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Viewing 15 posts - 121 through 135 (of 149 total)
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  • in reply to: Half Life 2 update, Breaks VorpX #190575
    Minabe
    Participant

    I’m playing half life 2 again in prep for half life alyx. Does everyone else also have a blurry screen especially easy to see on the crosshair, except if I turn on edge peek, then everything is very clear. I’m running 4×3 very high custom resolution, but vorpx still complains sometimes and tells me to run 4×3. Maybe my setup got corrupt somehow. Just wondering as i enjoy this so much, but want it to be the best it can. Thanks

    I got Biosshock to run with the high custom resolutions and it looks incredible, very sharp. Its like the convergence is off (might be compleely wrong here)

    You had to change to fullscreen bc windowed uses your windows resolution and you’d have to change it to a 4:3 res for it to work like that, which is impossible in many 16:9 screens.

    What i do is unplug the tv/monitor (turning it off works) so that only the headset is detected and it’s native resolutions are shown, most being 4:3, and in this way you don’t even have to add them.

    in reply to: Changing VR Mechanics #190284
    Minabe
    Participant

    vorpX does has a controller emulation feature to achieve a similar “vr controllers” effect, keys can be rebinded to fit any game, not sure if that’s what you’re looking for but it’s the closest you will get with vorpX

    in reply to: Disabling auto re-center. #190074
    Minabe
    Participant

    It can be used to reach places not intended to be available. In “The Forest” i could only walk in the same plane so when going uphill i ended up clipping through the textures and could see anything under the floor, if there was anything anyway… i did saw a canyon really far away but couldn’t even get there bc the more i walked towards it the more glitchy movement became, to the point the animations slowed down and i couldn’t even move towards it anymore, i guess i got too far away from the origin.

    This with forced artificial locomotion ofc.

    in reply to: Disabling auto re-center. #190035
    Minabe
    Participant

    So it is what i described, just from a different source. Never happened to me with vorpX though, only in VR games but i guess vorpX uses the same error fixing technique. Let’s wait for Ralf to clarify when and how it happens.

    in reply to: Disabling auto re-center. #190033
    Minabe
    Participant

    Sounds like you have artificial controls enabled, what headset are you using? On a WMR headset, if enabled, it tends to have conflicts with games since they have their own controls and since they’re not synchronized the game thinks you are out of bounds from your character and resets your position when you move too far from where the game thinks you should be.

    Not sure if that’s what’s happening bc vorpX never auto re-centers afaik, there is a hotkey for re-centering but no auto feature.

    in reply to: Bioshock 2 original or remastered? #188626
    Minabe
    Participant

    Last i read from Ralf, nothing has changed. Then again, i’ve seen some posts about ppl having more problems with the original and that they didn’t got’em with the remaster.

    So i have no idea, an update on the matter from Ralf would be good i guess.

    in reply to: GTA V – Official Recommendation #188625
    Minabe
    Participant

    @skubi007

    For a moment i tought it was vorpX real facebook. Instead got a page on ppl’s ramblings on things they don’t even understand…

    in reply to: loadingprocess aborts #188447
    Minabe
    Participant

    If you’re using a WMR headset you need to have the WMR Portal running and choose SteamVR in vorpX settings, as well as WMR controllers so that it can correctly recognize them (at least in my case).

    Just have the WMR Portal running (with vorpX watcher running) and start a game and SteamVR will automatically load while vorpX injects itself.

    in reply to: 180\360 ingame view? #188400
    Minabe
    Participant

    Sounds like you’re adding another layer but once you launch a game and vorpX hooks to it you should be able to go into full vr mode (using the vorpX menu by pressing del).

    If it doesn’t work then it’s probably a limitation of the Oculus Go drivers on pc, it is after all a smartphone headset.

    in reply to: WoW classic looks great but not W.O.W BFA?? #187502
    Minabe
    Participant

    I had no problem getting 60 fps on an i5-2400 with a GTX Titan X on bfa last month. You really should have better performance so it must be your setup.

    in reply to: Un-supported by monitor resolution? #187501
    Minabe
    Participant

    You can unplug your monitor and use only the headset. That way you’ll get all the supported resolutions it has which includes most of the 4:3 ones. Had the same problem and that’s how i fixed it bc my tv wouldn’t accept any 4:3 res

    in reply to: World of Warcraft ? #187478
    Minabe
    Participant

    Macro to change mouse behavior:
    /RUN IF ISMOUSELOOKING() THEN MOUSELOOKSTOP() SETBINDING(“BUTTON1″,”CAMERAORSELECTORMOVE”) SETBINDING(“BUTTON2″,”TURNORACTION”) ELSE MOUSELOOKSTART() SETBINDING(“BUTTON1″,”STRAFELEFT”) SETBINDING(“BUTTON2″,”STRAFERIGHT”) END
    Run once to get headtracking and again to get the mouse back.

    in reply to: "No Man's Sky" 3rd person view in VR via vorpx ? #187477
    Minabe
    Participant

    I got to try it before the VR dlc and it was pretty horrible, i mean you could but the graphics looked really bad imo. Should still be doable but idk why you would prefer that over the VR mode we got, worlds apart.

    There’s a bunch of cloud profiles but if i remember correctly i also chose some random game with a similar engine (can’t remember which one) to try it and it was the same as those profiles, so don’t go in expecting much.

    in reply to: WoW showing in immersive, not 3d? #185351
    Minabe
    Participant

    For the FoV there is these macros:

    /run WorldFrame:SetPoint("TOPLEFT", 0, -150) WorldFrame:SetPoint("BOTTOMRIGHT", 0, 150)
    
    /run WorldFrame:ClearAllPoints() WorldFrame:SetPoint("TOPLEFT", 0, -150) WorldFrame:SetPoint("BOTTOMRIGHT", 0, 150)
    
    /run WorldFrame:ClearAllPoints() WorldFrame:SetPoint("TOPLEFT", 0, 0) WorldFrame:SetPoint("BOTTOMRIGHT", 0, 0)
    
    /run WorldFrame:SetUserPlaced(true)

    Though you still have to compromise between the resolution and FoV bc the higher the FoV the more the resolution will stretch, making 4:3 no longer the best ratio.

    There is also a macro for the mouse camera but i just deleted my unnused WoW folder (bc i couldn’t compromise the FoV after everything i did) and i did not saved it… but there is one and is still out there, basically the macro changes the way the mouse camera works and it will no longer do anything when clicked…

    Nvm just found it with a quick search:

    /RUN IF ISMOUSELOOKING() THEN MOUSELOOKSTOP() SETBINDING(“BUTTON1″,”CAMERAORSELECTORMOVE”) SETBINDING(“BUTTON2″,”TURNORACTION”) ELSE MOUSELOOKSTART() SETBINDING(“BUTTON1″,”STRAFELEFT”) SETBINDING(“BUTTON2″,”STRAFERIGHT”) END

    With these two you are golden, if you can stand relatively low FoV though. Private servers on older versions work better bc the game handled FoV better back then, if you are into one you can try this old mod (tested on WoW 4.3.4 version): https://www.wowinterface.com/downloads/info14943-rFov.html#info

    in reply to: Would this work #185334
    Minabe
    Participant

    Shouldn’t really matter that they are discontinued (in fact it’s better bc you know the game won’t ever change anymore), but i never played those games and have no idea about if it would work, you can look for similar games with similar engines in here.

    Let’s hope someone that has tried to get them to work responds. I can tell you that i did not find a cloud (custom) profile for City of Heroes but did find one for Star Wars Galaxies (SWGEmu) for vorpX version 16.1.2, which isn’t that old if you factor that your game is probably older. Did not try it though

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