Ralph

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Viewing 15 posts - 91 through 105 (of 270 total)
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  • in reply to: Starfield Alpha v0.2 #217543
    Ralph
    Participant

    I did tests at the moment with dlss 3.5 and it’s crap, i see something like Fireflys everywhere, and i can recommend you to stay at dlss 2.5.1 !
    Even the reshade version of dlss is crap, the only one which works with all setups is the asi loader version.

    in reply to: Starfield Alpha v0.2 #217539
    Ralph
    Participant

    @dellrifter22

    Hey, can you upload your private profile to the cloud ? I will recommend the profile then in my next Starfield Thread. The Thread will be only a summary of the best settings, mods and hacks for VR. I will name it “Starfield VR – Game Hints and Settings” and not Starfield Alpha ! Can i list some of your settings from this thread to my new one, too ? I will give you a short thank you again !

    In my opinion we need summaries for game settings, thus the user don’t have to read full threads with 20 pages. I will create a summary of the best settings for Baldur’s Gate 3 and in two weeks for Phantom Liberty,too.

    in reply to: Starfield profile? #217529
    Ralph
    Participant

    OK, for those interested, here’s my experience with VorpX + Starfield so far:

    – Alpha 0.2 profile works, as long as you remove the brackets from the FOV settings.
    – Full VR is amazing! I see no perspective distortions now, everything looks great! Very immersive.
    – Head Tracking works well, but on Reverb G2 it’s very sensitive. I get micro jitters literally from blood pulsing in my veins! Not sure how it can be rectified, but it’s annoying. The effect is that when I’m walking or looking around – everything is fine, but when I’m standing still, I get these micro jitters
    – FPS is good so far, but I only went through the first take-off. I’m on 7950X3D CPU and RTX 4090 GPU, so literally the fastest gaming PC currently available. It feels fluid with motion reprojection enabled and holding at 45FPS. I will try disabling Motion Reprojection and see if it can push 90FPS at all times, but chances are it can’t, so MR should stay enabled. This is with DLSS mod and 2880×2884 resolution. I have all settings on HIGH, the rest as recommended by the profile.
    – Resolution: surprisingly sharp. I’m using OpenXT Toolkit’s CAS sharpening at 100%, but any sharpening should be OK. It’s actually much better than I expected. I might try to increase resolution if FPS holds in big cities etc. but I’d be happy if I can use this resolution. It allows to appreciate the graphics that really looks very nice.
    – 3D. This is my biggest disappointment so far. When it works, it looks quite well. Not as good as real VR, but close. The problem is I have all kinds of random wobbles, pixelated square wobbles on top of the screen, and just random wobbles all around. They disappear if I disable 3D. Funny thing is that sometimes they are there, and then they disappear – same view, but where top 1/4 of the view was wobbling in little squares like crazy it’s suddenly just perfect. I can’t understand what’s causing it, because it’s intermittent, but extremely annoying. Another thing about it is that farther objects looks nice, but my own hands and a weapon is atrocious. It’s so bad that I can’t see the bullet count on a pistol and aiming down sights is very difficult, because all shapes are distorted and randomly squished. Hands look like Minecraft blocks instead of… well… hands. Image is fine, but 3D part is extremely blocky. Same with weapons, they don’t looks smoothly 3D, instead it’s like a series of blocks that don’t match geometry at all. Horrible. I hope it can somehow be improved. I will try disabling Motion Reprojection, and DLSS, to see if it’s related. But I suspect both are necessary for smooth FPS even with my hardware.
    – Controls: Most controls are quite nice and usable. Head tracking works well – it’s exactly 90 turn in game when I turn my head 90. It’s slightly weid to interact with stuff that way, but not too bad. But the 0.2 profile doesn’t have any gestures programmed. They work though, if I add them manually. The, with aiming down sights gesture, aiming with my head is not that bad, as I move my hands with my head anyway, when aiming, just like with a real weapon in the shooting range. Shooting from the hip still feels weird, but not too bad. Down sights is better. Maybe removing the reticle completely from the HUD would be a good idea – more immersive and it would force you to shoot down sights. So controls are as goos as can be expected. However most ship controls are missing, there is no way to redistribute energy to systems, no missile fire etc. The keys that the game notified me about are not on the controllers. Head tracking doesn’t work for looking around cockpit – instead it steers the ship! Very confusing. But it can be overridden by a thumbstick, as long as my head isn’t moving. I’ll have to see if I can figure it out. Possibly I’m going to program my joystick/hotas to emulate a 360 controller for ships, and then map buttons to controller buttons. But looks like I’ll have to stair forward all the time while piloting, or head tracking will steer the ship.

    Overall, it definitely a great deal more immersive than a 2D screen. I’m not going back, for sure. Worth the price. I just hope I can get rid of those 3D wobbles… They ruin half the fun.

    in reply to: the last of us #217528
    Ralph
    Participant

    The next beta release is now available. The most important change is a partially rewritten and extended DX12 pipeline that works with more games.

    Three new DX12/Z3D profiles have been added: Far Cry 6 (FullVR), The Last of Us (Immersive Screen), Uncharted 4 (Immersive Screen).

    Note that these aren’t 100% complete. Most notably there aren’t any gestures yet. Being a FullVR profile especially the Far Cry 6 experience will benefit hugely from being played with motion controller gestures. I’ll upload a profile database update with gestures sometime next week. If you don’t want to wait, you can add your own. That’s super easy. Check the video in the first post for details.

    Concerning The Last of Us there is a little caveat: the game’s renderer apparently works heavily asynchronously and on top of that switches between different depth buffers often, which makes it quite hard for vorpX to figure out which is the right one to use for which frame. I implemented a bunch of workarounds to deal with that and things look stable with a few savegames I checked, but if you encounter heavy depth flicker or weird distortions on your machine, you may have to resort to playing in 2D.

    BETA DOWNLOAD

    in reply to: Starfield profile? #217526
    Ralph
    Participant

    It’s far away from being perfect, but it is work in progress and the nice guys here are supporting me in the process. The only one who can release a perfect profile is our developer Ralf. He can make changes to the code of vorpx, instead using only the settings of the ingame menu (shader authoring etc.) of existing profiles from other games.

    The Alpha v.03 will be much more easier to install, because there will be only 2-3 Points with some small changes, because i have added some powerful settings that are including many things that i have to edit in v.01 an v.02.

    I will give support as good as i can, but my english is small thus i have to explain some things a little bit funny in small english. But this is work in progress,too.

    in reply to: Starfield Alpha v0.2 #217512
    Ralph
    Participant

    That’s it ! And I wondered how minimal the 3D effect is in Starfield, more FOV means more 3D !

    Great News thank you !

    in reply to: Starfield Alpha v0.2 #217510
    Ralph
    Participant

    Have you already changed the Hex Values ?

    in reply to: Starfield Alpha v0.2 #217509
    Ralph
    Participant

    Which Version of the game to you use ?

    Steam and other:

    %USERPROFILE%\Documents\My Games\Starfield\

    Microsoft Store:

    xboxGames\Starfield\Content\Starfield.ini

    You can activate the vorpx virtual monitor, if you will click right mouse button on the vorpx-config-tool. The menu which you then see includes the option enable the virtual monitor. After that open the windows settings and go to the display and resolution settings. You can see two ore more monitors, and one of them is the vorpx virtual monitor, it is the one which offers your 2884×2880 resolution select it and change the resolution to 2884×2880.

    After that change or add to the StarfieldPrefs.ini (!)
    (not the StarfieldCustom.ini)

    keep it writeprotected after changes (!)

    [Display]
    bBorderless=0
    bFull Screen=0
    iSize H=2880
    iSize W=2884

    In the Starfield ingame graphic settings the resolution has to be greyed out, You have to use a window with white border and buttons all other things. Vorpx will show you a correct output without the window border etc. after vorpx hooked the game on your Headset Display. But it is possible that you have to switch between the displays in the Starfield ingame graphic settings to the vorpx virtual monitor.

    I will help you to install my mod, you are very near to the goal !

    in reply to: Starfield Hype Train – CHOO CHOO! #217505
    Ralph
    Participant

    I have a suspicion that my POV settings from StarfieldCustom.ini are ignored…

    I bought VorpX and tried 0.2 alpha profile, and in general, it works, however, I have some problems:

    – The picture seems distorted when I move my head: it’s warping, like looking through a thick glass maybe, the perspective seems not to be correct, especially closer to the edges. This is very disorienting. How can I fix this? If I start reducing zoom below 0.95 I see black borders.
    – With the resolution set to 2880×2884 the mouse cursor stops at the top and bottom before reaching the end of the screen, as if there’s a letterbox for it. So some menus etc. are unreachable.
    – I also have some wobble in closer objects. This may be motion reprojection artifacts, not sure.
    – I tried installing “Starfield Frame Generation” mod but the game crashes. This may be the mod problem or a conflict with VorpX.

    detailed answer here:

    Starfield Alpha v0.2

    in reply to: Starfield Alpha v0.1 #217504
    Ralph
    Participant

    Problem with using a profile is you cant hook any alternatives for SBS if vorpx hooks because it does it at a lower level or overtakes rendering from other software. This method only applies to games like tomb raider that have built in sbs mode.

    To use vorpx with any other 3d injector you need to use vorpx desktop viewer

    reshade works with vorpx !

    in reply to: Starfield Alpha v0.2 #217503
    Ralph
    Participant

    I bought VorpX and tried this profile, and in general, it works, however, I have some problems:

    – The picture seems distorted when I move my head: it’s warping, like looking through a thick glass maybe, the perspective seems not to be correct, especially closer to the edges. This is very disorienting. How can I fix this?
    – With the resolution set to 2880×2884 the mouse cursor stops at the top and bottom before reaching the end of the screen, as if there’s a letterbox for it. So some menus etc. are unreachable.
    – I also have some wobble in closer objects. This may be motion reprojection artifacts, not sure.
    – I tried installing “Starfield Frame Generation” mod but the game crashes. This may be the mod problem or a conflict with VorpX.

    You have the wrong perspective, and the problem with the mouse cursor stops at letterbox, because the aspect ratio of 1:1, the square resolution, the removed letterboxes, the window mode instead of borderless or fullscreen, the FOV, the HUD and the interface are full coordinated to each other.

    You can improve your image quality by installing reshade and use for example smartsharp or fakeHDR. Reshade has tons of shader to modify the game for your needs. With your RTX 4090 and the resolution of 2880×2880 smartsharp is higly recommend.

    But in general you will have to tolerate a little flickering there, and some missing texture or shader there, and a little bit distortion when you move head it looks through a thick glass.

    You need the initial experience that you will forget all those things when your game is at its biggest moments, and you will sit back and say only “Wow, i will never play any game without VR !”

    You brain will remove these little troubles after a longer time using vorpx. You will get like smell blind or like operationally blind for those little bugs.

    I promise you after you have finished Starfield and for example Cyberpunk 2077 Phantom Liberty and Baldurs Gate 3 with vorpx in VR, then you will agree with me.

    in reply to: Starfield Alpha v0.2 #217502
    Ralph
    Participant

    Set a Square Resolution with Aspect Ratio of 1:1

    Where? Do you mean in the Windows Desktop? Or in Starfield or in VorpX?

    It is very important that all of my settings will be changed, because they are full coordinated to each other, read the text carefully please it is a little bit work but it is worth it.

    In the Vorpx Beta in the vorpx-config-tool enable Virtual Monitor and add a custom Resolution of for example 2404×2400 or 2164×2160 etc.
    (right click on the vorpx-config-tool !)

    in reply to: Cyberpunk VR Update Thread #217500
    Ralph
    Participant

    I guess CP77 will be the best of the “Glorios Three”, with BG3 and Starfield. CDProject has the best storytelling, the best motion capturing and Characters, a modifiable game play from nearly pacifistic, or stealth up to run and gun, the ultra High-End Graphics and not last the most detailed and most atmospheric open world.

    But it will not be recognized and valued by the masses and the media.

    But for me, or for us with your fabulous VR Mod, and our grateful and more realistic view of our VR Scene to the game releases it will be a a real treat !

    The time has changed and most of us do not have the money and the time for VR, then before in great years of PC-VR. It was a good decision start the beta and make savings in the development, thus many of us do not even recognize that your work here is now more enthusiastic than business like in great years of PC-VR !

    You don’t tell much about yourself and the about the structures of vorpx, You’ve probably had worse experiences in the past.

    All of these thoughts are just guesses and my personal feelings, so please do not be mad if I’m wrong. I just want to say once explicitly,

    Thank you Ralf for your work in general, and specially for your fabulous VR Mod !

    in reply to: Starfield Alpha v0.2 #217499
    Ralph
    Participant
    in reply to: Starfield Alpha v0.1 #217498
    Ralph
    Participant
Viewing 15 posts - 91 through 105 (of 270 total)

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