Minabe

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Viewing 15 posts - 91 through 105 (of 149 total)
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  • in reply to: MPC-HC max quality #195107
    Minabe
    Participant

    Can’t really answer fully from a technical standpoint but afaik and from my experience, madVR is pretty much obsolete now, it was created back when VR was at it’s infancy and vorpX is doing what madVR is supposed to do. But to answer your question MPC-HC does support madVR but you’d need a lot more powerful pc to achieve a good framerate.

    In the case of ffdshow it wouldn’t really render better nor faster than the standard enhance video renderer and it’s pretty much the same as madVR, it’s supposed to be faster than the official divx/xvid decoders of it’s time but again, those codecs are obsolete now as h264 is faster and h265/hevc is becoming the norm since it can get the same perceptual image quality as h264 while having twice the compression rate.

    As for avisynth and SVP, i have never used them (what does SVP stands for?) but avisynth being a post-processing tool, it might work with vorpX as Ralf clarified the final process is on MPC-HC though i wouldn’t really know as i don’t know how avisynth works.

    In any case, MPC-HC supports shaders which you can add plus the ones it comes with, not sure exactly what you want to achieve using all of the things you mention but none would be necessary to get the best quality. From my experience using vorpX to watch 3D SBS video with MPC-HC, it matters a lot more the encoding than the resolution itself (which becomes less important the higher the resolution over your hmd screen’s native resolution) as 4k videos can look better than 5k or 6k ones.

    in reply to: Oculus Vs Htc Vive…Which is Better? #194610
    Minabe
    Participant
    Minabe
    Participant

    What’s wrong with SteamVR Desktop view from in game? I get it might not work unless you’re using SteamVR but it’s not that bad of a compromise imo

    in reply to: why quantum break has no profile? #194370
    Minabe
    Participant

    Did you checked if there’s a cloud profile?

    Maybe the profile for control can be used for quantum break?

    Sorry i can’t tell you anything useful, haven’t played those games

    in reply to: I’m clearly doing something wrong / full vr mode #194369
    Minabe
    Participant

    Would be a lot more usefull if you tell your specs before explaining your problem. Not sure if i understood but in FullVR mode you basically have no headtracking, have you tried changing your device selection to SteamVR or another device listed (one that corresponds to your hmd)?

    Have you checked vorpX settings in-game and made sure it’s really set to FullVR?

    in reply to: GTA5 is it still possible to play in VR #194368
    Minabe
    Participant

    My advice is to get a sparrow copy of an old version specifically for vorpX as the story mode will be exactly the same, after all R* only updates the online part and have never added anything at all to the story mode

    in reply to: Elder Scrolls Online with Vorpx #194366
    Minabe
    Participant

    Good to know, must be why no matter what i tried, just couldn’t get the fov right.

    in reply to: Did anyone play Half-Life Alyx yet? #194298
    Minabe
    Participant

    Started playing it yesterday, mostly fiddling with stuff. My first impressions are pretty good, while it felt slow paced i think it’s bc i just went through the tutorials.

    What i first noticed is that some things do react to you (like the cat at the lower floor next to your spawning point) but it’s pretty inconsistent as nothing else does in the rest of the chapter and throwing stuff at npcs, while it makes them react, just passes through them.

    A big fail imo is to not have collision on your own body, even if there is no model it should still be there, it felt pretty unintuitive that you get stuck at a half way practically open door without pushing the last centimeter with your hands.

    in reply to: VorpX does nothing #194273
    Minabe
    Participant

    Not sure about the others but for WoW you need to choose DX11 Legacy in the game settings (i think that’s what it was called) or vorpX won’t attach

    in reply to: MPC video rotation notworking in vorpx viewer #194142
    Minabe
    Participant

    You could just use FFMPEG for that, about Ralf’s solution, i can confirm it works as i have read manga vertically in such a way.

    I’m giving you a code example for what you want:
    ffmpeg -i input.mp4 -map_metadata 0 -metadata:s:v rotate="90" -codec copy output.mp4
    Since it isn’t transcoding it won’t take any time as it’s just copying the source.

    in reply to: vorpX 20.2.0 Preliminary Changelog #193962
    Minabe
    Participant

    Great job Ralf! Just started playing ESO and you just revamped the G3D, are you a mind reader or something!? Might’ve been the reason i didn’t like the way it looked and went for Z3D, time to test it again!

    in reply to: Stereoscopic Player #193960
    Minabe
    Participant

    You’re not looking for a stereoscopic player then, vorpX isn’t gonna work out of the box with just any software.

    The best workaround would be to make a SBS video with your 2 video sources in the first place, easily done with FFMPEG. Here you can see the commands to make a fake 3D SBS video from only 1 source, just use the last command to create it using your two sources.

    in reply to: Stereoscopic Player #193865
    Minabe
    Participant

    If a player is already for hmds you shouldn’t even need vorpX to use it, other than that, if you don’t like VLC you should try MPC-HC as vorpX also has a profile for it and is the better player overall.

    For a free stereoscopic player, Deo VR is the best one imo.

    in reply to: Convergence issue #193864
    Minabe
    Participant

    Sounds like the 3D strenght is way high, try lowering it

    in reply to: Did anyone play Half-Life Alyx yet? #193413
    Minabe
    Participant

    Reminds me of the “unresponsive controls” problem aka forgiveness mechanics.

Viewing 15 posts - 91 through 105 (of 149 total)

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