dellrifter22

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Viewing 15 posts - 571 through 585 (of 870 total)
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  • in reply to: starwars battlefront 2 #179892
    dellrifter22
    Participant

    Your trying Battlefront 2 2017 correct?

    Make sure your running the game in dx11 mode and that you didn’t disable Optimize Game Settings in vorpX config app.

    I don’t get crashes, but I do notice it takes ridiculously long to load into the title screen each time I launch the game. Only the loading ball top right corner shows that it is not frozen.

    If you can manage to open the delete key menu before crashing, you could try switching to Z-normal 3D instead of Geometry and see if that helps.

    in reply to: very big noob pls help #179891
    dellrifter22
    Participant

    If you mean it looks to zoomed in, that probably means your Field of View (FOV) is not set correctly.

    Which games are you trying to play? If they are supported by DirectVR scan, then pushing Alt+L once loaded into the game world should fix this problem.

    in reply to: Desktop app black enviroment #179890
    dellrifter22
    Participant

    By desktop app do you mean the vorpX Config app, or the Desktop Viewer?

    I know in the past people with multi-monitor setups would get black cinema screen in the viewer until they only had one display enabled. If this applies to you, try restarting the Desktop Viewer with only your primary display enabled.

    in reply to: vorpX 19.1.1 Available Now #179796
    dellrifter22
    Participant

    Deus Ex Mankind Divided has been looking great in G3D by the way. You can pick it up on steam this weekend for $5.

    Only bug I’ve noticed is with Jensen’s beard floating off model in 3rd person and dialogue. Just mentioning it in case it’s an easy shader fix simply overlooked. Otherwise looks great.

    in reply to: Metro Exodus in VR with vorpx. What profile to try? #179767
    dellrifter22
    Participant

    Judging by a few videos of playing Exodus with a 1060 on youtube, with modest settings at 1080p you should be able to get above the needed 45 fps for a comfortable experience through most of the game. Go have a look on youtube to decide for yourself though.

    Using Z-normal (performance) 3D you’ll hardly notice a fps hit while running vorpX. If you can tolerate 30 fps, you might even be able to push 1440p to look more clear.

    There isn’t an official profile for Exodus yet (no DirectVR), so you’ll need to import one and set FOV manually as described in the posts above.

    If you decide to try it out and need more help, let us know. I’m having a lot of fun in it so far.

    in reply to: Head-locked Cinema Mode? #179709
    dellrifter22
    Participant

    Several pages of useful settings adjusters :)

    If you want to unlock the full set, enable Expert Settings in the vorpX config app. You can experiment with all the sliders to learn what they do if you want, then reset the profile back to factory settings in the config app if you mess things up too bad. Have fun.

    Ralf is the only one who can answer your question about activation services. But surely 20 years from now vorpX will be mainstream, and Ralf will be living large off it’s success :)

    in reply to: Head-locked Cinema Mode? #179706
    dellrifter22
    Participant

    Yes, for some reason Image Zoom for fullVR is on the Image Settings page instead (click the arrows at the top to change pages).

    Aspect Ratio Correction: Letterbox 2
    Image Zoom: 0.40

    in reply to: Head-locked Cinema Mode? #179703
    dellrifter22
    Participant

    All 3 modes have a screen distance/zoom slider that you can adjust in the Delete key menu. You can also disable head tracking entirely on the tracking page.

    I just tested an ultra widescreen video in VLC and was just barely able to get the whole screen locked into view using the following:

    Main settings page: FullVR mode
    Image settings page: aspect ratio correction = Lettrbox 2, image zoom = 0.40 (lowest possible). While your in there try out the sharpness slider and crystal image to enhance picture quality.
    Head Tracking settings page: head tracking = off

    If you need to zoom out further still, use edgepeek button (click middle mouse). Edgpeek scale can be adjusted lower in the Display Settings page.

    If being able to see HUD elements in the far corners of the screen is your concern, many games have vorpX HUD adjustment sliders to narrow it into view better. Another alternative is use the edgepeek button to temporarily zoom out to see the entire screen (available in fullVR and immersive modes).

    Give those a try and let me know if you have further questions.

    in reply to: House of the Dying Sun works fantastic #179698
    dellrifter22
    Participant

    Nice, looks cool. Added to wishlist, thanks.

    in reply to: Metro Exodus in VR with vorpx. What profile to try? #179672
    dellrifter22
    Participant

    I’ve been experimenting more with the Exodus Z3D profile and have made some improvements to 3D and FOV. By upping the ini fov to max 90 and zooming the cinema to fullscreen, it is now closer to a fullVR experience. You even get several degrees of side to side simulated freelook.

    Profile updated: Metro Exodus Z3D (Rift)

    -ini edits in: C:\Users\Username\Saved Games\metro exodus\e1d….\user.cfg
    set r_base_fov 90.
    r_fullscreen off
    (This game runs better in windowed mode)

    -use widescreen 16:9 resolution for better freelook
    (3840×2160 or higher is good, I’m using 4992×2808 and pleased how it looks)

    Additional tips:
    *use AutoHotKey script for remapping locked keys.
    x::h (moves my holster weapon button easier to reach)
    *for borderless window use Borderless Gaming tool as seen here at 2:22:

    https://www.youtube.com/watch?v=0328uIQP4gA

    *if you don’t care about side to side freelook and want better HUD visibility, use a square resolution (2400×2400)
    *disable motion blur if you like in user.cfg:
    r_blur_level 0
    r_game_mblur_scale 0

    Also thanks to Nathie for spreading the love.

    in reply to: Metro Exodus in VR with vorpx. What profile to try? #179643
    dellrifter22
    Participant

    Hmm, maybe you accidentally imported the “VR realm” one. The one labeled (Z3D) should have good Z-normal.

    Anyway, glad you found one that works. Back to the metro.

    in reply to: Metro Exodus in VR with vorpx. What profile to try? #179628
    dellrifter22
    Participant

    Added a Z3D cinema profile to the cloud for anyone interested. an FOV of 79 in user.cfg and a 16:9 resolution worked best for me.

    Performance is good so far, should be able to play in 4k.

    in reply to: Metro Exodus in VR with vorpx. What profile to try? #179619
    dellrifter22
    Participant

    I don’t think they mean any harm, but that some people genuinely don’t see the difference of 3D sometimes, and having fullview with headtracking is enough to get them immersed. I’m glad people are sharing excitement with vorpX like he does. I just wish geometry magically worked all the time :) .

    It seems FOV maxes out at 90, anything above will reset to default.

    Gotta go now. hopefully Ralf gets a chance to take a look sometime. Seems to be a likely candidate for a vorpX title.

    in reply to: Enderal : Forgotten Stories (2019) #179618
    dellrifter22
    Participant

    I’ve only played about 30 mins into the beginning so far, on the newly released steam version of Enderal, but it seems to be working fine.

    I don’t know if it completely ignores old mods I had installed form vanilla skyrim or not, but it seemed vanilla to me.

    The only thing I would think to try for now would be evaluate your hardware if you think you might be low on ram or vram. You could try changing some of those built in optimizations in the launcher. Does the game crash the same without vorpX?

    If not a big bother, you could try backing up your skyrim and reinstalling it fresh. Or search other Enderal forums for similar crashes, they may have answers I havn’t the time to check atm. Good luck man.

    in reply to: Metro Exodus in VR with vorpx. What profile to try? #179599
    dellrifter22
    Participant

    So despite the video claim, I am not having luck getting G3D with any of the Metro profiles. Not Z3D even. Sure they are selectable options in the menu, but they have no impact on the flat image.

    After testing dozens of profiles, I found that a few Unreal 4 games and Star Wars Battlefront 2 can grant Z3D for Exodus. It’s better than nothing, but not the excellent G3D experience of the other Metro games.

    if anyone here has been able to play in actual geometry 3D, or if Ralf has any tips regarding settings for the Metro engine, please let me know. Thanks.

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