MarcDwonn

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Viewing 15 posts - 76 through 90 (of 92 total)
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  • in reply to: Witcher 3 Next Generation Patch #215099
    MarcDwonn
    Participant

    redundant, pls delete

    in reply to: VR NEWS: Meta shutting down game(s) already #215089
    MarcDwonn
    Participant

    One of the reasons why i never play games that can’t be played offline. Imagine not being able to play Deus Ex, Half-Life, Dishonored anymore, because the publisher shuts down the servers! Never invest in something that you don’t have control over.

    I feel your frustration though. Lone Echo is one of the very few native VR games that reach flat game quality level, and the MP part probably is super fun.

    in reply to: Witcher 3 Next Generation Patch #215053
    MarcDwonn
    Participant

    Thx, Ralf. Does v4 work only with AF3D, or can it run in Z3D as well? Is it for DX11 or DX12?

    in reply to: Witcher 3 Next Generation Patch #215047
    MarcDwonn
    Participant

    I agree, it’s annoying to get Stück. :)

    But seriously, i tried v4 DX11 in Z-Normal and had the same experience – no 3D. I catched a quick glimpse of a vorpX message, similar to “this version is incompatible”. I guess that there’s no profile for v4 yet.

    in reply to: Low resolution in Witcher 3 #215046
    MarcDwonn
    Participant

    I read in another post that DX12 will probably not be an option (plus, Witcher 3 uses DX11>DX12 layer by MS, which means it probably will never run well with RT). Oh well, since i’ve got the feeling that v4 DX11 looks worse than v1.31/32 i may roll back and stay with the classic release. It feels like they changed weather and postprocessing for the worse in v4 (except *Blood And Wine*, which looks much better in the new version :)

    in reply to: Low resolution in Witcher 3 #215041
    MarcDwonn
    Participant

    Oh, BTW, does the DX12 renderer of v4 (Next Gen Update) have a vorpX profile yet?

    in reply to: Low resolution in Witcher 3 #215040
    MarcDwonn
    Participant

    Oh yeah, i wanted to try the 4.01 update of TW3 in DX11, but i got no 3D in Z-Normal. So i came here to look at solutions.

    @Ralf: Is the updated profile not out yet, or should i do something manually? I am talking strictly normal vorpX in Immersive Screen (no 1st person etc).

    in reply to: Dead Space remake, anybody tried it ? #214978
    MarcDwonn
    Participant

    Yeah, i wish vorpX had such an open and easy way to configure profiles for new games – no more headaches with missing profiles, no more would Ralf have to read comments about profiles not working etc.

    But as they say: Different tools for different purposes. One is user friendly and very performant, the other is open and unrestrictedly tweakable. :)

    in reply to: Old Profiles with BETA #214974
    MarcDwonn
    Participant

    If you export them locally, they should work, if they’re not blocked in the new version. At least that’s my assumption.

    in reply to: How do you access the VorpX Menu when using: #214944
    MarcDwonn
    Participant

    Ralf, is it possible to change the hotkey for the vorpX menu when playing with a gamepad? I can’t remember exactly what game it was (i think it was Watch_Dogs), where stick-press was by default set to “reload weapon”. But when vorpX took over, stick-press was changed to “vorpX menu”, and for “reload weapon” i had to stick-press-and-hold, which is not practical for fast reloads in stressful situations.

    I would make much more sense to me to keep stick-press to the default game binding, and have vorpX open on stick-press-and-hold, because the latter is done when you are not in a hurry.

    in reply to: FIX! – How to make MassEffect3 LE hook #214927
    MarcDwonn
    Participant

    Thanks, Ralf. I know that some people consider the old versions of ME2-3 better (when modded), but i’m a simple guy. I like to have everything in one place, and the less modding i have to do, the better. Maybe i’m getting old, but these days i’m looking for less friction above all else. :)

    in reply to: FIX! – How to make MassEffect3 LE hook #214918
    MarcDwonn
    Participant

    Mass Effect Legendary Edition is the new standard for a while now. Shouldn’t this work now without jumping through hoops?

    I am thinking about a replay of the trilogy in vorpX, so what’s the current situation on this?

    in reply to: List of all AFR3D Games #214869
    MarcDwonn
    Participant

    What is AFR3D?

    in reply to: pico 4 with vorpx #214859
    MarcDwonn
    Participant

    I apologize in advance if i’m confusing things here :D, but can’t vorpX run Pico 4 in OpenXR mode? I read that Virtual Desktop uses OpenXR with Pico 4.

    in reply to: pico 4 with vorpx #214819
    MarcDwonn
    Participant

    It would need a bit more testing with virtual Deskop and “Launch Game” feature as I know Virtual Deskop allows to run some Oculus game in PICO 4 so maybe there could be a way to make it work.

    Are you sure you’re not confusing this with the built-in Revive feature of VD? I though this is strictly for native PCVR games like *Lone Echo* or *The Climb*?

    The unnamed game would be the one that plays under water? Or is it the one in the big city where you can steal vehicles? :)

Viewing 15 posts - 76 through 90 (of 92 total)

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