MarcDwonn

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Viewing 15 posts - 61 through 75 (of 92 total)
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  • in reply to: Next 23.1.0 beta this weekend #215337
    MarcDwonn
    Participant

    I’m very excited about this. Wanted to be able to turn off my monitor, while playing in vorpX, for a long time now. And looking forward to the new Desktop Viewer as well – in the past i’ve had trouble playing SBS content judder free in most viewers, maybe this one will be smooth…

    Just to double check, Ralf: You wrote earlier that the AUTO-SWITCH detection of WMR when wearing the HMD should be DISABLED, so to avoid WMR messing with M+KB when using vorpX. Will the auto-detection for switching monitors still work with my Reverb G2 when WMR’s option is disabled?

    in reply to: Best Games #215281
    MarcDwonn
    Participant

    For me, its *The Witcher 3* and *Jedi: Fallen Order*, played in Immersive Screen mode.

    MarcDwonn
    Participant

    Pico 4 had problems with alternate eye rendering (Luke Ross’ mods didn’t work either). Don’t know if this is fixed yet, or if N3L has the same problem.

    in reply to: OpenXR developer previews still not recommended? #215193
    MarcDwonn
    Participant

    I’m almost afraid of switching it off, but i’m gonna try. I shouldn’t have followed bad advice from the sim community… :)

    in reply to: Immersive Screen height adjustment? #215192
    MarcDwonn
    Participant

    Oh, i always assumed that the tilt axis is the horizontal center of the screen. When you describe it as a valid solution, it sounds as if the axis is the viewers head. That would be actually a better solution than up/down, with the screen remaining perpendicular.

    in reply to: Z-normal z-adaptative problem #215187
    MarcDwonn
    Participant

    This was new to me at the time. I really can’t remember if i tried restarting. Gonna think of this the next time.

    in reply to: Immersive Screen height adjustment? #215185
    MarcDwonn
    Participant

    Not really a solution, and not possible for Z3D (i think). I suppose that the screen is meant to be centered vertically, so that you have the most realistic 3D effect.

    in reply to: Question about XBox controller use #215180
    MarcDwonn
    Participant

    The solution for the grainy camera control at low speeds was simple. (Different DPI settings for the mouse didn’t have any effect, btw.)

    In the vorpX menu, i discovered thumbstick sensitivity settings for the gamepad and set the right stick very high (1.00), while setting the mouse sensitivity in-game very low (0.15). Now super slow camera movements are very smooth, and i can take my time when enjoying the diverse beauty of the Witcher world. :)

    in reply to: Z-normal z-adaptative problem #215179
    MarcDwonn
    Participant

    Can only speak from my personal experience: When i tried Witcher 2 three years ago, the Z3D mode didn’t work either, it had almost no depth, and i was forced to use G3D (with the only downside that some of the dynamic shadows were a bit glitchy). So, not sure if it was ever functional to begin with.

    in reply to: Can`t play Dying Light 2 with Vorpx? #215158
    MarcDwonn
    Participant

    Would be nice to have some info on this. I played DL2 on flatscreen last year, and at first i thought that it’s not as good as the first one. Then i replayed DL1 and clearly my memory was better of it than it was in reality.

    What i’m saying is that it’s a great game with much future potential. If it gets the same treatment from Techland as the DL1, DL2 could even surpass it in the end.

    I’ll definitely would love to replay it with vorpX sometime later this year.

    in reply to: Question about XBox controller use #215157
    MarcDwonn
    Participant

    Yes, that worked! I didn’t realize that the start/menu buttons on the gamepad are better contenders. And if i want to switch between motion controllers to gamepad every other game session, it’s seems to be best practice to either use the controllers, or just leave them off and only turn on the gamepad. VorpX does adapt to the current config. And one of the advantages of WMR is that it can be used with an xBox controller. :)

    The only thing that i still need to figure out is that at low stick deviations (= slow camera), the camera starts to feel jerky (“ruckeln”). It seems that the data is not interpolated at very slow speeds. Hmm, maybe i could try to raise the DPI of my mouse driver, and lower the sensitivity in game… Not sure if it will make a difference.

    in reply to: Question about XBox controller use #215147
    MarcDwonn
    Participant

    Ah, got it, thank you! And it seems to work. The right stick changes the button prompts to keyboard, but i guess this is needed for the headtracking to work.

    One last question, because this is giving me problems. The gamepad shortcut for vorpX menu is “press left stick”. Unfortunately this breaks the Witcher 3 shortcut for “call horse” (“double press left stick”).

    Is it possible to change the vorpX menu shortcut to “long press left stick”? It would be more logical as well, because when i need the vorpX menu, i’m never in a hurry.

    If this is not possible, what’s the workaround here, besides completely disabling the menu shortcut? Obviously TW3 cannot sacrifice any of the gamepad keys (it needs them all), and the “edge peek” shortcut is too important to disable.

    in reply to: Question about XBox controller use #215141
    MarcDwonn
    Participant

    BTW, when i tried starting TW3 without switching-on the WMR controllers – the xBox controller worked, but the right stick (camera) did not. I made sure to disable all software that could interfere (reWASD and STEAM were *not* running).

    In essence i want to play TW3 in vorpX with xBox controller, so that i have the analog movement and some other advantages over the WMR controllers. That’s the reason i’m trying to solve this issue.

    in reply to: Question about XBox controller use #215139
    MarcDwonn
    Participant

    I’m using the regular version of vorpX (with Reverb G2).

    Unfortunately, i still haven’t found a “disable motion controllers” option. There are two pages in the in-game menu that relate to controls (sorry for the blurry screenshots, TTL is difficult):

    View post on imgur.com

    View post on imgur.com

    Is that option missing in my setup?

    in reply to: Latest vorpX beta, TW3 v4.01, Z3D not working #215113
    MarcDwonn
    Participant

    Thanks, Ralf. For now i’ve downgraded to the regular version of vorpX and TW3. I will miss some of the game- or HUD-related changes of v4.0. But the devs changed the colors of some weathers as well (the results are not convincing IMO), so in the end i’m not sad about staying with the classic version.

    It runs great in Z3D on RTX3080 + Reverb G2, and looks almost as good as G3D.

Viewing 15 posts - 61 through 75 (of 92 total)

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