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OculusRiftRocksParticipantyes I noticed one game that supports HUD scaling under 3D is crysis 1, it almost gets to where I want it to be with the lowest setting, but not quite, if that number could be lowered to 30 that would be great, is there any reason on the cap being 50 in these settings, like UI scaling and zoom?
however in the above post I was refering to the camera height modifier functuionality, the game was tomb raider underworld, and changing this settings actually changed the hud placement which is what I want anyway, I think it would be a good idea to have the same option on the X axis, I know the wording would be strange , I guess it would be called “camera pan modifier” but sometimes this settings changes the hud which can be a lifesaver in games.
OculusRiftRocksParticipantnote that the FOV value is vertical, so thats about 112 FOV horizontal, this is actually okay if you zoom out the image in the rift, say to zoom level 60, however the huge gun poses a big problem as it effectively blocks your FOV more than it should.
OculusRiftRocksParticipantAh yes I have noticed that that is the issue, although the game does not hook with vorpx it seems the game semi works with no injection if you select a 3:4 aspect ratio, same goes for gears of war 1, in fact both those games seem to naturally work quite well when those aspect ratios are selected, it gives more vertical FOV than the typical widescreen aspect ratio and looks fine in the rift, we just need vorpx to add its chromatic aberation fix and add headtracking and it would be fine.
anyway to add those in with vorpx without vorpx actually injecting.
OculusRiftRocksParticipantI too am very happy with the product, I got many games to work tnat are even not on the supported list.
the two main things vorpx needs to work on in game compatibility are.
1:3D FOV adjustment working with no clipping and goes to up to 1.8
2: geometry 3D supportthose two are important as we are bound by the games own ability to increase the FOV to high values, so really all games could work in theory.
OculusRiftRocksParticipantyes,I love using middle mouse button in all my games, its practically the xbox controller equivalent of the ‘A’ button for me, so loosing that button while using vorpx is kind of annoying.
It’s great software, but this issue along with not being able to zoom out enough for cutscenes are the only things that i consider to be problems.
OculusRiftRocksParticipantJust playing this now, 3d is great when set to 5.0 max, GUI has minor issues in that case but its worth it for the 3D, if your not bothered about 3D strength then setting it to 1.0 will give you no gui problems.
yes there is no FoV options besides vorpx’s built in one, it works quite well, it still ends up a bit zoomed in , I would like to be able to set it to 1.8 but can live with 1.5,
flawless widescreen has a FOV fix for this game but i think that fix applies for increasing the width of the image for triple monitor, and not really a FOV increaser which is what we’d need.
OculusRiftRocksParticipantI havn’t tried the game yet, I’m skeptical about Hud placement, is there anyway to get in hud in the oculus rifts view? I’m pretty sure the hud is important in this game.
let me know if you can get the FOV to an acceptable level.
OculusRiftRocksParticipantOkay I found that by removing firefox exe from the ignore list, then re-adding it solved the problem.
OculusRiftRocksParticipantyeah we really need a way to rebind this, middle mouse button is a really useful button to use in games, I would suggest making the edge peek button caps lock, significantly beter than the middle mouse button, but please let us rebind it to something else.
OculusRiftRocksParticipantokay after spending some time messing around with the setting I have found this to be the best way to see the hud in the game.
3d fov enhancement: 1.5 (maximum)
Zoom 0.67
in game fov 75 (default)this is the best way to still see the hud, is there not anyway to center the hud without increasing the fov in the 3d fov enhancement, it seems when you increase this value, it does both things, why not seperate?
is there anyway to move image up/down, the image is dedefinitely up a little higher than it is lower.
hacking is totally broke btw, as the vorpx pointer doesn’t work correctly on the icons, makes the game unplayable past a certain point, trying to find game trainers around it so I can hack any console without having to do the mini game.
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