Forum Replies Created
-
AuthorPosts
-
dellrifter22Participant
I could be wrong, but wasn’t Avatar made in the Dunia engine, same as farcry 2? Unless that’s a different game. You already tried the fc2 profile?
dellrifter22ParticipantGreat!! Thanks Ralf
dellrifter22ParticipantSince Christmas update I’ve been enjoying the performance boost and enhancements to immersive cinema modes. The slight increase to range have been effective for my Pimax.
And it’s been a lot of fun revisiting Farcry 2. Thanks.
If there’s one thing that bothers me about the update, it’s the loss of standard Alt key functionality in games.
I use LAlt abundantly while gaming and have since resorted to simple AutoHotkey scripts as a workaround. But a few games are hard-coded and will not allow me to remap keys, making it difficult to play correctly.
I understand LAlt is now reserved for vorpX functionality with good intention to avoid conflict/confusion, but in cases like mine it’s become more of a hindrance. And since a rollback request would sound unappreciative, I wonder if adding a “toggle Alt lock” option among expert settings would be a useful consideration.
Otherwise, I like the direction things are headed and am always excited to see what improvements are in store. Thank you.
Oh, and one thing I’ve wondered for a while… Is there a simple way that you know of to backup custom resolutions in Windows? The larger Creators Updates tend to wipe them clean unexpectedly :/
dellrifter22ParticipantDisregard. Sorry. I was able to test for myself just now and edge peek did not behave the way I said it might. Again, never tried laying down before.
It’s not as ideal, but you can still use FullVR mode and zoom it out to a comfortable distance. Lettrbox 2 perhaps. This way it will stay in view.
dellrifter22ParticipantBilly, I’ve not tried playing laying down yet, but one thing you could try is play in fullVR mode and switch to edge peek by pressing middle mouse button.
I believe this will look something similar to cinema mode and might zoom out from whatever angle you are viewing. Maybe worth trying.
you can adjust the distance of the edge peek screen and enable/disable 3D in the vorpx in-game menu if you arrow through the pages. Might need to enable expert settings first, can’t remember.
dellrifter22ParticipantI noticed CoD WWII in the local profiles list today, so I grabbed it on a sale to try the campaign. It hooks fine and plays smoothly, but no working 3D (guessing this is intentional).
I understand now that it’s not actually supported yet, and that judder issues were a problem initially. Is this still the case?
I was hoping for some Z3D similar to that I got working for the mp beta using the Infinite Warfare profile months ago. I’d like to try that and some other profiles – even if they are a bit wonky.
How can I remove the official profile lock? Renaming the exe does not allow the game to launch.
This CoD looks pretty neat, hope we can figure this out.
dellrifter22ParticipantThere’s a small chance vorpX was misbehaving for the moment, but nothing that a “recenter” hotkey or game restart couldn’t have fixed. I only say this because on rare occasion I’ve encountered a similar off-center screen slip – when switching back to fullVR from a drifted edgepeek. Unlikely.
1/5th screen right sounds dramatic for an improper headset fitting, but thought I’d mention how my headset does not rest perfectly angled, so it puts centered crosshairs feeling a bit high and slightly left according to my vision. This ins’t noticeable in standard VR apps when there’s no centered reticles (range is free aim with motion controls).
While this sounds unlikely your problem, I wanted to mention just in case how I’ve found cinema/immersive screen mode useful for this. In those modes the screen isn’t glued to your face, but rather floating in front so your neck can control the viewing angle toward your own perceived center. These modes can introduce slight distortion, but ultimately feel more comfortable to my eyes. Doing this will reduce headtracking functionality however, something I prefer to do with a mouse anyway.
Maybe one day vorpX will allow us to toggle lock our preferred viewing angle toward the immersive/cinema screen, letting headtracking function as it does in fullVR. It sounds a bit redundant sure, but perhaps an answer for those asking for a way to realign the center.
Hopefully a reboot has solved your problem.
dellrifter22ParticipantFar Cry 2!!
I’ve been wanting to ask about this for a long time. It was one of the first games I wanted to try when I first bought vorpx – one of my favorites.
I’ve seen the profile in the list for years, but never got any type of stereo 3D working. Excited to try this now!
Has Z3D ever worked in fc2? Or is it also possible now along with G3D? Any luck to increase fov?
Oh and thanks for the added immersive screen controls. I prefer that to cinema mode now because of the handy edge peek.
dellrifter22ParticipantOrigin In-Game overlay was doing this to my EA games, try disabling that in the Origin App settings.
dellrifter22ParticipantDangit Origin! It was the blasted Origin In-Game. Disabling that did the trick.
Whether it was coincidentally enabled in this weeks Origin update, or somehow incompatible with 17.3 I’m unsure. Perhaps something to look into. Either way I feel both a little foolish and relieved.
Sorry for the trouble, I’m off to play some Star Wars now :)
dellrifter22ParticipantI just tried the new Battlefront 2 and am having the same problem. Mouse only works in main/pause menus, and is unresponsive during gameplay. Pushing any button on the keyboard at any time does nothing but snap mouse cursor to the center of the screen. Can’t even use escape to open the menu to exit.
Again, I don’t have any gamepad plugged in, never did, and I had no problems with keyboard and mouse on previous vorpX. When I launch the games without vorpX keyboard/mouse work just fine, so I know vorpX is the cause.
The only frostbite game I’m not having this problem with is Battlefield 1.
I know the new update is supposed to add improved mouse support, perhaps this change is somehow in conflict. I don’t know if it would be possible to disable that change?
I would really appreciate some kind of work around. I was bummed when I tried to show my brother some Star Wars in vorpX over the holidays but was unable to play. Fortunately GTA5 was still working so he could see something.
I’m liking the improvements overall so far, just frustrated I can’t play my new game yet. Thanks again.
dellrifter22ParticipantExcited to try this out later when not busy with family.
Thanks for the work, now enjoy your Christmas.
dellrifter22ParticipantI’ve not tried the newer piplay versions so I can’t help you there, but I can say I’ve had no trouble with my Pimax using the old 1.1.92 piplay. From what I understand this was the last version using steams rendering, where as recent versions use Pimax’s own render system. Weather this has an impact with vorpX I am unsure.
I launch Piplay, then start steamvr, then start vorpX (set to “steamVR” mode).
As a precaution to eliminate conflicts I make sure Oculus processes are not running, only want steamvr. Go to services tab of task manager and stop the OVRService.
I’ve not tried the games you mention, but have had success with most every game supported in my library. Good luck.
dellrifter22ParticipantWhich game are you trying to play?
Sounds like you are suffering from FOV set too low. Getting this right is key for a good experience. There are ways to fix this if directvr does not do it for you. More on that later…
If fov is already maxed, you can zoom the screen out by holding shift and scrolling the mouse wheel. You might get some letter boxing, but that’s better than a dizzy headache.
dellrifter22ParticipantThere is definitely 3D when setup properly, Skyrim and Fallout 4 especially with Geometry 3D. Many games have Geometry, and when it doesn’t, some form of Z-buffer 3D is usually available.
I’m not sure why you are having this problem, Ralf or someone should reply. Just wanted to reassure you that vorpX does indeed add stereo 3D to supported games, which is after all half the point of playing games in VR. And it has a “full VR” mode alternative to cinema screen that when coupled with proper fov settings, gives more of that “in the game” feel.
Perhaps there is some conflict with 3D Vision drivers, again I’m not sure, only fostering a guess.
-
AuthorPosts