MarcDwonn

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Viewing 15 posts - 1 through 15 (of 85 total)
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  • in reply to: HORIZON Forbidden West work great! #219508
    MarcDwonn
    Participant

    That’s great news, thanks Luka. I played the first game flat, but i think i’ll vorpexx this one. :)

    in reply to: VORPX INSTALL won’t launch – SOLVED #219463
    MarcDwonn
    Participant

    Thanks, woofdog, good to know. I don’t plan to update to Win11, but i made a screenshot for reference – you never know. :)

    in reply to: vorpx: its only fault is… #219405
    MarcDwonn
    Participant

    One thing to keep in mind is the “Ambience” feature in Immersive Screen. Since i discovered it in VorpX years ago, i never stopped using it. It creates the illusion of the content going beyond the edges of the screen (and it blurs the border between virtual screen and background).

    This feature inspired me to install a real-life implementation of it behind my physical monitor (like the “Ambilight” of those Philips monitors) – it made gaming on a flat monitor much more immersive for me.

    Even better – this “Ambience” feature allowed me to make my virtual screen in VorpX *smaller* without noticing less “gaming FOV”.

    People never talk about this, so i’m not sure if nobody uses it, or if everybody uses it and it’s one of those things that people take for granted. But i think everyone who has the feeling that the virtual screen is too small should give it a try.

    in reply to: How to find out if a game supports Z3D or G3D? #219384
    MarcDwonn
    Participant

    That’s all fine and dandy and i appreciate your efforts, Ralf. But all i’m interested in is to have the best possible graphics in Immersive Screen mode.

    Not sure about the Exodus DX12 remaster. I remember that the lighting looked unified and noticeably better in comparison screenshots than the non-raytracing version, but i could remember wrong. I’ll definitely look into that again, to be sure i’m not talking nonsense. :)

    in reply to: How to find out if a game supports Z3D or G3D? #219379
    MarcDwonn
    Participant

    Thanks for the info, Luka. I hate having to chose, but as it seems i have to either use the original games with the worse graphics with VorpX, or i need to use something else to be able to play the enhanced versions of Metro.

    in reply to: General Game setting to turn off /test with VorpX #219359
    MarcDwonn
    Participant

    Older games use lightmaps to emulate lighting in static geometry, this includes some AO approximation. Realistic games like STALKER, HL2 or The Witcher have darkening in corners, under vehicles etc and look great already. You would be doubling the AO effect in world geometry, which is overkill.

    Newer games started to introduce dynamic AO (from Crysis on), and if AO has to be disabled for G3D to work glitch free, they look horribly flat/fake in world geometry because of the missing light maps.

    in reply to: How to find out if a game supports Z3D or G3D? #219358
    MarcDwonn
    Participant

    @Luka – Because i have planned a replay of the Metro trilogy, i want to ask you:

    1) Do you have proper Ambient Occlusion and dynamic shadows in G3D in Metro?

    2) What versions of Metro are we talking about here? All 3 games or just the first one? Enhanced or original edition?

    in reply to: How to find out if a game supports Z3D or G3D? #219355
    MarcDwonn
    Participant

    Two reasons, that are somewhat related: 1) performance and 2) graphics fidelity

    In more detail:

    1) I don’t want to compromise on resolution, framerate and graphics settings. I need the highest possible performance of all three. With G3D one or more of those has to give.

    2) I don’t want to compromise on lighting. Bad lighting is immersion breaking to me, a properly working Ambient Occlusion in-game is the bare minimum for me in the 2020’s. G3D is often not compatible with Ambient Occlusion and/or worse – dynamic shadows often are rendered with an error between left/right eye, or only in one eye (so those shadows are disabled in many G3D profiles). Since Z3D takes the whole image with all effects intact to convert it to stereoscopic, nothing breaks.

    I’m well aware of the artifacts of Z3D, but my brain can ignore those easily. The same is not the case with missing AO, broken/missing shadows, low resolution/FPS etc.

    in reply to: Can`t play Dying Light 2 with Vorpx? #219347
    MarcDwonn
    Participant

    Much appreciated, Ralf.

    in reply to: Can`t play Dying Light 2 with Vorpx? #219319
    MarcDwonn
    Participant

    @Ralf: Now with Reloaded Edition out, what’s the status of Dying Light 2? There were reports that it stopped working. Is Z3D still functional if one uses DX11?

    in reply to: vorpx: its only fault is… #219298
    MarcDwonn
    Participant

    I agree. But things are better now than they were in 2019 when i started using VorpX. We even have different inofficial Discord servers with VorpX related channels, so there is more info available. And there are alternative tools, for the games that VorpX doesn’t work with, so we are not dependable on one single tool anymore (and the limited time of one single developer to fix issues with profiles).

    I’m currently playing AC:Origins, and it works brilliantly on the Quest 3 with my xBox controller. I have issues with hooking from time to time, but other than that it’s a great way to be “inside” the game.

    in reply to: General Game setting to turn off /test with VorpX #219297
    MarcDwonn
    Participant

    I’m not surprised that the nVidia AO doesn’t work, that was my expectation as well. But many older games with lightmaps don’t need this anyway, TW1 is one of those.

    in reply to: General Game setting to turn off /test with VorpX #219264
    MarcDwonn
    Participant

    Please report if the nVidia Ambient Occlusion works in stereo mode. I’ve never been tempted to add AO to The Witcher 1, because it already uses baked lighting. On the other hand i tried out the Far Cry VR mod the other day, and that one really needs some AO because it looks super flat. I briefly thought about nVidia AO, but dismissed the idea as “not compatible” with stereo view.

    So yeah, looking forward to hear about your experience.

    About modding: i played TW1 fully modded with texture mods and other stuff, and the engine gets a bit more unstable, but it works great in G3D, S3D is perfect, even the particles have proper depth. It was my first vorpexed game i played and i was mighty impressed.

    MarcDwonn
    Participant

    Some new info for reference: I’m now playing AC: Origins in Immersive Screen mode with gamepad, and AirLink works great. I have almost zero hiccups and my settings are as follows:

    Oculus Debug Tool
    Codec: H.264
    Sliced Encoding: On
    Encode Resolution Width: 4032
    Encode Bitrate: 600 Mbps
    Link Sharpening: Quality

    Oculus Software
    Rendering Resolution: 4480×2400
    Refresh: 72Hz

    My hardware
    RTX 4080
    i5-13500
    Win10 64-bit with 64GB RAM
    TP-Link AXE5400 @ 6GHz/2400Mbps (recommended by the Virtual Desktop community)

    AC: Origins
    Game Resolution: 3200x1800px
    GFX Settings: mostly “High”

    MarcDwonn
    Participant

    I usually prefer VD for everything else, but for VorpX always used the native way – (Air)Link. The recent version seems more stable to me, but it could just be the new wireless with 6GHz that i have with Quest 3, so in my apartment i have zero interference from neighbors.

    If VorpX can run with VDXR, i’d like to hear about it, because with OpenXR i’ve had the best experience. And SteamLink, well, it’s not as competitive currently, but is very convenient, and i wonder if VorpX can utilize it.

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