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Michelangel0ParticipantI thought that Dishonored 2 profile will work from day 1 but no way.
Not even a single Geometry 3D profile?
Is this because of Denuvo blocking also VorpX or there is no proper way to get 3D from Deathloop?I managed to get Z3D from one of those profiles recommended but nothing more… :(
Michelangel0ParticipantI was starting to test yesterday and got the same issues with those profiles. It doesn’t even hook at all.
Maybe DENUVO is interfering with VorpX to hook correctly?
Michelangel0ParticipantHowdy folks. New VorpX user here. I’m trying to find a way to stream/record my view from in game while using VorpX. The problem is that it shows the game like a normal view (as in what the monitor would show). I’m trying to show some online buddies what to expect while using it, including the grey borders around the game’s screen itself. Anybody know how to do that?
Enable the VR View first in SteamVR.
Now record the gameplay on that VR VIEW window that just appeared instead of the normal mirror image on the monitor screen and that’s it.
Michelangel0ParticipantI was asking exactly the same some time before -> https://www.vorpx.com/forums/topic/please-can-you-point-to-any-good-shader-authoring-tutorial/
Not sure if someone can write a small guide also explaining the details to understand better all the possible actions, it would be great as reference for everyone.
Michelangel0ParticipantAmid Evil works great with Geometry 3D !
Also be aware that the developer is going to release Amid Evil VR: https://youtu.be/eei2Th4b5jkCheck also Project Warlock that works with Geometry 3D: https://www.youtube.com/watch?v=tEd0iG4kRUI
Michelangel0ParticipantThanks, The Observer profile is just the same result as in later levels there is a fog that affects how the game is being seen too much and is annoying to play.
I’m starting to think that this could only be fixed with the G3D authoring edit…but I do not have any idea how to use it propely.
If there is any other UE4 profile to recommend to check I will try it anyway.
Michelangel0Participantok thanks! I used the translate hehe… will check then with The observer.
I was trying yesterday to edit further the profiles but it is getting difficult without a proper guide of how to use the profile authoring.
Michelangel0ParticipantWell the game is working out of the box as if VorpX was included already.
You start on Full VR and if you disembark you will have a CINEMA MODE with Geometry 3D included by the game itself.So basically VorpX is not needed, because also this way once you board your ship back you are also back to the full native VR support that Elite Dangerous always had.
So, in this case, I think is not needed because you will lose the full native VR advantage.
Michelangel0ParticipantChecked this today. I’m pretty sure that there never has been a really well working G3D user profile for the game. At least in all outdoor areas there is a severe visual glitch due to the ground plane not being properly stereoized even if G3D works otherwise. The nature of the issue makes it impossible that someone could have managed to fix it with a user profile.
Didn’t remember that yesterday, but that’s also the reason why there is no official G3D profile for the game. Looks like a nice little puzzle to solve on some rainy weekend though, which might also benefit other UE4 games, so I’ll probably take a closer look at some point.
I swear I remember playing it on G3D when it came out :)
I had my own profile working. I stopped playing the game for a few months, came back and only Z3D was working and couldn’t even select Geometry. Several days later I started checking other profiles and found some others listed as G3D but with only Z3D working so I think I was not the only one.But hey! you are the Dev and have the real knowledge of the current problem, maybe the game was updated in the middle as you mentioned it.
Not sure, but I’m glad that you checked it.
At this point the game has it’s crowd of gamers so it would be great if you understand it also for VorpX players.Thaaaaaanks!
Michelangel0ParticipantSince you suggested there might be in issue with vorpX and UE4, trying the profiles you mentioned with the games they were made for was useful to determine whether there is such an issue or not.
Since that’s not the case the only remaining option is that there have been some changes to the game that broke the exisiting user profiles. I’d love to tell you something more helpful, but since the game is neither supported nor did I ever even check it myself, I just can’t. Sorry for that. I’m pretty sure I have it sitting in my Steam library though, so if time permits I might take a closer look later.
Ahhh got it now.
Indeed I played other UE4 games succesfully….I’m currently playing the main campaign in Aquanox Deep Descent and it looks georgeous in G3D.
So yeah it seems to be specific to that game and it was working before.Ok then! thanks for the update!
VorpX is an amazing tool I even gifted it to a good friend of mine.Cheers!
Michelangel0ParticipantJust checked Hellblade, What Remains of Edith Finch and Mordhau for you with the currently released vorpX version. No problems with these games, so the profiles are OK. I can only assume that there have been some changes to Remnant of the Ashes, that invalidated the existing user profiles as well as making the game fail with other UE4 profiles. Can’t really say anything more specific though since I never tried the game.
Apart from that a full factory reset might be worth a try, just in case some settings changes you made caused the issue. You can do a factory reset in the config app under trouble shooting. That’s a bit of a long shot though in this case.
On a sidenote: if you have a soft spot for sad stories (and don’t despise ‘walking simulators’), What Remains of Edith Finch is well worth the 2-3 hours it takes.
ahhh hahahh no thanks. Indeed Walking Simulators are boring for me. Thanks anyway..
I didn’t understood what you tested, I wasn’t interested on those games but in Remnant from the Ashes heheheh
What a shame, Remnant from the Ashes was fantastic in G3D. :*(
Michelangel0ParticipantImproved hooking timing/safety: fixes some DX12 games not hooking anymore since Microsoft split the d3d12.dll into two separate DLLs a few weeks ago. Also improves hooking reliability with some games that initialize DirectX very early in their launch process.
Could this be also an issue in DX11 games like Remnant from the Ashes?
It is an unreal4 game that was working perfect in G3D and it simply stopped working, I can still find G3D profiles in the cloud that do not work anymore and I was also playing it in G3D, so …. not sure what happenned, is a similar bug?
Michelangel0ParticipantNot sure what is going on but I was playing this game with G3D and suddenly it stopped working and now I keep finding profiles on the cloud that were listed also as G3D but right now no one works in G3D….all profiles work with Z3D Normal/Adaptive and those are no close at all on how good it was with G3D.
HELP ? anyone?
I’ve been trying other profiles like those recommended:
Conan exile, Hellblade, Mordhau, and Edith Finch but no luck so far.
Remnant from the Ashes is Unreal4 what other profiles I could check?
Mar 26, 2021 at 7:26pm in reply to: Why is it so difficult to add hand tracking in old non-VR games? #201431
Michelangel0Participant“Is it difficult to create hand models and tracking for these? ”
Well you have to be a developer of each game to answer that, it depends also on how much the engine the game is using that can assist you on developing it.
So I should say in general to be …yes… VERY DIFFICULT.If the game allows mods, great, but the tracking of the VR controllers has to be supported in advance and other factors be ready before the modder can even think of modifying the control scheme or even adding models or interactions between models, etc.
So basically in general: forget it, is out of your reach as a player to add these.
Michelangel0ParticipantIn my case I just open VorpX only when I’m about to use it and close it from the taskbar, the service is working but not triggered so it’s all good.
Is the most simple solution for me. -
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