Karlor

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Viewing 15 posts - 166 through 180 (of 195 total)
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  • in reply to: StarShip Troopers a Note to Ralph #80878
    Karlor
    Participant

    I’ll admit this game does look pretty cool :) I haven’t ever played it but the 1st movie was good and the screen shots look like it would be fun in VR. Are there any graphics mods for this game I wonder? Too bad they wizzed this movie franchise down their leg it could of been something really unique.

    in reply to: Some ideas and questions for Oculus Ralf #80877
    Karlor
    Participant

    Ok I get what your saying about using up cycles. Is there a less CPU/GPU intensive way to adjust things like that for the Rifts screen? Maybe at like an almost hardware level? Or would something like that be for Oculus to implement? It would be cool for the consumer Rift to have a “menu” button on the side of it that lets you adjust its setting like you do on a screen or TV.

    Looking forward to Import/Export :) It would be really really handy. For trying out completely different set ups, swapping out settings so a friend can hop in without redoing everything each time, and for sharing cool and use full game tweaks. Also for people doing the rename-game it could make using a profile for that a lot easier too. Especially if you happen to use the same profile for multiple unsupported games.

    in reply to: Fallout: New Vegas – pip boy issue #80876
    Karlor
    Participant

    I’ve been meaning to try out some UI/HUD mods just haven’t got around to it yet. You could try using imgur and post the pic that way.

    in reply to: Here today, gone tomorrow? #80827
    Karlor
    Participant

    When I saw this I thought of King’s Quest.. ahh those were the days.
    Anyway that sucks it did that. The update also seemed to revert some of my settings to original.

    in reply to: BAD REVIEWS #80798
    Karlor
    Participant

    I’ve said it once Ill say it again. Would you buy a one-size-fits-all pants and expect them to fit everyone snug as a bug in a rug? Come on dudes. It’s ALWAYS going to need adjustments. Can you just pop on someone else’s glasses and go on down the road whistling Dixie? If you answered yes then maybe VR isn’t best for you.

    FACT: vorpX kicks ass.

    in reply to: Question about Fallout NV Pip-Boy… #80797
    Karlor
    Participant

    If it is dependent on something like that maybe make it an option? HUD Scaling may not be an issue depending on what mods someone may be using. It could be from my current mods too. Not a biggy.

    in reply to: Question about Fallout NV HUD layer… #80796
    Karlor
    Participant

    Ok I will look into it, ask around in the nexus forums or something. Thanks for the heads up.

    For those interested i have a basic version of the mod up on nexus:
    http://www.nexusmods.com/newvegas/mods/58671/?
    Its pretty basic now but I’ll keep improving on it.

    in reply to: Question about Fallout NV HUD layer… #80773
    Karlor
    Participant

    Ok sounds good.
    One more question, is the HUD on it’s own plain? What I mean is does it have it’s own flat polygonal mesh? The reason I ask is if it does then I could mod the mesh to be an actual 3D interior for your head to be in. As it is now the visor overlays are flat so maybe I could texture map them to a new 3D HUD. Anyway just an idea I had and thought you mite know some about it.

    in reply to: Anyone tried Alice Madness since update? #80772
    Karlor
    Participant

    You could try turning down the head tracking in vorpX (del) and/or turning down any mouse settings in game.

    in reply to: Rift init Failed #80727
    Karlor
    Participant

    You could maybe try uninstalling then reinstalling vorpX. That might do it. Also I have had problems with nVidia experience interfering with vorpX. If you have something like that maybe try uninstalling it. Could your display setting for the rift in the system settings have gotten changed somehow? Anyway hope you can get it sorted.

    in reply to: Rift init Failed #80724
    Karlor
    Participant

    Try making sure your Oculus sdk is up to date. That might fix it. I had a failure to start until I updated the sdk as well as vorpX.

    in reply to: Can't find or figure out how to use virtual cinema #80723
    Karlor
    Participant

    It should be an option in the vorpX in game menu (Del). You activate it then it lets you choose what setting for the virtual environment around you. I didn’t use it a whole lot yet but it seems pretty cool.

    in reply to: MMO with geometry #80720
    Karlor
    Participant

    Elder Scrolls Online says its supported. I don’t have it so I haven’t tried it but I’m thinking about it. I think a lot of the negativity around it was probably more or less just the internet doing what the internet does best. Anyway might be pretty cool in 3d and on the rift.

    in reply to: Question about decoupling… #80654
    Karlor
    Participant

    So it basically only renders the view it thinks your facing so decoupling would in a way “confuse” it and sometimes not work?

    What about highly modifiable games like Fallout or Skyrim? Would that be more of a user made type mod?

    On games it works with it would be cool to have the option even if isn’t that many. Is it a fairly varied process that depends on how each game works, thus requiring a lot of effort to even test to see if it works? Anyway good to know, thanks.

    in reply to: New to vorpX, questions + introduction #80649
    Karlor
    Participant

    There is a few threads you could check out. There is one for game requests and there is one about getting unsupported games working with alternate profiles. You could check them out mite be of use to you. Rite now that’s about it for making new profiles for unsupported games. You basically change the .exe to a supported game and hope for the best. You can look for engine types and the like to help find a possible substitute profile to use.
    *Note* Just be sure to use a profile your not already using because if you change the settings on one it will save it for use on both games as it sees it as only one profile. Mite not be an issue but something to maybe keep in mind.

Viewing 15 posts - 166 through 180 (of 195 total)

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