MarcDwonn

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Viewing 15 posts - 46 through 60 (of 101 total)
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  • in reply to: ALAN WAKE 2 #218294
    MarcDwonn
    Participant

    Yeah, that’s why i asked for confirmation. I would call a profile “working” only if it’s obviously working with 100% of the graphical features (that is for Z3D, because i’m not interested in G3D – it’s too performance heavy and often compromised anyway).

    in reply to: ALAN WAKE 2 #218265
    MarcDwonn
    Participant

    How well is this profile working in Immersive Screen or Cinema Mode with Alan Wake 2?

    If it’s not there yet, i’m gonna postpone buying the game.

    MarcDwonn
    Participant

    Cool, thanks for the explanation. Made a screenshot for reference – if i run into issues, this could help.

    MarcDwonn
    Participant

    Am i out of luck with my 21:9 ultrawide monitor? I’d have to use 3840×1600, which is OK i guess, but not ideal with the limited FOV of current VR HMDs. I’d rather use 16:9 in the Desktop Viewer.

    in reply to: Prey (2017) – great experience! #216411
    MarcDwonn
    Participant

    I’m curious, since you’re playing in G3D: Are you getting artifacts with dynamic shadows? Or are the dynamic shadows disabled in the profile you are using?

    in reply to: Jedi Survivor #216276
    MarcDwonn
    Participant

    LOL, and to think i was planning on playing Survivor without issues with VorpX, once i finish my TW3 replay… Good thing that for now i switched back to playing on my 38″ ultrawide, i was tired of the hassle of using the Reverb G2.

    Still, i hope it will get a profile soon, for everyone else who’s waiting.

    in reply to: Jedi Survivor #216241
    MarcDwonn
    Participant

    Doesn’t it work with the Fallen Order profile? I had the impression that Respawn stayed with UE4.

    in reply to: Has vorpX changed your gaming way of life? #216056
    MarcDwonn
    Participant

    Did my post get deleted?

    in reply to: Has vorpX changed your gaming way of life? #216055
    MarcDwonn
    Participant

    Ralf got us so hooked, LOL…

    But seriously, great topic, and one i’m passionate about, so i just have to add my thoughts.

    I’m a gamer who plays for the experience, which sometimes can be “life-changing”. Did i hear someone laugh? Bear with me for a moment (and excuse all the fighting with the English language :). I remember that in the 80s i watched “Star Wars: A New Hope” for the first time – i was a child then – and i can honestly say that it *did* change my life. It influenced my choice of profession, it contributed to my visual sensitivity and my style as an artist, and even influenced my way of thinking.

    Games do similar things for me, albeit, as a grown-up, on a smaller scale. I still remember how i felt while exploring the dungeons of “Quake” in the 90s, the sense of wonder and complete detachment from real-life in “Unreal”… I dreamt multiple times, like being really there, of the assault on the Chernobyl plant in the 1st STALKER game. I still now and then think about the stories & characters of “Mass Effect” and “Dragon Age”, and i still often ponder the mankind-old questions about consciousness and self-awareness i was confronted with in SOMA. I could go on and on, but it’s getting excessive…

    This is what kind of gamer i am. I don’t care about MP games or competition, combat and looting have always been a means to an end and IMO should be well balanced with story / characters / world building to remain fun. So you’d understand why the current native VR games don’t interest me. Thanks to vorpX i can enjoy “real” games with even more immersion, sense of scale, being inside the game-world etc. Oh and it’s the biggest upgrade to all those classic game experiences.

    >>>>>i often wonder how anyone can even barely “enjoy” a game on such a small 31-inch screen.<<<<<

    I still play flat from time to time, when the friction of current VR tech starts to annoy me too much, but then again i have an 38″ curved ultrawide monitor with DIY ambilight (got the idea from vorpX ambient background in immersive screen!). But it’s still inferior to what vorpX offers and i always come back to strapping a brick to my face.

    >>>>>we are getting an overload with great games and i understand that if one ain´t “careful”, you´re getting too much of your beloved hobby and lose some joy and interest in it.<<<<<

    This is a point that i’ve always been worried about since my teen years, so i’ve made a habit to always making sure that the things i “consume” (movies, games, books etc) are well chosen and only the best of the best. I’m never gonna play a samurai game because it’s the only samurai game in existence on PC – i’m gonna wait until some studio releases an excellent GOTY level samurai game and then i’m gonna play it. :)

    Oh, and i refuse to play multiple games at the same time. I need to immerse myself fully. If a game doesn’t “catch” me after a couple of hours, i uninstall. And maybe re-try years later. But i do careful research and this doesn’t happen often.

    Gotta get back to work, but i’m looking forward to my adventure in Undvik tonight. vorpX in Reverb G2 @2560×1440 Immersive Screen – i couldn’t imagine a better way to play “The Witcher 3”, even though i sometimes wish for a higher resolution and less screen door effect… It’s never enough, right? :)

    in reply to: Vorpx Patreon/Donations Support #215592
    MarcDwonn
    Participant

    I’m not one to write long posts. But i want to say that i’d gladly pay for an upgrade from time to time. It would be well deserved. With vorpX i’m getting experiences that no other software can get me.

    Maybe those updgrades will some day come with an improved documentation, and maybe one day the Z3D part could be more accessible for user profile creation? These are some of the things that i’d like to see anyway. But i digress, sorry. :)

    in reply to: Who wouldn´t mind an even BIGGER immersive screen? #215495
    MarcDwonn
    Participant

    Are you using a Pimax with a crazy high FOV, combined with RTX 4090 or a very low resolution? Otherwise i don’t see how the current size would not be big enough.

    I have tried a bigger size Immersive Screen and in the end i got back to a smaller one, because the resolution was just not high enough, and/or the FOV wasn’t high enough, and/or the FPS got too low.

    BTW, i also realized that the default curve of the Immersive Screen distorts the image too much with a default camera projection (most games), so i dialed it back to be very slight.

    Sometimes more is not better. :)

    in reply to: What VR headset are you using? #215494
    MarcDwonn
    Participant

    might be a SteamVR problem

    I don’t use SteamVR. VorpX runs in OpenXR/WMR mode.

    in reply to: half life 1 ray traced profile #215488
    MarcDwonn
    Participant

    The latest Digital Foundry video is about HL1 RT, and they explain that it actually uses another engine (Xash, instead of Gold Source). Well worth a watch, IMO.

    in reply to: What VR headset are you using? #215480
    MarcDwonn
    Participant

    I had a Pico 4 beside my G2, but sent P4 back the next day. It had bad distortions in the middle of the lenses (faulty production run), very noticeable screendoor effect, really bad lens glare and the screens looked dark with completely crushed blacks and choked whites. I doubt that i had multiple defects at the same time, the product was unopened. Very bad experience.

    The G2 tracking seems OK from the reviews. Haven’t used the HMD for anything else than vorpX yet, and i’m playing sitting with a gamepad. Though i have to say that if you are letting your arms hang by the sides while you play without moving them for a longer time, the cameras can’t see the controllers and lose the tracking. Worse, when the tracking is lost, the controllers don’t react to button presses anymore. Could be a vorpX thing, didn’t notice anything like this in my short SkyrimVR test.

    in reply to: Best Games #215472
    MarcDwonn
    Participant

    A mod where you must eliminate everyone else in the game. :)
    Nah, just kidding. Ego perspective = 1st person.

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