MarcDwonn

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 97 total)
  • Author
    Posts
  • in reply to: 24.1.0 Feedback #219837
    MarcDwonn
    Participant

    And I could really use a brief “This is how things should be done and look like” docu, so that I can use VorpX as intended and tell if my system is working properly or not.

    I fully agree about the last part. One of the reasons i haven’t updated for awhile is not only that i don’t know what will work and not work anymore (Witcher 3 classic version for example), but because there’s no detailed documentation and tutorials. And when people need to come here and ask the same questions over and over again, it wastes not only the users’ time, but Ralf’s time as well.

    I’m aware that one developer can do only so much, but i wanted to mention this as a point that needs improvement. And yes, i know of the in-built tutorial for the gestures (?) and the tips that get displayed while loading. But i’m one of the people who reads/watches the documentation *before* they upgrade. :)

    in reply to: Cyberpunk 2077 Path Tracing #219825
    MarcDwonn
    Participant

    Yeah, it seems that the forum software needs an update. Bots are starting to get boldfaced…

    in reply to: Desktop viewer 3D #219728
    MarcDwonn
    Participant

    Sorry for double post.

    in reply to: Desktop viewer 3D #219727
    MarcDwonn
    Participant

    VorpX desktop viewer allows you to do things that aren’t possible with Oculus or Steam Desktop.

    For example, you can view SBS (side by side) or OU (over/under) stereoscopic content, or stream games that output SBS stereo3D (native or through extra software). For the latter, the new v24 supposedly has better performance and a virtual flat monitor for avoiding sync problems, although i still have yet to install it and test for myself.

    in reply to: system shock #219693
    MarcDwonn
    Participant

    @Laser: Will you upload your profile with the shader fix?

    in reply to: Bypassing SteamVR and Oculus with Virtual Desktop #219592
    MarcDwonn
    Participant

    Using Quest 3/Airlink. So in config > general > device selection, should I select Open XR, or ?

    I use “Oculus” in device selection. Not sure if OpenXR would work with Link/Airlink.

    in reply to: End of Reverb G2 support ? #219575
    MarcDwonn
    Participant

    Oh wow, i appreciate the effort, but this will not work for me. Eyes need to be very close to the lenses to get the full FOV of the G2. The problem is that the opening for the nose has hard edges that can’t be fixed without cutting into the outer shell of the HMD.

    Yeah, i have a big nose, but it’s not massive, so i still blame HP for not making it more compatible with a broader range of face shapes. :D

    in reply to: Dead Space remake, anybody tried it ? #219574
    MarcDwonn
    Participant

    I hope we’ll get a profile one day, but i’m not holding my breath. Since i prefer the lighting of the remake, i’ll probably play it on flatscreen.

    But i’m still waiting for the Dead Space 2 remake/remaster first – i usually play game series like these in a row, for peak immersion, and i think that the jump from Dead Space Remake to Dead Space 2 original would be pretty jarring GFX-wise.

    in reply to: End of Reverb G2 support ? #219554
    MarcDwonn
    Participant

    G2 worked great with vorpX and The Witcher 3. My main problem was that it was not comfortable for my face shape and i needed to live with some pain during usage. Second issue was that something wasn’t quite right with the stereo overlap. I know that Quest 3 has a small(ish) stereo overlap as well, but somehow on the G2 it felt more noticeable, while on Quest 3 i can forget it quickly.

    But i loved the resolution, not even Quest 3 can quite get to this level, IMO.

    in reply to: End of Reverb G2 support ? #219547
    MarcDwonn
    Participant

    Something like that. I don’t remember the specifics, but Microsoft announced that they’re removing WMR from Windows. People said that if you don’t update Win10 and don’t upgrade to Win11, you should be able to still use it.

    I’m very glad i sold my G2 last year. I knew that it’s EOL when i bought it, but the rumour (?) was that it will be supported by HP and MS until 2026. Oh well…

    in reply to: 24.1.0 Feedback #219528
    MarcDwonn
    Participant

    1) Please make normal PDF manual. Small hints don’t explain anything.

    4) Please make Automaticaly insert Hooks or insert Hooks before start game. They need to be inserted always. And why does this happen after Launching and Exiting the game ? I think you can insert them immediately before launch. You can make settings in each profile – Automaticaly insert ( and destroy hooks ). And you will save a lot of time and problems.

    For what it’s worth, i agree with both points.

    in reply to: Mirror's Edge Catalyst #219527
    MarcDwonn
    Participant

    Bookmarked. My thanks to you. As a big ME Catalyst fan i look forward to trying this out in the near future.

    in reply to: HORIZON Forbidden West work great! #219508
    MarcDwonn
    Participant

    That’s great news, thanks Luka. I played the first game flat, but i think i’ll vorpexx this one. :)

    in reply to: VORPX INSTALL won’t launch – SOLVED #219463
    MarcDwonn
    Participant

    Thanks, woofdog, good to know. I don’t plan to update to Win11, but i made a screenshot for reference – you never know. :)

    in reply to: vorpx: its only fault is… #219405
    MarcDwonn
    Participant

    One thing to keep in mind is the “Ambience” feature in Immersive Screen. Since i discovered it in VorpX years ago, i never stopped using it. It creates the illusion of the content going beyond the edges of the screen (and it blurs the border between virtual screen and background).

    This feature inspired me to install a real-life implementation of it behind my physical monitor (like the “Ambilight” of those Philips monitors) – it made gaming on a flat monitor much more immersive for me.

    Even better – this “Ambience” feature allowed me to make my virtual screen in VorpX *smaller* without noticing less “gaming FOV”.

    People never talk about this, so i’m not sure if nobody uses it, or if everybody uses it and it’s one of those things that people take for granted. But i think everyone who has the feeling that the virtual screen is too small should give it a try.

Viewing 15 posts - 1 through 15 (of 97 total)

Spread the word. Share this post!