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When I get home, I’ll try to do one more with the scene after the priest dunks his head and he awakes in the dark room with the ceiling fan — looking around the room and then up at that fan while it turns is once again incredibly real (sounds simplistic, but the presence is amazing).
I use Bioshock Infinite on Steam also without any issues, just fyi. To change the fov in game just go to settings -> gameplay -> adjust fov slider all way to right.
Ok I tried unplugging controller no luck, for some reason mouse control is broken in Risen 2 with vorpx.Aug 27, 2014 at 6:48pm in reply to: I got much better 3D effect in Bioshock Infinite and others #16781
I should have added, great work Ralph. Even in the alpha stages, this is highly enjoyable. In the beginning of Bioshock Infinite when in the boat and I open the box with the gun and the photo, wow! My hands looked totally real right in front of me, and the gun and the photo were so close to my face it looked so real. Initially when I had aformentioned option on in oculus config util, I never had that depth of 3D when in the boat. Now even the waves have depth. Really impressive! Same for Batman Asylum. Awesome 3D depth!Aug 27, 2014 at 6:43pm in reply to: vorpX 0.7.1 with initial DK2 support now available #16779
Hey, I have no idea where to post this so i’ll just do it here.
When I use Vorpx with any video game, it doesnt calibrate correctly. Like the left screen is too far left so my eyes can adjust at all.
Any fixes for this?
Try pressing DEL in the game to bring up the Vorpx settings menu and reduce Image Zoom close to the lowest setting and see if that helps.
This is definitely something off in vorpx, because according to my oculus profile I should have an IPD of 69.8 which works fine in all demos. However in Vorpx I have to use 64.8 otherwise it is way off.
Only one thing I just remembered, is that without vorpx the mouse works in Risen 2, even with the Xbox controller plugged in. However I will still try disconnecting and report back.
When I get home I will certainly try, and it sounds hopeful since I do always have an Xbox controller plugged in and I suspect you are right. I will let you know later tonight.Aug 26, 2014 at 9:56pm in reply to: The image keeps spinning so fast my eyes are bleeding out #16677
If you have a bluetooth adapter try unplugging it. I remember my bluetooth adapter causing some kind of problem in game and unplugging it solved. If it helps please let us all know, thanks.
Ellmansworld, there is a known bug if you select your oculus profile. Choose “Do not use a profile” instead.
Let me add also, when I press DEL for the vorpx in game menu and the game is paused I can actually do some head tracking but limited to a 2D plane as if watching a theater screen. But in the game itself it is as if the mouse got disabled by vorpx, something like that.
Thanks, moarveer that got rid of the problem, but to me the geometry gives better 3D depth, so still hoping for a fix at some point.Aug 23, 2014 at 5:21pm in reply to: vorpX 0.7.1 with initial DK2 support now available #16303
vorpX 0.7.1 with initial DK2 support is now available. Please note that DK2 support is in early stages. Not all games have been tested and there are most likely bugs.
This was released as fast as possible to give you something to play with, so don’t complain.
If you already own vorpX, your vorpX should automatically update when you start vorpX Control.
If it doesn’t, you can update manually by using your web installer. If you don’t have your installer anymore, send a mail to support |at| vorpx com.
Can we please get a full list of DK2 supported games with 0.7.1? I understand headtracking is only available with Skyrim right now, but I can’t find a full list of DK2 supported games with 0.7.1
Please provide a list and if possible with geometry support or z3d, thanks.
So I just recently bought VorpX, and it works pretty well, but the lack of head tracking with the DK2 is an absolute deal breaker. It’s just horrible without being able to use my head to look. It just doesn’t feel right.
That being said I know you must be working on a fix, but for 40 dollars, I think it’s safe to say that an update sooner than later is in order. What kind of time frame is projected before head tracking support is added?
Have you tried out the new dolphin vr build with Resident Evil 4? It is amazing, also FZero GX, soul calibur 2 and smash bros. There’s plenty else to be amazed at while we wait (I really got vorpx for bioshock infinite).
Send me an email firstname.lastname@example.org if you need any help.
After reading an article about the latest vorpx working with DK2 head tracking and skyrim and praising how great the 3d effects were in bioshock infinite I immediately came here and bought it. Nothing in the article about it being a special build they were using, the said the latest version. So I was disappointed to learn that what was reviewed wasn’t available for me to try. It seems somewhat misleading the article should have said they got a special test preview that isn’t yet available, because I too was a bit peeved when the latest vorpx available 0.64 wasn’t even compiled against SDK 0.40. That being said I am not going to ask for any refund and will support Ralph. I guess he’s a one man team and must be getting little sleep trying to fix things he’s not satisfied with releasing in current state. All of this stuff is pretty groundbreaking, I waited since may for my DK2. We are early adopters and I plan to learn how to develop for it as well, but right now I am more interested in using the tech and as an early adopter we just got to sit tight and hope when the new vorpx is released we will think it was worth the wait.