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chukovskiyParticipant
Great news, thanks for the upcoming fix!
Hopefully the new WoW expansion won’t break something once again.May 28, 2020 at 10:42am in reply to: World of Warcraft / Vorpx Desktop Viewer Troubleshooting #194931chukovskiyParticipantP.S. this issue is related only to ground textures like tiles in Stormwind or dirt or piece of ground with flowers drawn on it etc.
Right after loading (or after swtiching from DX11 to Legacy DX11 ingame) everything is fine until ingame camera is rotated, then goes some kind of texture fighting and then it stabilizes in shifted textures state.May 28, 2020 at 10:26am in reply to: World of Warcraft / Vorpx Desktop Viewer Troubleshooting #194930chukovskiyParticipantHey, I’m having a WoW-related issue for some time yet. It is about mapping some textures differently for each eye, making mess (only in G3D). Like in an image below, the whole blurry dirt is mapped almost similar but with little shift, easy to spot at the central part around the vertice angle.
Latest NVidia drivers, same for Oculus and VorpX.chukovskiyParticipantregedit -> \HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Fonts
delete every “Cabin*” entry -> reboot PC. Then the installaton/update will go properly.
However after VorpX update/install all the Cabin reg entries are there again. And I’m afraid (but not sure since I can’t update on will) they’ll cause the same error over and over. Not sure why do we need to overwrite these fonts every update. In my case pressing “ignore” during the update results in critical error on VorpX startup with a message about magic. So I have to manually reinstall VorpX every time, updates don’t work. (Manual reinstall still goes with the font overwrite warning/ingore button, but the program works atleast.)Win10 64
chukovskiyParticipantfps is atrocious playing wow in G3D and i have an i7 5820k at 4.5ghz, 12 gb ddr 4 at 3ghz, and a gtx 1080 !!!
The most hungry FPS eaters here are shadows and view distance.
I have shadows on Medium and distance settings like 5-10-10 or even lower, just to reach stable 45. The rest is on highest, 1920*1080 + MSAA.
1080ti / i7 4790kchukovskiyParticipantAs Blizz allowed to play the new allied races, I started leveling a hunter with Oculus and first person camera all the way (G3D ofc). And this is sooo cool. You can experience all the locations, stories (especially if you are questing there for the first time), interiors, etc from natural character’s POV and it fills like 90% of your field of view. This is just the next level of immersion. Well, maybe I’m a bit biased, maybe it wouldn’t feel THAT great all the way, but anyway. It opened a brand new page of the game for me. Like, just travelling by foot from Duskwood to Stonetalon to begin my questing I’ve found a bunch of places that I really enjoy and that I could never “feel” if I played the usual way (2D, 3d person, monitor, you know).
I mentioned the hunter class because melee’s 1st person view is generally kinda shitty when it comes to combat, while hunter is ranged + he has a pet-tank, so he’s in the perfect position to be a spectator.
chukovskiyParticipantWell, not sure about what is ‘auto settings’ (however I’ve seen this mentioned in another thread), but disabling Direct VR by Alt+B solved the issue!
chukovskiyParticipantHmm, there must have been a mistake. Delete this thread please.
chukovskiyParticipantIs there any start area where the water glitch occurs?
Turned out that Hannes66 is right, when I didn’t touch any settings, water was OK.
chukovskiyParticipantHi, has anyone tried wow yet ? I’d love to know how it runs with the new version. Cheers !
It does. No Direct VR as people said already, but even G3D with big screen looks pretty immersive.
I’ve also noticed some glitches like water (liquid) level changes with headset angle (thus I had a fight with NL last boss with room completely flooded with lava / this is noticeable even when flying over Stormwind) or weird mirages that are really hard to explain. But overall glithces occurs pretty rarely.I’m also wondering if this kind of injection is approved by Blizz or it will end in suspension some day. Maybe it makes sense to ask GM about it.
chukovskiyParticipantI thought from all the descriptions that it enabled VR support for games, not just let me play them on a big screen.
As it is stated in the only description:
It converts the displayed image to an output that is suitable for watching a game on the headset, in many cases in stereoscopic 3D. Beyond this base functionality vorpX offers many features specifically geared towards VR.
Actually, G3D for WoW is super cool. Not that great for gameplay-heavy cases, but regarding exploration it’s just wow.
Thanks Ralf, you’re making insane amount of sense to VR headsets’ existance.chukovskiyParticipantOld Skyrim in G3D works really fine, it seems it’s not possible to drop FPS below 45. (I have never seen FPS above 45/45 though, OR CV1). Resolution I used is 2000×1600+2xMSAA. It gives incredibly addictive image quality, but heavy textures cause memory issues/ctd pretty fast, especially under Win10 where VRAM is also limited.
And I must say, looking closely at well-textured things (clothes on NPC, clutter, wood logs, everything) is so cool that I can’t turn back. So CTD’s became a real problem here. Probably I should install Win7 to unlock VRAM and see what happens.Compared to the Oldrim’s image SSE’s TAA is pure garbage. Upscaling to mentioned 2000×1600 with no AA looks good but hardly ever hits 30 fps outside (maybe I’ll figure something out though). But SSE is stable and that’s a big advantage.
Tried SSE with no G3D but immersion loss is cathastrophic.
Hope this is helpful, hope someone will share their thoughts.
P.S. spec: 4790K/MSI 1080ti “gaming edition” or whatever it is called.chukovskiyParticipantWhat do you mean by that? It works fine with my Win10.
Well I did some extra research and got that the injector hooks Skyrim only if Chrome (and maybe Skype and Discord too) is closed. That’s good news. The last ENB version that runs with Vorpx is .221 for me. It is pretty decent one though.
However issue with poor shadow resolution persists. I tried to remove any backups of Skyrimprefs, to save these backups with bigger iShadowMapResolution – doesn’t matter. At the moment when I see black Skyrim screen with main menu, skyrimprefs is already modified to 1024 shadow res.
chukovskiyParticipantFew words about FPS lock/unlock in Skyrim.
Open Skyrim.ini
Add this line under [Display]bLockFramerate=0
Has nothing to do with VSync or performance though.
chukovskiyParticipantchukovskiy if your monitor can go higher set it to 90hz to match your headset if vive or oculus if monitor can support it fixed my problems the same as you are explaining it is monitor being at low hz giving matching fps if set monitor to 90hz i now get 90fps again and no bar tearing your mentioning buttter smooth again
It can but to certain degree. Max seems to be 75 Hz, but I don’t really like it at all because of unstable behaviour.
@Ralf Thanks, looking forward to see what would change. Now I have pretty much detailed picture of performance to compare with future.
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