Forum Replies Created
-
AuthorPosts
-
bcozierParticipant
Update: there was a new revive installer available. I am back up and running with Oculus Rift support using my galaxy s7 at 2560×1440. Incredible. Don’t have positional tracking but not used the majority of times.
I also have confirmed that for some strange reason using VorpX in Vive mode takes a massive performance hit resulting in the warning message 29fps so I have no idea what VorpX is doing differently against the whole Riftcat hosting Vive games through Steam VR but Vorpx in Oculus is fast.
I already ordered the Wearality 150 degree FOV glasses from amazon to then try out with Riftcat and VorpX. So far I have absolutely no need to buy a Rift or Vive with this better image quality in VorpX. No tracking controllers is the only disadvantage preventing me from running some Steam Vive games.
bcozierParticipantI’ve been noticing lower performance with Vive mode and screen blinking occasionally and a warning from vorpx saying 29fps poor performance even with Tomb Raider Underworld which is a real old game. However in oculus mode I never had those problems. What you say makes sense…the revive injector probably needs to be recompiled with the latest oculus sdk as well. I wish there was a way to rollback vorpx version or say skip update. Thanks for your reply.
bcozierParticipantI got the same problem…you need to use the webinstaller.
bcozierParticipantSmall update…it really only shines in Windows 10 using Media Class Foundation codec and not NVENC in Windows 7 the latter being too laggy to play — input response is delayed onscreen. However Windows 10 works without any perceivable lag to input controlling character onscreen in headset. This is great tech for better image quality than Vive/CV1. I’m surprised Vorpx in-game menus worked and everything. Forgot to mention my specs i5 2500K @ 4.2Ghz with NVIDIA 670 4GB and 16GB ram
Apr 23, 2016 at 11:52pm in reply to: Adding frontal positional tracking to an headset without positional tracker #101338bcozierParticipantGreat, good to know it was working with vorpx also. It may be a cheaper alternative for some people wanting to get their feet wet in VR.
Apr 23, 2016 at 9:09pm in reply to: Adding frontal positional tracking to an headset without positional tracker #101330bcozierParticipantFinally got it to work. Had to reboot between driver installs, seems odd but it worked. Finally getting my first glimpse of VR and this knockoff dk2 isn’t half bad. Think I am still going to keep my order in for August for the higher res CV1 and sell this on ebay. My eyes are bad and maybe the higher res will be less headache inducing.
Thanks for the tips while I have been getting up and running!Just checking, did you get it to run with VorpX also? Did you own a DK2 before to compare any difference in image quality?
Apr 23, 2016 at 12:43pm in reply to: Adding frontal positional tracking to an headset without positional tracker #101317bcozierParticipantAlways a pleasure to help someone else enjoy the same things I enjoy.
Apr 21, 2016 at 12:52pm in reply to: Adding frontal positional tracking to an headset without positional tracker #101268bcozierParticipantAlso found this guide for 1.3 and windows 10…good luck and let us know how good the experience is…
I made a free website with instructions on installing the oculus 1.3 for the e2 :
http://alternativevr.weebly.com/e2-13-installation-guide.html
Apr 21, 2016 at 12:07pm in reply to: Adding frontal positional tracking to an headset without positional tracker #101267bcozierParticipantVlad…just a thought, maybe it was compatible with an earlier runtime and not the latest? Were you able to download the oculus SDK and try those demos successfully?
update: here’s what I was able to find…
“its hardware compatible with oculus dk2 drivers and is a full hd 1080×1920 samsung oled hmd with 360 degree head tracking. The head tracking is great – no motion tracking tho.
using ED + steamvr (openvr?) with oculus drivers 0.8 in windows 10 and the following spec pc:
amd fx 8350, radeon 7970 3gb, 12gb ddr2, sandisk extreme2 ssd.
dual boot between win10 and win8.1 – the deepoon can emulate dk1 and dk2 and use its native deepoon mode. switching modes only works in win8.1 right now but once the hardware is set to that mode it seems to remember and can just boot straight to windows 10.”
look here :
Apr 19, 2016 at 11:24pm in reply to: Can Vorpx be used to drive display on Samsung Galaxy S7 with Gear VR? #101194bcozierParticipantHere’s something very easy to consider…all it would require to work with Trinusvr is for you to add an option to send your vorpx sbs output to the computer main display without requiring a rift or vive to be present. TrinusVR does the rest!
bcozierParticipantI checked and PowerDVD will playback a 3D iso Blu-ray in Side by Side format. So combine that with the vorpx desktop viewer and it should be a viable solution.
Just saw Ralph’s post and forgot about the HDCP thing. Although if you are using PowerDVD 15 to output in side by side format I really doubt it will be using HDCP in that output format. It’s worth a try.
bcozierParticipantI checked and PowerDVD will playback a 3D iso Blu-ray in Side by Side format. So combine that with the vorpx desktop viewer and it should be a viable solution.
bcozierParticipantit’s not possible to mount a 3D iso movie and play it directly ? you have to convert it first ?
[/quote]When you say 3D iso movie, I assume you mean retail Blu-rays or rips. Unless something like PowerDVD starts to natively support oculus rift, the answer will be no. Unless according to Ralf you can use his desktop viewer and you can get a retail blu-ray player to display the iso in SBS format. That could work.
bcozierParticipantAs far as 3D movies on iso that will require a conversion tool to rip out the left and right eye images to create a new MKV SBS file. I have some 3D imax blu-rays converted in Full SBS format that I used with DK2 and MaxVR. I can only image how nice they would look in CV1. The tool I used was SSIFSucka. I heard there’s also another called 3DBD buster. Better to use a VR movie player that will make use of the oculus sdk for better image quality han just a regular player like VLC.
bcozierParticipantCan you confirm the exact resolution you are using, and is it a custom resolution that you created? Thanks.
-
AuthorPosts