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MinabeParticipantIt can be used to reach places not intended to be available. In “The Forest” i could only walk in the same plane so when going uphill i ended up clipping through the textures and could see anything under the floor, if there was anything anyway… i did saw a canyon really far away but couldn’t even get there bc the more i walked towards it the more glitchy movement became, to the point the animations slowed down and i couldn’t even move towards it anymore, i guess i got too far away from the origin.
This with forced artificial locomotion ofc.
MinabeParticipantSo it is what i described, just from a different source. Never happened to me with vorpX though, only in VR games but i guess vorpX uses the same error fixing technique. Let’s wait for Ralf to clarify when and how it happens.
MinabeParticipantSounds like you have artificial controls enabled, what headset are you using? On a WMR headset, if enabled, it tends to have conflicts with games since they have their own controls and since they’re not synchronized the game thinks you are out of bounds from your character and resets your position when you move too far from where the game thinks you should be.
Not sure if that’s what’s happening bc vorpX never auto re-centers afaik, there is a hotkey for re-centering but no auto feature.
MinabeParticipantIf you’re using a WMR headset you need to have the WMR Portal running and choose SteamVR in vorpX settings, as well as WMR controllers so that it can correctly recognize them (at least in my case).
Just have the WMR Portal running (with vorpX watcher running) and start a game and SteamVR will automatically load while vorpX injects itself.
MinabeParticipantSounds like you’re adding another layer but once you launch a game and vorpX hooks to it you should be able to go into full vr mode (using the vorpX menu by pressing del).
If it doesn’t work then it’s probably a limitation of the Oculus Go drivers on pc, it is after all a smartphone headset.
MinabeParticipantI had no problem getting 60 fps on an i5-2400 with a GTX Titan X on bfa last month. You really should have better performance so it must be your setup.
MinabeParticipantYou can unplug your monitor and use only the headset. That way you’ll get all the supported resolutions it has which includes most of the 4:3 ones. Had the same problem and that’s how i fixed it bc my tv wouldn’t accept any 4:3 res
MinabeParticipantMacro to change mouse behavior:
/RUN IF ISMOUSELOOKING() THEN MOUSELOOKSTOP() SETBINDING(“BUTTON1″,”CAMERAORSELECTORMOVE”) SETBINDING(“BUTTON2″,”TURNORACTION”) ELSE MOUSELOOKSTART() SETBINDING(“BUTTON1″,”STRAFELEFT”) SETBINDING(“BUTTON2″,”STRAFERIGHT”) END
Run once to get headtracking and again to get the mouse back.
MinabeParticipantI got to try it before the VR dlc and it was pretty horrible, i mean you could but the graphics looked really bad imo. Should still be doable but idk why you would prefer that over the VR mode we got, worlds apart.
There’s a bunch of cloud profiles but if i remember correctly i also chose some random game with a similar engine (can’t remember which one) to try it and it was the same as those profiles, so don’t go in expecting much.
MinabeParticipantFor the FoV there is these macros:
/run WorldFrame:SetPoint("TOPLEFT", 0, -150) WorldFrame:SetPoint("BOTTOMRIGHT", 0, 150) /run WorldFrame:ClearAllPoints() WorldFrame:SetPoint("TOPLEFT", 0, -150) WorldFrame:SetPoint("BOTTOMRIGHT", 0, 150) /run WorldFrame:ClearAllPoints() WorldFrame:SetPoint("TOPLEFT", 0, 0) WorldFrame:SetPoint("BOTTOMRIGHT", 0, 0) /run WorldFrame:SetUserPlaced(true)Though you still have to compromise between the resolution and FoV bc the higher the FoV the more the resolution will stretch, making 4:3 no longer the best ratio.
There is also a macro for the mouse camera
but i just deleted my unnused WoW folder (bc i couldn’t compromise the FoV after everything i did) and i did not saved it… but there is one and is still out there, basically the macro changes the way the mouse camera works and it will no longer do anything when clicked…Nvm just found it with a quick search:
/RUN IF ISMOUSELOOKING() THEN MOUSELOOKSTOP() SETBINDING(“BUTTON1″,”CAMERAORSELECTORMOVE”) SETBINDING(“BUTTON2″,”TURNORACTION”) ELSE MOUSELOOKSTART() SETBINDING(“BUTTON1″,”STRAFELEFT”) SETBINDING(“BUTTON2″,”STRAFERIGHT”) ENDWith these two you are golden, if you can stand relatively low FoV though. Private servers on older versions work better bc the game handled FoV better back then, if you are into one you can try this old mod (tested on WoW 4.3.4 version): https://www.wowinterface.com/downloads/info14943-rFov.html#info
MinabeParticipantShouldn’t really matter that they are discontinued (in fact it’s better bc you know the game won’t ever change anymore), but i never played those games and have no idea about if it would work, you can look for similar games with similar engines in here.
Let’s hope someone that has tried to get them to work responds. I can tell you that i did not find a cloud (custom) profile for City of Heroes but did find one for Star Wars Galaxies (SWGEmu) for vorpX version 16.1.2, which isn’t that old if you factor that your game is probably older. Did not try it though
MinabeParticipantYou have to know to a degree what you are doing which is why VorpX is not for everyone, though if you are into VR you probably are tech savy.
In any case for any VR enthusiast VorpX is a must and i can assure you if you buy it you won’t regret it, at least i don’t… anymore, i wasn’t so sure the first month of my purchase but as a relatively old user now i can tell you it really is a must have.
Jun 7, 2019 at 5:04pm in reply to: how important is a game's refresh rate to good vorpx functionality? #184780
MinabeParticipant45 fps is unplayable for me, anything under 60 hurts my eyes. Funny enough i can get confortable playing at 30 fps on a monitor with most games.
MinabeParticipantHey Ralf, while we’re at it can you tell me how/if it’s possible to change the “native” resolution and what it is/does? No matter what i do it’s locked on 1080p and when i try to change it to 1440p or any other it gives me an error, even if i set the resolution of the game to 1440p.
MinabeParticipantThat happened to me with BfA, even though i had set in settings foreground fps to 60 it still kept locked at 30 for me.
What i did was disabling fps locks both for foreground and background and enabled vsync to cap the fps to 60. Worked like a charm.
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