dellrifter22

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Viewing 15 posts - 751 through 765 (of 847 total)
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  • dellrifter22
    Participant

    Sounds like it’s not possible to run minimized, games aren’t programed that way.

    Does your laptop have a screen power off function? Sometimes I just turn my monitor off while in vr.

    in reply to: [Pimax] New user headtracking issues and more #172870
    dellrifter22
    Participant

    Well shoot…

    I’ve tried searching a bit more around, looks like a few people have had similar troubles on this forum, but no solutions were posted. One even described the poor color depth issue. Search “spinning” among this forum if you haven’t already. Just maybe you could revive a thread or contact one of them to see if they ever got it working.

    If you’re not already exhausted, some additional things that may or may not be worth checking:

    – Windows 10 is up to date (and directX)
    – No active anti virus scanners. (in Windows Defender turn off real-time protectoin)
    – Nvidia drivers clean reinstall. Without Geforce Experience, or 3D vision related drivers. (I never installed it to avoid conflicts with automated game settings)
    – Opt out of SteamVR beta (not using SteamVR beta)
    – disable steam in-game overlay
    – SteamVR developer settings: Allow asynch reprojectioin and Always-on reprojection, both on.
    – Not running Oculus process if installed. (I also have a rift so I stop the OVRService when using pimax steamvr, just in case)
    – vorpX is installed to C drive. Installed with admin rights.
    – Try launching vorpX manually with and without admin rights. Try launching games with and without admin rights.
    – vorpX is in steamVR mode and hit apply for every change made in config app.
    – spinning in fullVR mode as well as cinema mode?
    – close piplay after booting steamvr. Or try launching game with both off, allowing vorpX to autostart steamVR. (this sometimes helps my Fallout4 launch issue)
    – Pimax is not connected/on during system boot/reboot, only after. (can sometimes confuse the system or device)
    – Pimax does not show in Device Manager under Display/Monitor adapters. (If shows as Rift DK2, uninstall it’s device/drivers)
    – neither CPU or GPU severely overclocked or thread locked.
    – test hdmi port with alternate device (likely not necessary since other vr apps display color correctly)

    and I’ll stop now haha. Again, these may not solve anything, just thinking out loud. Bet it’s something simple though, fingers crossed.

    in reply to: [Pimax] New user headtracking issues and more #172860
    dellrifter22
    Participant

    Yes, try to disable Positional tracking if you haven’t already (thought you had). In vorpX config checkbox “never change any game settings” and apply. Then in the ingame menu positional tracking should be off, but turn it off there if it isn’t.

    Any gamepad emulation drivers/processes like Xpadder running? Racing wheel drivers?
    what about Windows Sticky Keys? I’ve read having that enabled can cause control problems in normal games.
    Sorry, taking shots in the dark. You are testing several games, not just one, right?
    —————————
    Correct, the Pimax should not show up as a display. All custom resolutions are made for your primary monitor (games render to the monitor and vorpX borrows that signal). Mine for example is native 1920 x 1200, but through method similar to DSR it can attempt to display much higher resolutions. They won’t look perfect on your monitor, but will look better in the headset.

    Each resolution you create is tested to see how your monitor can handle it. try 3840 x 2160 on you monitor, see if it passes etc. If its flashing or all black it didn’t pass.

    while gaming, you don’t set your desktop to these custom resolutions (keep native), you select the custom resolution inside each game’s video settings.

    These are things to try after the headtracking gets sorted of course :). good luck.

    dellrifter22
    Participant

    I like having the translucent “immersive” border option for all the modes. it can help fake the sky and perceived fov.

    I can agree though that black for edgepeek might make more sense. I use it mostly for watching cut-scenes, which on black would give more of the framed-edge cinema feel.

    in reply to: [Pimax] New user headtracking issues and more #172820
    dellrifter22
    Participant

    I’ve read that some versions of Piplay have some sort of magnetic calibration setting for the gyros, but I still only use the old 1.1.92 and have never run said calibrations. You say other vr apps work fine though, so maybe it is some conflict with a gamepad or other connected USB device as Ralf mentions.

    Another way to test without positional tracking and directvr in games would be to checkbox “Never change any game settings” in the vorpX Congig.

    ————————————————–
    Side notes from my pimax experience…

    I still use 1.1.92 as it gives a satisfactory image quality without any super-sampling or performance hit. I haven’t personally needed any IPD adjustment (offered in later versions), and therefore have not felt the need to test more recent Piplays. There are a couple minor inconveniences to consider though:

    When I first installed 1.1.92 I got the “Pimax disconnected” loop, but was able to solve that somehow by right clicking piplay in the system tray and setting it to Pimax mode and/or uninstalling/reinstalling it’s drivers in device manager. Now I no longer get this problem.

    By default the display is very dark. There are two settings I must adjust in piplay everytime I plug the pimax:

    -First turn on “Cool colors”.
    -Then enter the max brightness code 10033036 into the debug tool.

    (I could skip these steps and jump directly into steamvr without piplay, but to get desired colors I must do this every session) Also note, piplay will prompt you to reconnect the USB after each step, but I’ve found that unnecessary.

    After each session I unplug the pimax USB to power off it’s display. Otherwise, when my PC is off, the screen stays on – full grey.

    Audio usually gets passed through with vorpX as intended, but if it ever fails, simply set Pimax as the default sound device in windows Playback Devices.

    Due to having only gyro sensors, Pimax4k struggles with drift. Not so severe as you describe, but a very slow panning to one side or the other. to combat this I have dedicated my Q key as recenter hotkey for vorpX. I now subconsciously spam Q every half minute or so as needed. This only applies when playing in immersive/cinema modes, as playing fullvr will center lock the display. For most games however I choose to play immersive cinema to relieve FOV constraints.

    If you want to increase the visual quality/clarity of games in vorpX, learn to use higher custom resolutions rather than antialiasing or supersampling via steamvr. vorpX can handle virtually any resolution you throw at it. In some games I go as high as 4224 x 2640 and still see subtle improvement in the pimax. Sure it’s still downsampling to 1440p input to then be upscaled to 4k by the pimax, but I still see improvement.

    I have created 20+ custom resolutions with Nvidia Control in incremental steps from 1080p to beyond 4k of various aspect ratios. Now I can use which ever works best performance-wise on a game by game basis.

    Also try changing the vorpX ingame setting “Crystal Image” to Aggressive and see how it looks. Sometimes Aggressive looks good, sometimes Normal is better. I also prefer to slide the Sharpness setting all the way up. This will drastically increase clarity from default. Increase the brightness and color saturation as well to improve the duller display of the pimax.

    Anyway, I’m starting to get carried away here. Just wanted to assure you that you can get a decent experience out of vorpX with a pimax4k, even if it can be a bit tricky. Hope you can get the tracking issue sorted. Perhaps the Pimax forums can further help.

    in reply to: [Pimax] New user headtracking issues and more #172805
    dellrifter22
    Participant

    I’ve been using the Pimax4k with vorpX on my 1080 for the past 6 months, never had the color issue you describe. I do suffer from slight drift side to side which i have to correct with the recenter hotkey every minute or so.

    Off the top of my head I’m not sure whats causing your problem. Are you using some kind of displayport/hdmi adapter? Have the usb plugged in as well (tried other hdmi/usb ports)? Have some specific Nvidia control panel global settings that force performance or color modes?

    Not running any system monitoring overlays like afterburner or EVGA percision, or video capture/streaming softwares?

    I haven’t heard of this issue before.

    in reply to: Whats your experience with RPG games and small Text #172695
    dellrifter22
    Participant

    If you haven’t already, try scaling edgepeek to ~100% and see if that keeps the text large enough for you.

    It should give you cinema like headtracking to look down in the corners.

    in reply to: Far Cry 5 EAC hack – no longer works with update #172685
    dellrifter22
    Participant

    Yep, the recent patch has broken the old method. A new fix is likely found soon though Ralf has asked us not to talk about that (or any future bypass methods) here in the forums. Sorry.

    Wish EAC would simply allow vorpX.

    in reply to: Games won't attach #172639
    dellrifter22
    Participant

    You don’t need to be creating vorpX shortcuts, that’s a thing of the past (I don’t use any). Just launch games through steam client like normal, from your monitor not in your headset. Not in Big Picture Mode or steam game theater.

    It doesn’t hurt to have steamvr already running, and it will sometimes warn you that “This game does not support VR…” in which case just click OK to continue anyway.

    Other things to check:
    – Make sure vorpX has “SteamVR” as selected device in the config app
    – Not running any antivirus that could be blocking (Windows Defender is fine)
    – Not running FRAPS or other FPS counter overlays. No system monitor overlays like EVGA Percision etc (if these are running it will cause trouble)

    RE7 should start up and work fine. Been a while since I tried it, but it worked for me.

    in reply to: Rise of the Tomb Raider – 3D or not 3D #172633
    dellrifter22
    Participant

    I think you are meant to play RotTR in vorpX cinema/desktop with SBS enabled in game (game has native SBS 3D support as mentioned). I don’t think vorpX injects any of it’s own 3D methods for this game.

    This means if the profile isn’t in SBS mode by default, you should change it to SBS from the vorpX game menu. Or try it through the vorpX desktop viewer with SBS.

    in reply to: Star Wars Battlefront II: Stereo 3D issue #172519
    dellrifter22
    Participant

    Great! Thanks for the time you take to checkup on the forums.

    Always hope to not be a bother, but glad if it ever leads to something useful.

    As always, looking forward to the next update! Cheers.

    in reply to: Star Wars Battlefront II: Stereo 3D issue #172492
    dellrifter22
    Participant

    I should add that it’s working properly in single player, but not having luck with multiplayer/arcade modes anymore.

    in reply to: Star Wars Battlefront II: Stereo 3D issue #172491
    dellrifter22
    Participant

    I’m aware that AA and upscaling can interfer, so I never touch the scaler and always test the various AAs. I already tried the alt-tab, alt-enter tricks that often work. Even changing resolution, which only brought back brief z-buffer during the death cam.

    Before official, I was using Battlefield 1’s profile which required these tricks at the start of every round, but somehow you were able to fix this in official release.

    I haven’t changed any settings from what had previously worked (a month ago perhaps), though the game has received some update patches since, hence my suspicion. Again, curious if it presently works on your machine.

    I’ll try defaulting the settings tomorrow to see what happens. Thanks for the reply.

    in reply to: Star Wars Battlefront II: Stereo 3D issue #172483
    dellrifter22
    Participant

    Having trouble with Z3D in this profile suddenly. It only seems to work during death cam if I happen to change resolutions. Not sure if it’s from recent game/driver updates.

    If you get a chance let me know if you encounter the same problem. Or if any updates to the profile have been made recently. Thanks.

    in reply to: unsupported games #172268
    dellrifter22
    Participant

    Open the vorpX config (right click in system tray)

    Go to Local Profiles, select a profile you’d like to copy, right click “Create a new profile based on this”.

    It will ask you to name it (something like “Subnautica – LongDark” or “Subnautica – LD” so you know which profile you borrowed from).

    In the Assigned Programs window to the right click Add, then navigate to the directory of the games exe you want to attach to that profile.

    Click Apply, then close.
    ———————————-

    Now you launch the game as usual with vorpX running and see if it works. if not, remove the exe from that profile and create a different one to try.

Viewing 15 posts - 751 through 765 (of 847 total)

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