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Feb 16, 2024 at 2:53am in reply to: Performance/Stability: Quest App or Virtual Desktop or SteamLink #219254
MarcDwonn
ParticipantI usually prefer VD for everything else, but for VorpX always used the native way – (Air)Link. The recent version seems more stable to me, but it could just be the new wireless with 6GHz that i have with Quest 3, so in my apartment i have zero interference from neighbors.
If VorpX can run with VDXR, i’d like to hear about it, because with OpenXR i’ve had the best experience. And SteamLink, well, it’s not as competitive currently, but is very convenient, and i wonder if VorpX can utilize it.
MarcDwonn
ParticipantProfiles *do* change game settings, and those are written into the game INI.
I play in Immersive Screen 98% of the time, so if DOF is only used in cutscenes (like in AC Origins) i keep it. In cutscenes you tend to switch to Edge Peek anyway (smaller window size).
I would never remove bloom, it is part of the intended look of the game, and it frankly hides some of the lighting issues of older game engines. As for Ambient Occlusion – removing it destroys the sense of depth and realism to me. But my immersion comes from lighting, your perception may vary.
MarcDwonn
ParticipantI use my Quest 3 in a similar way and reading this i’m glad i haven’t updated yet. I watch SBS streams with another app currently.
Thus i join in on Cer’s suggestion for the desktop viewer and the virtual monitor. Those make perfect sense to me and would help reduce the friction.
MarcDwonn
ParticipantIt’s really disappointing that we have to reach out to 3rd party software to get popular games like God Of War working in stereo3D.
At least Virtual Desktop now has a virtual monitor and can play Depth3D output judder-free and up to 4k. You could try that method as well.
I’m aware that the new VorpX version has a virtual monitor driver too, but it breaks Z3D compatibility with The Witcher 3 classic version (1.31).
MarcDwonn
ParticipantAh, must have forgotten about this option. Thank for the reminder!
MarcDwonn
ParticipantI apologize if i’m misunderstanding the issue at hand. But the ergonomically correct position of the virtual screen should be slightly lower than the vertical center of your FOV if you look straight forward.
The reason for this is that a relaxed head position is slightly looking downwards. That’s exactly what desktop ergonomics recommendations have been suggesting for many years now – flatscreen monitor slightly below, and tilted in a way that you’re looking at a perpendicular angle to the screen.
Virtual Desktop has a great solution for this (besides regular “sliders” for vertical and horizontal position). Holding the left grip moves your screen freely with the left controller.
Jan 16, 2024 at 2:37pm in reply to: @Ralf.. Impossible to run DeadSpace remake due to same name as original #219085MarcDwonn
ParticipantI hope that there will be a better, less restrictive solution for how VorpX handles profiles. Unfortunately these days remakes/remasters a very popular, and publishers/developers have no regard for the older version they’re replacing, often naming the new game and/or the executable the same way. And by now most VorpX users know that renaming an EXE doesn’t always work.
MarcDwonn
ParticipantWould be interested to know if this game has a working profile now.
Jan 11, 2024 at 1:31pm in reply to: How does the render chain work – Tips for optimal setting #219045MarcDwonn
ParticipantCouple notes:
– VD desktop streaming is now 2160p since v1.29.6 (VD Classic, the Steam version, has an uncapped resolution IME, but you need to set resolution on your monitor first)
– Watching movies is easiest with VD – just stream them from your PC and play them with the VD player. If you want postprocessing, you can play the videos on PC full screen and watch them in VD desktop mode.MarcDwonn
ParticipantUPDATE FOR REFERENCE: I got it working with no problems. Outer Wilds profile, Z3D (G3D has the typical shadow-in-one-eye glitches and not usable).
MarcDwonn
ParticipantThe question is not if Quest 3 works, but if Quest headsets work in general. The answer is: of course – they’re the most popular & compatible devices out there.
I had Quest 2 in the past, and it worked perfectly with VorpX. Now i have a Quest 3 and while i haven’t used it much with VorpX yet (too much time spent with modding SkyrimVR! :), yesterday i played Anno Mutationem for a while (Outer Wilds profile, Z3D) and it works perfectly fine.
I’d say it works as good or bad as Link/AirLink is allowing it to. Some people report that the current Oculus software has broken USB-Link (haven’t tried it yet, my USB cable is damaged). Sometimes AirLink has hiccups and VorpX can’t do anything about it. That’s about everything you need to keep in mind.
Maybe VorpX can be used with SteamLink or Virtual Desktop, but you would be limited to wireless.
MarcDwonn
ParticipantI see. Just wanted to make sure you are aware of the possibilities. Many people aren’t. :)
MarcDwonn
ParticipantBut why would you play flat? You already are in VR, why not let the virtual screen show your game in Stereo3D?
You get exactly that if you play with VorpX proper, in Immersive Screen Mode or Cinema Mode.
MarcDwonn
ParticipantThe latest game update has a FOV setting finally.
MarcDwonn
ParticipantLast time i looked this up, there where issues, and unfortunately Ralf recommended using the old versions.
Did something change? Anyone know more? I’m very sure i don’t want to play the old versions, after all i spend money on the Legendary Ed because it’s better.
Curious to find out what the current situation is.
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