Lawrence1962

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Viewing 15 posts - 76 through 90 (of 161 total)
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  • in reply to: Almost Ten Years Ago… #208373
    Lawrence1962
    Participant

    @All

    Has somebody openxr working with a HP Reverb G2 ? May you give me an advice ?

    in reply to: Almost Ten Years Ago… #208371
    Lawrence1962
    Participant

    Raytracing or dlss activated ?

    in reply to: Almost Ten Years Ago… #208359
    Lawrence1962
    Participant

    The Cyber Engine Tweaks part of the mod works with openxr. I changed the binding for my needs and in-game menu works well.

    But the vpxCP2077 part of the mod let the game crash on launch with openxr. How can i create a log file for you of the vpxCP2077.asi and the files in the vpxCP2077 folder ?

    My System:
    Windows 10 Pro 21H2
    Nvidia 497.29
    Fresh Game Install 1.31 Steam
    All Game settings reset
    VR Cinema Mode deactivated
    Mixed-Reality-Portal (linked to openxr)

    HP Reverb G2
    RTX 3080 Ti
    Ryzen 7 5800x
    16GB Cruical Ballastix
    Gigabyte B450 Gaming X
    2TB Samsung EVO 970 Plus

    in reply to: The Future of vorpx, after the Cyberpunk 2077 Mod #208352
    Lawrence1962
    Participant

    Sorry, i wrote Direct3D instead of DirectVR 3D !

    in reply to: Almost Ten Years Ago… #208333
    Lawrence1962
    Participant

    SteamVR works ! But openxr, via mixed reality portal crashes. Mixed reality portal is set to standard openxr runtime on my HP Reverb G2.

    I would prefer to play it with the new official vorpx profile, because i have more experience with the full vorpx app. When is the release of vorpx 21.4.0 ?

    in reply to: Almost Ten Years Ago… #208242
    Lawrence1962
    Participant

    Mods i have installed:

    Cyber Engine Tweaks (very important)
    Appearance Menu Mod (Clothing/Nude Mods)
    Realistic Driving Experience (Forza Mod)
    Easier Sneak (more flow while sneaking)
    Crash Revolver with Silencer (sneaking)
    Overwatch Sniper Rifle (sneaking)

    The main difficult level is set to very hard !

    in reply to: Almost Ten Years Ago… #208239
    Lawrence1962
    Participant

    Ralf lives in Germany (UTC +1), so i guess he is sleeping some hours.

    in reply to: Thoughts on alternative 3D method though vorpX #208213
    Lawrence1962
    Participant

    If i crank up the 3D in reshade too much, it will look like a dollhouse. But a little bit more like reshades 3D, would do vorpx good. The impression that it looks more like G3D arises, and is not to be discussed away. The newer profiles since RE Village are much better in Z3D, but they are not looking like G3D.

    This is my default reshade setup. Before you try to modify the settings, please try change the depth detection from reverse to normal.

    PreprocessorDefinitions=HelixVision_Mode=0,Super3D_Mode=1
    Techniques=SuperDepth3D_VR@SuperDepth3D_VR+.fx
    TechniqueSorting=SuperDepth3D_VR@SuperDepth3D_VR+.fx,SuperDepth3D@SuperDepth3D.fx,DisplayDepth@DisplayDepth.fx,Prestretch@SBS_to_Double.fx

    [SuperDepth3D_VR+.fx]
    Adjust_Vignette=0.000000
    Auto_Balance_Ex=4
    Auto_Depth_Adjust=0.100000
    Barrel_Distortion=0
    Blinders=0.000000
    Cursor_Lock=0
    Cursor_SC=1,0
    Cursor_Type=0
    Depth_Detection=0
    Depth_Edge_Mask=0.000000
    Depth_Map=1
    Depth_Map_Adjust=15.000000
    Depth_Map_Flip=0
    Depth_Map_View=0
    Divergence=36.000000
    Eye_Fade_Reduction_n_Power=0,0,0
    FoV=0.000000
    FPSDFIO=0
    IPD=0
    Offset=0.000000
    Performance_Mode=1
    Polynomial_Colors_K1=0.220000,0.220000,0.220000
    Polynomial_Colors_K2=0.240000,0.240000,0.240000
    Saturation=0.000000
    Sharpen_Power=0.000000
    Theater_Mode=0
    View_Mode=1
    Weapon_Adjust=0.000000,0.000000,0.000000
    Weapon_ZPD_Boundary=0.000000
    WP=0
    WZPD_and_WND=0.030000,0.000000,0.000000
    ZPD_Boundary=1
    ZPD_Boundary_n_Fade=0.299000,0.400000
    ZPD_Separation=0.145000,0.150000

    in reply to: Almost Ten Years Ago… #208212
    Lawrence1962
    Participant
    in reply to: Almost Ten Years Ago… #208211
    Lawrence1962
    Participant

    alternate frame rending is, L->R->L->R with Delay rendering at 45FPS per eye without Motion Reprojection, right ? I guess steam VR costs 4 Tera-flops for itself, because a GTX 1060 is the minimum requirement and Z3D additionally 25% of the fps of the game. Vorpx standard G3D has 50% performance cost because the image has to render two times. How many performance cost has alternate frame rending in percent, because it renders not two times ?

    in reply to: Almost Ten Years Ago… #208209
    Lawrence1962
    Participant

    I told the guys on youtube, that’s too much effort in free mod. I already thought they expect too much. They hope LukeRoss will add Weapon and Bodytracking, but i don’t think so.

    in reply to: Almost Ten Years Ago… #208207
    Lawrence1962
    Participant

    @Ralf

    Some guys on youtube are missing a weapon and bodytracking ! Why was it not possible to add that to your Mod ? Personally i will play it with a xbox controller, and i don’t need this feature. Aren’t there enough vorpx user that are using motion controller ?

    in reply to: Almost Ten Years Ago… #208205
    Lawrence1962
    Participant

    We will have a free standalone mod with an installer, and additionally such an amazing profile like RDR2 and GTA5 in the vorpx config tool. I guess that in the profile we can modify everything we are able to modify in RDR2 and GTA5 !

    in reply to: ESO – controller vs. head movement? #208172
    Lawrence1962
    Participant

    is the vorpx setting “controller as Headtracking” activated ? Try to deactivate it.

    in reply to: Almost Ten Years Ago… #208171
    Lawrence1962
    Participant

    I can’t wait to see Judy in G3D ! Two days left….

Viewing 15 posts - 76 through 90 (of 161 total)

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