MarcDwonn

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Viewing 15 posts - 46 through 60 (of 92 total)
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  • in reply to: Vorpx Patreon/Donations Support #215592
    MarcDwonn
    Participant

    I’m not one to write long posts. But i want to say that i’d gladly pay for an upgrade from time to time. It would be well deserved. With vorpX i’m getting experiences that no other software can get me.

    Maybe those updgrades will some day come with an improved documentation, and maybe one day the Z3D part could be more accessible for user profile creation? These are some of the things that i’d like to see anyway. But i digress, sorry. :)

    in reply to: Who wouldn´t mind an even BIGGER immersive screen? #215495
    MarcDwonn
    Participant

    Are you using a Pimax with a crazy high FOV, combined with RTX 4090 or a very low resolution? Otherwise i don’t see how the current size would not be big enough.

    I have tried a bigger size Immersive Screen and in the end i got back to a smaller one, because the resolution was just not high enough, and/or the FOV wasn’t high enough, and/or the FPS got too low.

    BTW, i also realized that the default curve of the Immersive Screen distorts the image too much with a default camera projection (most games), so i dialed it back to be very slight.

    Sometimes more is not better. :)

    in reply to: What VR headset are you using? #215494
    MarcDwonn
    Participant

    might be a SteamVR problem

    I don’t use SteamVR. VorpX runs in OpenXR/WMR mode.

    in reply to: half life 1 ray traced profile #215488
    MarcDwonn
    Participant

    The latest Digital Foundry video is about HL1 RT, and they explain that it actually uses another engine (Xash, instead of Gold Source). Well worth a watch, IMO.

    in reply to: What VR headset are you using? #215480
    MarcDwonn
    Participant

    I had a Pico 4 beside my G2, but sent P4 back the next day. It had bad distortions in the middle of the lenses (faulty production run), very noticeable screendoor effect, really bad lens glare and the screens looked dark with completely crushed blacks and choked whites. I doubt that i had multiple defects at the same time, the product was unopened. Very bad experience.

    The G2 tracking seems OK from the reviews. Haven’t used the HMD for anything else than vorpX yet, and i’m playing sitting with a gamepad. Though i have to say that if you are letting your arms hang by the sides while you play without moving them for a longer time, the cameras can’t see the controllers and lose the tracking. Worse, when the tracking is lost, the controllers don’t react to button presses anymore. Could be a vorpX thing, didn’t notice anything like this in my short SkyrimVR test.

    in reply to: Best Games #215472
    MarcDwonn
    Participant

    A mod where you must eliminate everyone else in the game. :)
    Nah, just kidding. Ego perspective = 1st person.

    in reply to: What VR headset are you using? #215471
    MarcDwonn
    Participant

    I’m using my new Reverb G2 rev2 to play The Witcher 3 currently. It’s an excellent HMD, highly recommended for vorpX. But very expensive for a product that will get discontinued soon – i paid 700€ here in Germany (even though it’s discounted to half of that in most other parts of the world) – and it just went to 750€ at BestWare, LOL… :)

    in reply to: vorpX 23.1.0 BETA #215445
    MarcDwonn
    Participant

    This is a scenario that i thought about as well and wondered if it would be possible. There are quite a few ways (even native in some titles) to get a SBS/OU stream and the new vorpX Desktop Viewer sounds ideal for this. Most other desktop viewers have big problems with frame pacing, so i actually had given up on that SBS thing…

    MarcDwonn
    Participant

    Ah, never mind, i found it! I disabled headtracking, and then disabled “override x-box gamepad” (or some such). Now i got back my gamepad right stick, and some of the controls of The Witcher 3, exclusive to the right stick, are finally accessible.

    This solves one of my biggest gripes with vorpX: that i couldn’t use my gamepad natively. But i was wrong, obviously.

    I hope that someday we’ll get a full documentation, with every single setting properly explained. That would prevent much confusion. :)

    MarcDwonn
    Participant

    Superb, thx!. It will still end up as a rough estimate, because i set the screen a bit farther away than the default value in TW3, which was probably 0.2 (?)… :)

    in reply to: Best Games #215379
    MarcDwonn
    Participant

    Somehow I find a dark room less immersion breaking than a black or changing background.

    IMO, best for immersion is ambient background, because the edges of the screen start to blur in your peripheral vision and you almost stop noticing them.

    in reply to: half life 1 ray traced profile #215378
    MarcDwonn
    Participant

    I remember seeing the video maybe a week ago, and thinking: Man, this will most certainly not work in vorpX!

    I hope there’s a solution at some point though.

    in reply to: Next 23.1.0 beta this weekend #215355
    MarcDwonn
    Participant

    I’m currently playing The Witcher 3 with the regular version, so i won’t be updating in the next weeks…

    But i wanted to say how much i appreciate your work on this awesome piece of software. Kudos!

    in reply to: Toggling stereo mode in Desktop Viewer by hotkey? #215354
    MarcDwonn
    Participant

    Sounds like a great idea, i appreciate this.

    in reply to: Desktop viewer 3D #215338
    MarcDwonn
    Participant

    I can finally play doom eternal and rage 2

    Do you mean that the stereo3D output (nvidia 3D?) of those games can be viewed in vorpX Desktop Viewer?

Viewing 15 posts - 46 through 60 (of 92 total)

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