dellrifter22

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Viewing 15 posts - 766 through 780 (of 847 total)
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  • in reply to: unsupported games #172235
    dellrifter22
    Participant

    I’m not sure about the UE2 games, but I did just test Subnautica briefly using the Long Dark profile and and it hooked with some working geometry 3D. The shadows are a bit off and the HUD isn’t adjustable as far as i can tell, but it didn’t look half bad.

    There are other Unity Engine game profiles that could be tested as well, Just wanted to do a quick example.

    in reply to: unsupported games #172231
    dellrifter22
    Participant

    First it is helpful to know what engine the game uses, as a profile from another game using the same engine can often work to a degree.

    You can easily make a copy of any profile and attach the games exe for testing.

    Which game did you have in mind?

    in reply to: Far Cry 5 – out of the box functionality #172229
    dellrifter22
    Participant

    Just wanted to add that I’ve made some profile adjustments that better suit the CV1 now, so Rift users can check the cloud if they wish.

    For me an FOV around 96 in game worked best.

    in reply to: The screen moves to the left #172228
    dellrifter22
    Participant

    I don’t have the answer you want, but will tell you that I deal with drift on my Pimax by binding vorpX “Central Positional Tracking” to “Q”. This is much easier to reach and I am able to effortlessly re-center every minute or so as needed.

    The Pimax suffers a lot from drift since it only uses gyro tracking. But the Rift with it’s camera tracking should not drift so dramatically. That wont stop my neck from shifting at times though, so I have a habit of hitting Q often.

    Maybe try remapping to something convenient for you to see if that helps.

    in reply to: Far Cry 5 – out of the box functionality #172202
    dellrifter22
    Participant

    Only Z3D with the current FC Primal based profile. I did briefly test profiles from FC3 and FC4 but didn’t produce any type of 3D. Could try other profiles, but Ralf said he’s had to do specific work on each FC to get G3D working.

    Z3D in current FC5 profile works about as good as can be expected, though it doesn’t work during cutscenes.

    The games FOV slider dosen’t seem to adjust the weapon models position nor the vehicle seating, so the more comfortable way to play is in slightly zoomed immersive cinema. This might make the scale seem a tad low, but the FOV will feel more natural.

    I’ll go ahead and paste the bypass method again below, in case someone has missed the other thread:

    ========================

    EasyAntiCheat is blocking vorpX from hooking into FC5. Fortunately there is now a bypass method (thanks to the clever people writing trainers for the game) similar to the one used for Ghost Recon Wildlands that lets us play 🙂

    Understand that this is an unofficial “hack” that could potentially incite a ban if used online. Please use offline only and proceed at your own risk.

    To bypass the EAC:
    – Google search: “fearless revolution far cry 5 dunia engine 2” and find page 1.
    – Download the zip under “Instructions” of the [28.03.2018 – First Release].
    (The Updated method didn’t work for me, only the first)
    – Follow the installation instructions as copied below:

    —————————————————————–
    A) Backing-up/renaming:
    – In your Far Cry 5/bin/ folder first rename EACLaunch.exe to EACLaunch.exe.BAK
    – In your Far Cry 5/bin/ folder rename FC_m64.dll to FC_m64.dll.BAK
    – In your Far Cry 5/bin/EasyAntiCheat/ folder, rename EasyAntiCheat_x64.dll to EasyAntiCheat_x64.dll.BAK

    B) Place EasyAntiCheat_x64.dll file from the archive into your Far Cry 5/bin/EasyAntiCheat folder.

    C) Place FC_m64.dll file from the archive into your Far Cry 5/bin/ folder.
    —————————————————————–

    Now, set up a vorpX profile for FarCry5.exe and you are good to go.

    I’ve uploaded an Immersive Screen Z3D profile to the cloud for anyone to use.
    (tested on Pimax 4k with game settings: 16:10, FOV 94, reticle “centered”). Enjoy!

    in reply to: ADS (aim down sights) is off in Far Cry 4 #172096
    dellrifter22
    Participant

    That’s the trouble with shooters in G3D, since the gun sights aim centered between the eyes rather than to your dominant eye only (as you would naturally aim). This bothers me enough that I often play in Z3D instead, to relieve eye strain.

    But your asking about the HUD reticle specifically, which can suffer from a similar problem. Sometimes you can adjust the HUD depth setting enough to bring the “cross-eyed” reticles closer together, but I’ve never seen it perfect.

    I know tridef has a built in reticle dot overlay that you can toggle on for situations like this. A handy feature I’ve wondered if vorpX would include one day. With similar customization for size/color/opacity.

    in reply to: Far Cry 5 – out of the box functionality #172064
    dellrifter22
    Participant

    Good news! Found a working bypass thanks to the trainer guys :)

    Had a successful play session in FC5 tonight, and sent a profile to the cloud.

    Forum wont let me recopy here for some reason so please see the other Far Cry 5 thread in the Game Hints forum.

    in reply to: farcry 5 (uplay) injection failed #172061
    dellrifter22
    Participant

    EasyAntiCheat is blocking vorpX from hooking into FC5. Fortunately there is now a bypass method (thanks to the clever people writing trainers for the game) similar to the one used for Ghost Recon Wildlands that lets us play :)

    Understand that this is an unofficial “hack” that could potentially incite a ban if used online. Please use offline only and proceed at your own risk.

    To bypass the EAC:
    – Google search: “fearless revolution far cry 5 dunia engine 2” and find page 1.
    – Download the zip under “Instructions” of the [28.03.2018 – First Release].
    (The Updated method didn’t work for me, only the first)
    – Follow the installation instructions as copied below:

    —————————————————————–
    A) Backing-up/renaming:
    – In your Far Cry 5/bin/ folder first rename EACLaunch.exe to EACLaunch.exe.BAK
    – In your Far Cry 5/bin/ folder rename FC_m64.dll to FC_m64.dll.BAK
    – In your Far Cry 5/bin/EasyAntiCheat/ folder, rename EasyAntiCheat_x64.dll to EasyAntiCheat_x64.dll.BAK

    B) Place EasyAntiCheat_x64.dll file from the archive into your Far Cry 5/bin/EasyAntiCheat folder.

    C) Place FC_m64.dll file from the archive into your Far Cry 5/bin/ folder.
    —————————————————————–

    Now, set up a vorpX profile for FarCry5.exe and you are good to go.

    I’ve uploaded an Immersive Screen Z3D profile to the cloud for anyone to use.
    (tested on Pimax 4k with game settings: 16:10, FOV 94, reticle “centered”)

    In game FOV can go as high as 120, but I’ve found that does not apply to vehicles sadly. Still, a neat experience in vr so far. Enjoy!

    p.s. @Ralf – I know you’ve tried with BattlEye, but wonder if you might contact EAC sometime to allow vorpX hooking in future games. I know some versions of Reshade have now been whitelisted, perhaps vorpX could as well. Might be worth a try, EAC seems to be here to stay :\

    in reply to: Far Cry 5 – out of the box functionality #172022
    dellrifter22
    Participant

    Bad news so far, turns out FC5 uses EasyAntiCheat after all, not able to hook for now…(insert curse word)…

    I haven’t tried everything yet (there is a supposed offline mode), but wanted to let you know we probably won’t be seeing Hope County in glorious VR tonight :( . Sorry.

    I’ll update if I find any breakthroughs.

    in reply to: vorpX 18.1.5 Available Now #171969
    dellrifter22
    Participant

    I’ve had the above issue as well, which forces me to reinstall, which in turn wipes my custom settings and profiles.

    Windows 10 basic

    dellrifter22
    Participant

    Try disabling positional tracking in vorpX game menu, see if that helps.

    I know that can cause unwanted stutter sometimes.

    in reply to: Far Cry 5 – out of the box functionality #171831
    dellrifter22
    Participant

    I’m excited to play this as well, and feel pretty confident we can get some decent Z3D working day one with an existing profile.

    Nearly all of my Ubisoft games have successful injection with some sort of stereo 3D. Unless they use a stubborn anticheat system (Rainbow Six Siege, Ghost Recon Wildlands). So far, Far Cry has not included anticheat. Let’s hope they don’t start.

    With any luck, I’ll try to put up an early profile on release night for anyone interested.

    dellrifter22
    Participant

    Rainbow Six Siege now uses BattleEye anticheat, which is likely causing the injection failure.

    That youtube video is from 2015, before BattleEye was ported to R6S in summer 2016.

    Unfortunately, most any game that uses BattleEye or EasyAntiCheat will block vorpX injection, unless you are able to find a way around it.

    The only such instance I have had luck with was Ghost Recon Wildlands, when I found some EAC bypass code online which allowed people to use cheats with the solo play. Once I was able to bypass the anticheat, the game hooked fine using profiles from both GTA5 and Assassins Creed Unity.

    So until we can find a way around EAC and BattleEye, we’ll have to put the pass on these games I’m afraid. If you do manage to get R6 working please let us know, I too would enjoy that in VR.

    The only multiplayer games I generally have luck with are steam VAC secure games like Counter-Strike and Day of Defeat, or EA games like Battlefield or Battlefront.

    in reply to: (Old) Skyrim working well, but a couple of niggles #171685
    dellrifter22
    Participant

    Oh right EZ2C, that’s the one. Yes, now you’re in the same spot I am, where most everything is right except for cut off trade values and books.

    Let us know if you find a solution.

    in reply to: (Old) Skyrim working well, but a couple of niggles #171659
    dellrifter22
    Participant

    I know there’s a mod on nexus that lets you shift hud elements around including dialogue text (maybe not book text though), I think it was called “Less Intrusive HUD”.

    There’s also a simple “Sky UI Away” mod that keeps the Sky UI script base, but returns the vanilla inventory style – which I found easier to use so I don’t have to edge peek every time I loot something.

    I play with the reticle off and have discovered I can aim off the right corner of the arrowhead instead of the front tip and that seems to work pretty well. That might be related to the fov I’ve set for the modeled hands though.

Viewing 15 posts - 766 through 780 (of 847 total)

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