dellrifter22

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Viewing 15 posts - 691 through 705 (of 870 total)
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  • dellrifter22
    Participant

    Is the new RE7 profile labeled 18.3.1?

    I downloaded the profile listed 18.3.0 to test on Wednesday, which did not appear to fix the weapon halo for me. I’m trying to determine if my vorpX is outdated or if the profile is not working.

    My config is still listed as 18.3.0 since reinstall, and does not initiate any updates upon restart.

    in reply to: Source Engine? #176418
    dellrifter22
    Participant

    If you’re not bothered by a bit of letterboxing, you can make it a little better with a balanced combination of:

    a. zooming the screen out a fair distance (things become smaller)
    b. decreasing FOV to compensate (to maintain world scale)
    c. re-adjusting 3D strength to your preferred balance of depth vs scale
    (increasing makes things smaller but pop more, decreasing makes things bigger but lose some depth)

    Also, don’t forget to use the “main eye” option for games that use iron sights. It greatly helps aiming with your preferred eye. Enable expert settings in vorpX Config for access in game.

    in reply to: Far Cry 4 #176410
    dellrifter22
    Participant

    If it bothers you enough, you can find a “far cry 4 blackbarsfix” on google. It was used by running the exe after you’ve loaded into the game.

    in reply to: Call of Cthulhu – G3D #176296
    dellrifter22
    Participant

    I think he means the new one released this week. Looks pretty cool.

    Is the fov good enough at image zoom out around 60?

    dellrifter22
    Participant

    “should finally fix the hand/weapon halo”

    Oh cool! A good reason to replay for Halloween :) . Cheers.

    dellrifter22
    Participant

    I toyed with this idea some a few months ago, but not at that extreme of a ratio. I only rotated my neck within 10 degrees either side though, since you are using your mouse for orientation anyway in cinema mode. Still kinda neat for a slight “detached” feeling.

    Try some smaller ratios with less extreme fov (or zoom the screen in closer to compensate) and it might be passable. Maybe something like 2300×1000.

    I’d be curious to know if you find a balance.

    in reply to: Struggling with Silme Rancher #176189
    dellrifter22
    Participant

    If you know typing and played PC games for years, you can feel your way around a keyboard just fine ;)

    As I understand it, DirectVR HUD is handled on a per game basis, as it requires specific back-end work, when even possible. Like modding.

    I’m guessing that headtracking is important to you, otherwise I’d suggest playing with the immersive cinema mode – since you could just use your neck to view HUD. I play a lot of games this way. It is still quite immersive.

    For FullVR, I’d use edgepeek button when looking for HUD. Or, if I needed it constantly in view, I’d compromise by zooming the screen out just enough as you mentioned. However I might try a widescreen resolution in this case – to reach the sides of your view better, and bring HUD from top and bottom closer to the center.

    At first seeing those letterbox “black bars” might seem disgusting, but change them to Ambient color and you start to get used to it fine.

    You can increase appearance of scale by turning down the 3D strength. The stronger the strength, the smaller things appear. Decreasing FOV can also make things look bigger. Getting a comfortable FOV is important, but try not to over do it if you want things to look larger.

    A trick to test FOV: look straight down at the floor, then drag your gaze up to the horizon. if the floor appears to stretch and move faster than your gaze, you need more. It should flow naturally as you look up. You can’t always get it perfect, but close enough counts.

    Getting a new game to work takes some trial and error, and usually compromise, but is generally still a neat experience.

    in reply to: vorpX 18.3.2 Available Now #176180
    dellrifter22
    Participant

    I wonder if it has a problem merging with unassigned test profiles. I know it doesn’t let me drag such ones. I usually have a bunch of those.

    Anyway, don’t want to be more of a bother. I’ll just remember better to make backups.

    in reply to: vorpX 18.3.2 Available Now #176158
    dellrifter22
    Participant

    Hmm, well it’s always been the case for me, so now I backup as much as I can before updates.

    Maybe irrelevant, but it did warn me that Advancedsettings.exe or something needed to be closed before install. I allowed it to close for me.

    And websetup.zip is from December 2016 if that matters.

    in reply to: vorpX 18.3.2 Available Now #176152
    dellrifter22
    Participant

    That would be great.

    Yes, thankfully I did manage to backup many profiles in prep for 18.3, though an “import/export all” would be convenient – as I use custom settings for a lot of official and user profiles.

    I like the idea of “keeping” them even better.

    in reply to: vorpX 18.3.2 Available Now #176149
    dellrifter22
    Participant

    Reinstall did the trick, and Z3D seems good again. Thanks.

    Only wish it hadn’t cleaned my profiles library. doh. Fresh start I guess, haha.

    in reply to: anyone got assassin's creed odyssey working ? #176119
    dellrifter22
    Participant

    “let vorpX handle the FOV and apply an offset” … working on it now.

    It provides a max range to 20. Is that 20 degrees?

    Unlike realtime adjustment in GTA5, it’s calling for a restart. Is there a mathematical way to determine which DirectVR value I need for an offset to 146 from default?

    in reply to: Far cry 4 #176117
    dellrifter22
    Participant

    Glad to hear.

    And, did the Stage 9 thread get removed? I’ve been working a profile for it. Would it be a problem to post it?

    dellrifter22
    Participant

    I’d agree that a drop down list of legacy drivers in the config app could be handy for things like this. Might be a can of worms though.

    in reply to: Far cry 4 #176110
    dellrifter22
    Participant

    If you mean how the fov inside the vehicles feels way too zoomed in, Far Cry 5 is the same way. Vehicle/weapon/hand models seem to be fov locked, independent of world fov changes. Not sure anything can be done about this.

    Best way I found to deal with it was to zoom the screen out until it felt more comfortable behind the steering wheel. This works best with immersive screen fully zoomed out to 1.00, or cinema mode around -0.15. Yeah you’ll see some bars on top and bottom of screen, but it can still be a neat 3D experience.

    Speaking of 3D though…

    @ Ralf: my brief testing in FC4 tonight showed Geometry no longer working. Pretty sure it used to work pre update.

    Z3D works, but it’s having the exact problem I noticed with FC5 – ground textures are failing to load properly. I suspect this for all dx11 Dunia profiles. Something a simple tweak might fix?

Viewing 15 posts - 691 through 705 (of 870 total)

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