OculusRiftRocks

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Viewing 15 posts - 46 through 60 (of 100 total)
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  • in reply to: G3D #26687
    OculusRiftRocks
    Participant

    thanks for that clarification rafl, I’ll be sure to note that and try out the geometry 3D versions of those games by ignosing the redux versions.

    metro 2033 redux does look better than the original, but I would rather have geometry 3D if I could, especially now that positional tracking works with it.

    If you could prioritize the inclusion of scale UI in these two games that would make a huge difference, unfortunately not seeing your ammo count affects gameplay quite negatively in these two games.

    in reply to: G3D #26682
    OculusRiftRocks
    Participant

    I tried last light redux before the update, couldn’t get geometry 3D to work, I could not get the game to run in DX9 mode so yeah, the changelog on vorpx website implies I am maent to not use the redux versions of metro in order to get geometry 3D.

    in reply to: vorpX 0.7.5 available now! #26668
    OculusRiftRocks
    Participant

    that did it rafl, I wonder why I had it set like that in the first place?

    I can only imagine I did that for some game to work.

    in reply to: vorpX 0.7.5 available now! #26666
    OculusRiftRocks
    Participant

    sure here is it

    http://imgur.com/LQrq6d1

    when I had 7.1 installed it was on an older computer, I had since then change my computer by changing the motherboard and ram at the same time, I had to re-activate windows with this new computer, maybe that is related.

    7.1 still works when I setup vorpx control,but when I start vorpx it tries to DL new version then shows that message at the end.

    in reply to: vorpX 0.7.5 available now! #26665
    OculusRiftRocks
    Participant

    I just downloaded the 4.4 runtime thinking it was that, it wasn’t that.

    “if it doesn’t for some reason, simply use the web installer that you received when you purchased vorp”

    that link expires within weeks of purchase, how would I use that?

    in reply to: vorpX 0.7.5 available now! #26661
    OculusRiftRocks
    Participant

    I get

    ‘vorpx cannot be installed on this version of windows. windows vista is the required minimum version.’

    this is when starting vorpx control and it begins the 11mb download, I get this after that download.

    I am on windows 7 and the previous version was working fine.

    in reply to: Any ETA for the new version? #26622
    OculusRiftRocks
    Participant

    yes please thank you.

    Even a short list of games as I have depleted all the ones that work with vorpx.

    I have said this before in another thread but it wasn’t answered, portal 1 does not inject for me, and its on the official support list, so maybe you can remove itfrom the list or use another profile.

    in reply to: Any ETA for the new version? #26604
    OculusRiftRocks
    Participant

    lol yeah its tuesday now.

    but in either case could I at least have a list of the games with added profiles, so I can begin downloading them now for when the update comes, takes me 8+ house to download a game usually.

    in reply to: Any ETA for the new version? #26593
    OculusRiftRocks
    Participant

    By ‘separate the head programmatically’ do you mean that scale UI works with the game.

    because if that is so, not many games have that working option.

    people use vorpx for black mesa, there is no VR support for that game.

    in reply to: Any ETA for the new version? #26588
    OculusRiftRocks
    Participant

    I will be sure to test out black mesa for you as you mentioned you may be able to fix Hud depth issues in geometry 3D games (double vision hud).

    in reply to: Any ETA for the new version? #26541
    OculusRiftRocks
    Participant

    oh yeah of course wouldn’t that be almost like a FOV hack?

    Maybe you could lean in, find a button for ‘reset rift’ then lean back, now you have your FOV increased.

    in reply to: Quake 4 #26490
    OculusRiftRocks
    Participant

    ah yes I heard of that but couldn’t quite check, I knew it was ID tech engine.

    So does that mean Wolfenstein (2009) and RAGE is out of the question.

    I did read a post saying openGL games will work in the future, so I’ll just hold off for that then.

    in reply to: metro last light #26464
    OculusRiftRocks
    Participant

    yes none of the options work, including Z buffer, I would like to try the game in 3D.

    can you rename the metroLL exe to metro2033.exe or whatever the name is called? se if that works

    I would put r_base_fov 89 for FOV, that is 120 horizontal, do not put 90 or more, the FOV will reset.

    any clues on how to move the hud into view, it shows ammo count which is useful in this game, did metro 2033 work with scaleUI?

    in reply to: Cant get Mirror's Edge and Metro Last Light to work. #26452
    OculusRiftRocks
    Participant

    I think you need to run Last light in DX9 to get 3D anyway, word is when you try to force DX9 the game wont boot, that may only apply to redux or an up to date patch on the original though.

    in reply to: metro last light #26449
    OculusRiftRocks
    Participant

    yeah I tried forcing DX9 mode via changing cfg files, it did not work, however DX11 works well for me, how are you not satisfied?

    you should increase the FOV to be higher.

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