 3D backgrounds but sideways-movements platformers.

    bcozier
    Participant

    Yes there is Cinema mode and then another larger 3D screen called Immersive mode

    bcozier
    Participant

    Update 2 : I have a i5-2500K overclocked to 4.3Ghz so for thoroughness sake I decided to go into the BIOS and turn off overclocking…it didn’t help but I also noticed another setting EXECUTE DISABLE BIT (EDB) which was set to ON, so I turned that setting OFF and now VORPX can hook VLC properly. The EDB was crashing VLC when used with VorpX this is with ASUS P8P67LE motherboard so another thing to add to troubleshooting VorpX hook crasing is turn EXECUTE DISABLE BIT to OFF because VorpX memory hooking *sometimes* triggers that feature and will prevent the program from running — even though in my case all my games worked fine only VLC crashed with EDB ON

    bcozier
    Participant

    The game completely transforms into a new Vision for the Artform, I am jaw-droppingly impressed!

    bcozier
    Participant

    Update : I tried VLC 32-bit still not working exact symptoms…also I’m using VLC 3.0.1 the latest as of this writing and in OpenGL all settings default.

    bcozier
    Participant

    I did notice an error when it starts but I just click ok on my monitor and it continues fine in the rift…maybe you should also turn off the Oculus Beta in your oculus settings, and I also use an Nvidia card if that helps.

    in reply to: Getting error – oculus headset not found #123120
    bcozier
    Participant

    Update: there was a new revive installer available. I am back up and running with Oculus Rift support using my galaxy s7 at 2560×1440. Incredible. Don’t have positional tracking but not used the majority of times.

    I also have confirmed that for some strange reason using VorpX in Vive mode takes a massive performance hit resulting in the warning message 29fps so I have no idea what VorpX is doing differently against the whole Riftcat hosting Vive games through Steam VR but Vorpx in Oculus is fast.

    I already ordered the Wearality 150 degree FOV glasses from amazon to then try out with Riftcat and VorpX. So far I have absolutely no need to buy a Rift or Vive with this better image quality in VorpX. No tracking controllers is the only disadvantage preventing me from running some Steam Vive games.

    in reply to: Getting error – oculus headset not found #123113
    bcozier
    Participant

    I’ve been noticing lower performance with Vive mode and screen blinking occasionally and a warning from vorpx saying 29fps poor performance even with Tomb Raider Underworld which is a real old game. However in oculus mode I never had those problems. What you say makes sense…the revive injector probably needs to be recompiled with the latest oculus sdk as well. I wish there was a way to rollback vorpx version or say skip update. Thanks for your reply.

Viewing 15 posts - 1 through 15 (of 92 total)