Laser

Forum Replies Created

Viewing 15 posts - 136 through 150 (of 196 total)
  • Author
    Posts
  • in reply to: Bioshock Remastered #111362
    Laser
    Participant

    <p abp=”108″>Or even better: wait until the next vorpX update to play the original Bioshock then. It’s worthwhile to wait, that much I can say.

    Such a tease. :) Are you talking about profile specific update or something that affects all/most games? Can you give any estimation on when you plan on next update, its been awhile since last big one. Allthough I have to thank you for the custom profiles, I haven’t even gone through all the potential ones yet.

    in reply to: Any chance of updated the Supported Games List #104649
    Laser
    Participant

    <p abp=”135″>
    <p abp=”140″>3- Tomb Raider 2013 – Failed to Start with Vorpx Watcher enabled.

    Just played that couple of days ago, and worked fine just like before, I too have problems with some games. Bioshock2 crashes quite fast on my computer, and getting black screen treatment on games like Risen but I have to try to troubleshoot these by disabling non essential software.

    What I would like to see in the supported games list is the 3D mode that the profile supports (without any big graphical issues) so I could know in advance what to expect, for example

    Metro 2033 (geometry)
    Tomb Raider (z-normal)

    in reply to: This seems overrated, am I missing something? #102966
    Laser
    Participant

    <p abp=”89″>
    <p abp=”91″>Another issue is limited FOV. GTA V has 3rd party software created by the community that allows us to alter the FOV to however we’d like – including vertical FOV. But we don’t have this luxury in other games

    Most games can be modded to fit the vr fov either by using game optimizer in vorpx config, modding the game config files manually or using 3rd party software like flawless widescreen or widescreen fixer. After that you can change various zoom/fov settings inside vorpx, if there is no solution after that I prefer playing the game in virtual cinema mode, then there is no hud/fov issues.

    in reply to: How do you get Steam Arma 3 to work? #102627
    Laser
    Participant

    Current rift sdk runs in only direct mode, extended is gone long time ago. When trying to use Arma3 you have to disable the anticheat service in the launcher, otherwise game won’t launch.

    in reply to: Quick question about vorpx and TPA/PinFX2 #102151
    Laser
    Participant

    FX2 has 3 tables with vr support @Oculus store, I’ve also heard rumors about Pinball Arcade getting an vr update but not holding my breath since it took so long for the pc dx11 update.

    in reply to: vorpX 16.1.2 Available Now #100764
    Laser
    Participant

    For some reason it just uninstalled mine, but I just used the webinstaller like you said. One thing I noticed that I lost my custom game profiles? I guess those are contained within the vorpx install folder instead my documents etc?

    Virtual desktop mode works with my dk2 now. Thanks for the update, have to check performance later on some choppy games.

    in reply to: will my dk2 be rendered useless? #100575
    Laser
    Participant

    DK2 works with the new vorpx so it will be fine for a while, Oculus probably will drop support for dk2 sometime in the future but now all rifts except dk1 works fine.

    in reply to: Oculus Rift CV1 Support? #97827
    Laser
    Participant

    What official review? I only know of Immersive Gamers beta videos that he has access to, its still not ready so we have to wait a bit for (I guess) the 1.0 vorpX

    in reply to: Oculus Rift CV1 Support? #97798
    Laser
    Participant

    Can’t wait for the release. Any idea if there are performance benefits from the new sdk? Atleast Elite runs much better with sdk 1.3, so I was wondering how much of that improvement was part of new sdk or the work of frontier?

    Ballpark figure confirmed… it will release before 2017!

    Laser
    Participant

    Thanks Ian I definatly have to test Medal of Honor with vorpx, still waiting to be played in my library.

    in reply to: Life is strange (geometry mode?) #96117
    Laser
    Participant

    Thanks for quick reply. :)

    in reply to: Elite Dangerous Support? #95960
    Laser
    Participant

    It works also without horizons.

    in reply to: Elite Dangerous Support? #95806
    Laser
    Participant

    No im not talking about Vive, Steam vr added sdk 0.8 support a while ago.
    So people are either using sdk switcher to run 0.5 sdk or the steam vr trick.

    Rift 0.8 working with Elite Horizons beta.
    byu/DouglasteR inoculus

    in reply to: Elite Dangerous Support? #95799
    Laser
    Participant

    They have been adding updates to the current 0.5 support and they are working on current (0.8) and future rift sdk:s. Also you can run Elite with 0.8 sdk via Steam VR, so I think its better that Ralf uses his limited times with titles that will never have native support.

    in reply to: Liquid Vr & VorpX #91553
    Laser
    Participant

    Thanks for the info!

Viewing 15 posts - 136 through 150 (of 196 total)

Spread the word. Share this post!