Forum Replies Created
-
AuthorPosts
-
MarcDwonnParticipantOh wow, i appreciate the effort, but this will not work for me. Eyes need to be very close to the lenses to get the full FOV of the G2. The problem is that the opening for the nose has hard edges that can’t be fixed without cutting into the outer shell of the HMD.
Yeah, i have a big nose, but it’s not massive, so i still blame HP for not making it more compatible with a broader range of face shapes. :D
MarcDwonnParticipantI hope we’ll get a profile one day, but i’m not holding my breath. Since i prefer the lighting of the remake, i’ll probably play it on flatscreen.
But i’m still waiting for the Dead Space 2 remake/remaster first – i usually play game series like these in a row, for peak immersion, and i think that the jump from Dead Space Remake to Dead Space 2 original would be pretty jarring GFX-wise.
MarcDwonnParticipantG2 worked great with vorpX and The Witcher 3. My main problem was that it was not comfortable for my face shape and i needed to live with some pain during usage. Second issue was that something wasn’t quite right with the stereo overlap. I know that Quest 3 has a small(ish) stereo overlap as well, but somehow on the G2 it felt more noticeable, while on Quest 3 i can forget it quickly.
But i loved the resolution, not even Quest 3 can quite get to this level, IMO.
MarcDwonnParticipantSomething like that. I don’t remember the specifics, but Microsoft announced that they’re removing WMR from Windows. People said that if you don’t update Win10 and don’t upgrade to Win11, you should be able to still use it.
I’m very glad i sold my G2 last year. I knew that it’s EOL when i bought it, but the rumour (?) was that it will be supported by HP and MS until 2026. Oh well…
MarcDwonnParticipant1) Please make normal PDF manual. Small hints don’t explain anything.
4) Please make Automaticaly insert Hooks or insert Hooks before start game. They need to be inserted always. And why does this happen after Launching and Exiting the game ? I think you can insert them immediately before launch. You can make settings in each profile – Automaticaly insert ( and destroy hooks ). And you will save a lot of time and problems.
For what it’s worth, i agree with both points.
MarcDwonnParticipantBookmarked. My thanks to you. As a big ME Catalyst fan i look forward to trying this out in the near future.
MarcDwonnParticipantThat’s great news, thanks Luka. I played the first game flat, but i think i’ll vorpexx this one. :)
MarcDwonnParticipantThanks, woofdog, good to know. I don’t plan to update to Win11, but i made a screenshot for reference – you never know. :)
MarcDwonnParticipantOne thing to keep in mind is the “Ambience” feature in Immersive Screen. Since i discovered it in VorpX years ago, i never stopped using it. It creates the illusion of the content going beyond the edges of the screen (and it blurs the border between virtual screen and background).
This feature inspired me to install a real-life implementation of it behind my physical monitor (like the “Ambilight” of those Philips monitors) – it made gaming on a flat monitor much more immersive for me.
Even better – this “Ambience” feature allowed me to make my virtual screen in VorpX *smaller* without noticing less “gaming FOV”.
People never talk about this, so i’m not sure if nobody uses it, or if everybody uses it and it’s one of those things that people take for granted. But i think everyone who has the feeling that the virtual screen is too small should give it a try.
MarcDwonnParticipantThat’s all fine and dandy and i appreciate your efforts, Ralf. But all i’m interested in is to have the best possible graphics in Immersive Screen mode.
Not sure about the Exodus DX12 remaster. I remember that the lighting looked unified and noticeably better in comparison screenshots than the non-raytracing version, but i could remember wrong. I’ll definitely look into that again, to be sure i’m not talking nonsense. :)
MarcDwonnParticipantThanks for the info, Luka. I hate having to chose, but as it seems i have to either use the original games with the worse graphics with VorpX, or i need to use something else to be able to play the enhanced versions of Metro.
MarcDwonnParticipantOlder games use lightmaps to emulate lighting in static geometry, this includes some AO approximation. Realistic games like STALKER, HL2 or The Witcher have darkening in corners, under vehicles etc and look great already. You would be doubling the AO effect in world geometry, which is overkill.
Newer games started to introduce dynamic AO (from Crysis on), and if AO has to be disabled for G3D to work glitch free, they look horribly flat/fake in world geometry because of the missing light maps.
MarcDwonnParticipant@Luka – Because i have planned a replay of the Metro trilogy, i want to ask you:
1) Do you have proper Ambient Occlusion and dynamic shadows in G3D in Metro?
2) What versions of Metro are we talking about here? All 3 games or just the first one? Enhanced or original edition?
MarcDwonnParticipantTwo reasons, that are somewhat related: 1) performance and 2) graphics fidelity
In more detail:
1) I don’t want to compromise on resolution, framerate and graphics settings. I need the highest possible performance of all three. With G3D one or more of those has to give.
2) I don’t want to compromise on lighting. Bad lighting is immersion breaking to me, a properly working Ambient Occlusion in-game is the bare minimum for me in the 2020’s. G3D is often not compatible with Ambient Occlusion and/or worse – dynamic shadows often are rendered with an error between left/right eye, or only in one eye (so those shadows are disabled in many G3D profiles). Since Z3D takes the whole image with all effects intact to convert it to stereoscopic, nothing breaks.
I’m well aware of the artifacts of Z3D, but my brain can ignore those easily. The same is not the case with missing AO, broken/missing shadows, low resolution/FPS etc.
MarcDwonnParticipantMuch appreciated, Ralf.
-
AuthorPosts
