OculusRiftRocks

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Viewing 15 posts - 31 through 45 (of 112 total)
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  • in reply to: Feature Request: Change HT sensitivity on ADS #80458
    OculusRiftRocks
    Participant

    Thanks Ralf, I’m sure you will understand when you try out homefront, I think all weapons were effected by it, but a handgun may be less of an issue so try it with an assault rifle, honestly aiming down sights with your head is borderline unplayable in many games, just need to increse the sensitivty higher when doing that, note that you can’t just increase the general sensitivity to make ADS feel normal, beacause then when aimnig from the hip it will be too sensitive.

    I realize homefront lets you do that in the in game options, but the idea is that vorpx can do it so that it works for all games

    in reply to: Feature request: crouching via Rift #80457
    OculusRiftRocks
    Participant

    looks like vireo added the functionality.

    Vireio Perception 2.1.4 Released (3 new games / Duck + Cover Mode suggested by /u/Oculusriftrocks) Changelog in Comments
    by u/baggyg in oculus

    vorpx should get on the case as well, its a great thing for stand up VR people, its almost what they would expect from legacy games, crouching down sends the crouch key press, simply addition but makes a big impact.

    in reply to: Feature Request: Change HT sensitivity on ADS #80435
    OculusRiftRocks
    Participant

    tried looking into that ,can’t see how that could be done, at least with vorpx it actually has its on sensitivity options, so we at least know he has control over it.

    so overall it should be very easy to implement what i suggested into vorpx

    in reply to: Valve, HTC headset support #80434
    OculusRiftRocks
    Participant

    wouldn’t you have to run games at 2400×1080 in the vive, and wont that screw up the hud even more, and wont some games not expand the view correctly and instead go anamorphic.

    in reply to: Feature Request: Change HT sensitivity on ADS #80191
    OculusRiftRocks
    Participant

    Seems this thread is getting ignored, this is actually a bug for head aim, I will post this hopefully better explanation.

    Bug Report: Sensitivy offset while ADS

    I would like to increase the sensitivity while aiming down sights, think of it like a sensitivity offset, I put this in as a bug as it’s an issue when using your head to aim, basically some weapons in some games have a lower sensitivity when ADS’ing in comparison to aiming from the hip, this works great for a mouse but is horrible for using your head, as when ADS’ing it feels like someone is pushing your head in the other direction when aiming.

    A perfect example of this is homefront, this game has a separate ADS slider, it’s set to 0.8 by default which is perfect for mouse, but for aiming with your head its bad, setting is to 1.0 fixes this, now all weapons are usable with head aiming for ADS.

    however most games do not have this feature built in, so I’m suggestion vireo could add it, so in the code is could be:

    while right mouse button is pressed increase Head tracking sensitivity by 20%,
    the amount can be user defined.

    in reply to: Feature request: crouching via Rift #80158
    OculusRiftRocks
    Participant

    that would be great, although you may need to add a setting to decide how far down you need to go before the keypress begins.

    this would only be detectable when in range of the camera though, so for standing VR you would need to wait for CV1’s 360 degree tracking for it to work at all times.

    the most important thing is to make sure the viewpoint doesn’t go down as you move down, since that is merely a camera hack as far as the game is concerned.

    OculusRiftRocks
    Participant

    according to this they are not using open GL for WaW or MW 1

    http://en.wikipedia.org/wiki/IW_engine

    in reply to: Call of Duty: Modern Warfare 3 #27162
    OculusRiftRocks
    Participant

    may I ask what call of duty games run in geometry 3D? and does the FOV enhancement work on them?

    in reply to: Homefront #27087
    OculusRiftRocks
    Participant

    okay thanks,

    Maybe this game could be on your list of possible games to make a profile for, you would only need to fix this issue then it could go in your supported list.

    The 3D is really good, and the HUD at the sides is not required to play the game.

    maybe someone on this forum will find some ini option that disables whatever it is doing to cause this issue, I found a few options in mirrors edge which fixed some issues in 3D (DynamicShadows,LensFlares, SunHaze) and it looks perfect now.

    if anyone wants to give it a go its located in
    %USERPROFILE%\Documents\My Games\HOMEFRONT\GCGame\Config\CGengine.INI

    It looks very similar to Mirrors Edege’s INI.

    good luck!

    in reply to: Gears of War 1 #27056
    OculusRiftRocks
    Participant

    Interestingly that game is no longer available to purchase, either digitally or as DVD Disc as it seems they also pulled off on DVD production,

    as it’s not possible to support sales of the game you may have to go down the unofficial route for the PC edition, at least until it gets added to steam or whatever platform it goes to in the future.

    Yes of course on the no promises, just could be an easy game to add as its UE3, I will check back here in a few months to double check on an update.

    in reply to: Gears of War 1 #27035
    OculusRiftRocks
    Participant

    yes I remember trying quite a few combinations.

    Renaming the gear exe as well as startup.exe, unfortunately none of them worked.

    maybe there could be some other way to force injection, once figured out it should work like mirrors edge i.e. FOV enhancement geometry, 3D etc.

    would be pretty awesome.

    in reply to: Gears of War 1 #27020
    OculusRiftRocks
    Participant

    Any updates been made to this game.

    It is unreal engine 3, but vorpx does not inject likely due to a separate launcher.

    Maybe this game could work well if vorpx forces injection and will work with geometry 3D?

    in reply to: Portal 1 #27019
    OculusRiftRocks
    Participant

    Just thought I’d give this a little bump, can anyone get this game working, I only mention because it’s in the official support list.

    maybe It should get removed?

    in reply to: Mirrors Edge #27018
    OculusRiftRocks
    Participant
    in reply to: Performance issues #27017
    OculusRiftRocks
    Participant

    I too am having horrible framerate when using geometry 3D in games, it’s tanking well below 50%, i’d say maybe its dropping by about 80%.

    with dishonored I was getting high frame rate at maximum graphics settings + AA. in 2D

    In 3D with all lowest settings no AA I get unplayable framerate with many stutters.

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