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KarlorParticipantSpurl chehk wurkz even if U dew hav dyslexia. FYI.
KarlorParticipantI was thinking about this and how it might be set up so it could be easily used and customized for each game without it being to over the top. I’m not a programmer but I was thinking on it anyway.
I’m thinking you could divide the screen into a grid as illustrated on the smash hit RAMBO The Video Game:

That way you could take the grid overlays coordinates for the areas of the HUD layer you want to move, and reassign them to a new coordinate on the same HUD layer. Sort of like a version of battleship if you will, swapping a blocks location to a new blocks location essentially. It might be easier to handle something like this then on like a per pixel base. Just an idea I had and thought it might help make this doable.
There is a mod for Skyrim:
http://www.nexusmods.com/skyrim/mods/35154/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D35154%26preview%3D&pUp=1It allows you to move around and resize the HUD elements. Its pretty awesome. I’m not sure how the guy who made it actually does all of it but might be worth checking into.
KarlorParticipantI get what your saying here and it would be cool to be able to dial it up or down inside vorpx. Although I haven’t had to much of an issue with it. I use a game pad usually so for those instances I can make up for it with just using a joystick to fine tune the aim if need be. I could see some games, depending on how they handle the aiming speeds could make it a real pain if you wanted to rely on head movement(realism) over just navigating with a controller.
Outside of vorpx:
You could maybe try setting up a key press that after a certain amount of time of being held(such as to aim) it switches to a faster mouse setting. You might be able to figure out how to do this outside of vorpx with xpadder or joy 2 key maybe. There also might be a way to hotkey some system mouse speeds then you could set up a way so when you aim it also presses the system mouse speed hotkey you set up. Sort of an automatic toggle thing.
KarlorParticipantThat is a great idea! After you got it set up it would be cool to be able to duck and have it actually duck without you having to think about it.
Have like a depth setting you can adjust and a way to set the key. Also thinking about what you said about the camera hack. You could have it be the normal free move camera vorpx uses when your standing then when it senses your below the depth setting you set up it presses the key and you’re character squats. Then it resets the vorpx cameras height setting back to 0/re-centered but in the squatting position so it doesn’t end up making you squat and then have the camera be low in game because you squatting in real life. Same with when standing back up.
That way it might fell more realistic with the way the cameras work. Then again who knows, but definitely a feature worth trying out.
KarlorParticipantMake sure you read and follow the directions. If you did then it should work. Also adjust your IPD, and 3D strength untill you feel its not crossed, if it even is.
KarlorParticipantWhy do people blame vorpX when they can’t get something to work? do exactly what any body else would do, change settings until it feels right. vorpx is a one size fits all pants, it won’t fit everybody and for it to work good you have to adjust it to fit you. yeah its not plug and play easy peasy but its VR virtual reality, its NEVER going to be perfect out of the box. learn to adjust your settings like a big boy and stop blaming vorpx.
KarlorParticipantAnother option I like to do to each game is remove the crosshair, most games a 3D crosshair makes my eyes hurt. Also try joy 2 key for controller set up. I use 2 move navigation controllers all mapped out for skyrim and other games. I’m working on an easy tutorial that will explain how to get it all working but its not to hard after you have it down.
KarlorParticipantSkyrim and Fallout work the best out of what I have tried. Your an advanced developer so making some adjustments in the menus should be easy for you. VorpX works great, if your not an idiot that is.
KarlorParticipantIt works ok-ish but it doesn’t have any adjustments, it’s a good start for a factory setting though. If you want the most out of it I would use the vorpX setup though at least until “official” rift support comes if it ever does go beyond the “beta” version. It can be more comfortable experience with vorpX, it has edge peek and all sorts of fine tuning.
KarlorParticipantYou could try experimenting with some of Skyrims memory patches. I haven’t tackled it yet for Skyrim but the 4gb patch with Fallout NV and NVSE work with vorpX so I bet there is something that will do the same for Skyrim. If you get ta memory patch to work you should be able to load up a lot more textures and such. Also crank up the positional tracking strength until it feel better/faster, it makes it better. And mess with the vignette size and image zoom until its comfortable. I also set vorpx to lens B even though I use A lenses, its less in your face feeling and you can adjust everything to still fill your vision. I also recommend getting some kind of first person mod that puts your body in the game.
KarlorParticipantIs you DK1 all up to date? Do tech demos work with it right now? I’m not sure about the DK1 and how it works. Maybe try updating it if it’s not. If it still doesn’t recognize it then try messing again in the general settings in vorpX. If it still is funky then maybe try unplugging it all and rebooting and maybe try reinstalling the oculus dk1 stuff fresh. That’s just what I would do if I couldn’t get it to work. If your Dk1 works with other demos and stuff just fine then I’d say its in the general settings of vorpx… or the mode you have it set in the oculus options could be wrong.. Or it could be turned off.
KarlorParticipantOh also inside of vorpX (del) go over to where you can set what is assigned to the game pad buttons via what vorpx assigns when you select handle game pad internally. Go into these buttons and change them to something that dose not ever get used in the game like (.) that way it minimizes the interference of vorx and the game pad works inside the game engine itself.
KarlorParticipantI posted this under unsupported games that still have 3d:
I got Dying Light to run with geometry 3D by changing the name to DXHRDC. The built in “beta” rift support was cool and all but worked only sort of good. Now you can adjust all the goodies vorpx lets you and now its in READABLE text thanks to vorpx. If you guys haven’t got this program yet and you have and play games on your DK2 this is a must have. WORTH EVERY PENNY. Any way yeah i messed with the vignette scale and image zoom and some other stuff but it works great. Tried UDK and it hooked but no geo and I used arma 2 but no luck. But DXHRDC works great. There mite be another that hooks even better but for now I’m going with DXHRDC. Oh and DO NOT HAVE THE DEFAULT RIFT SUPPORT AND TRY TO RUN WITH VORPX it will give double screen effect. Disable factory rift support if you have added it then hook with vorpx.Note:
I use z-adaptive usually though, its just seems to be easier for my eyes. I suggest trying out different combos of increasing vignette scale and decreasing image zoom as well as the reverse of decreasing vignette scale and increasing image zoom until it feels right. I also turn down head tracking to around 60% and in the game settings i set the mouse to about half to a little less then half.Controller support:
If you want to use a game pad ( I usually do) Go into vorpex settings in game (Del) then go to handle game-pad internally, you want it to be yes but if its yes when you start up the controller wont work. So each time you start the game go into vorpx (del) and flick it from on to off then back on and the controller will work. There are some things that get weird with controller support right now like this but hey it works.Feb 11, 2015 at 2:10am in reply to: All objects in game have blue and red doubles – Skyrim, fallout new vegas #79936
KarlorParticipantSome video cards have an option to do the old style blue and red 3d. That could be some how activated? I do remember having this happen if I recall when I was messing with settings and other things. I cant remember if it was something in the fallout/skyrim options side or the vorpX side. I think it may have been when I was experimenting with alternate launchers for Fallout NV. I use the newest NVSE and the newest 4gb launcher to activate Fallout NV and vorpx works great with it. You can dial it in to be perfect with all the options vorpx has and the added performance from the memory patch is a must.
KarlorParticipantI had this happen with my DK2 before. Im not sure why it stopped but I was messing with alot of settings and experimenting around with all kinds of input devices and other stuff.
Solution:
Open vorpx config, go to general, then under device settings inside of general you can select what device vorpx uses. In your case pick dk1. Hope that helps -
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