OculusRiftRocks

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Viewing 15 posts - 76 through 90 (of 100 total)
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  • OculusRiftRocks
    Participant

    Have you tried minimizing the game, then re-entering.

    I had a similar issue with unreal tournament 1.

    in reply to: Far Cry settings anyone? #23764
    OculusRiftRocks
    Participant

    Odd, so sure Raphael said on the Oculus rift forums it did geometry 3D, is DX9 mode enabled?

    in reply to: Far Cry settings anyone? #23758
    OculusRiftRocks
    Participant

    Havn’t tried myself, however there appears to be an in-built FOV setting.

    http://pcgamingwiki.com/wiki/File:Far_cry3_settings1.jpg

    they say to use flawlesswidescreen for more FOV but that program doens’t work atm.

    does vorpx support geometry 3D in this game? if so try using the 3D FOV enhancement.

    in reply to: Feature Request: 3D toggle key #23757
    OculusRiftRocks
    Participant

    oh right that sounds great, I can work around a single keypress as a temporary solution, I’ll explain below:

    lets assume you have made it so you press B to toggle between geometry 3D and 2D, in that case I have software that makes it so when I press C it sends C and B at the same time, so I can work around a one key press.

    I use that same software to make 2 as middle mouse button, and middle mouse button as M, this way I can edge peek with 2 and still use Middle mouse button which uses M.

    May I ask if we get a changelog when the update arrives which may show what new profiles have been made?

    in reply to: Helix Mod to fix 3D #23753
    OculusRiftRocks
    Participant

    hmm, Yeah I think its a shader manipulator, I heard its compatible with 3D vision only, but you never know, maybe a few people could try out some of his fixes, they seem to involve replacing the DirectX dll so it may not be related to vorpx, he has 3D fixes for the tomb raider games HUD offset problem, which exists in vorpx when geometry 3D is selected.

    in reply to: Mirror's edge "sun" issue #23742
    OculusRiftRocks
    Participant

    I take it you are using Geometry 3D? if so do this to fix the anomalies

    %USERPROFILE%\Documents\EA Games\Mirror’s Edge\TdGame\Config\TdEngine.ini
    Under system settings
    DynamicShadows=False
    TdSunHaze=False
    LensFlares=False
    do not change in-game graphics settings after doing these changes.

    in reply to: Camera Height modifier #23741
    OculusRiftRocks
    Participant

    Okay in the tomb raider game it does NOT change the camera height, so there is no fear of collision detection, so if it could be done I would love camera pan modifier (even though I would only use it to move hud left/right when it acts like that in the game).

    I am playing deus ex (original) at the moment, it works great in geometry 3D, however the hud only shows decently in one eye but is too far to the right.

    now if I had a camera pan modifier that does exactly what camera height modifier does, but on the Z axis of the screen instead, then that would be much better.

    in reply to: Deus ex (original) #23729
    OculusRiftRocks
    Participant

    Strangely enough when rename the exe to haloce i get geometry 3D!

    very odd since haloce does not do geometry 3D itself.

    However, similar to tomb raider underworld the UI is split into two eyes and has a huge offset, but unlike tomb raider underworld this causes the game to be unplayable, as the crosshair has double vision and there are a lot of menus in this game.

    looks like people had similar issues when running this game with 3D vision.

    here is a forum link

    http://forums.steampowered.com/forums/showthread.php?t=1324591

    maybe there is some setting in vorpx that we can change that will fix this issue.

    in reply to: Deus ex (original) #23725
    OculusRiftRocks
    Participant

    Oh right of course it needs to be Directx9.

    After downloading http://kentie.net/article/dxguide/index.htm and setting to DX9, I got Deus ex to work, anyone any tips on how to move the hud so I can see it?

    in reply to: Tomb Raider Anniversay #22413
    OculusRiftRocks
    Participant

    it also seems to duplicate the screen between rift and monitor, what I see on the screen is what I’m meant to see in the rift, in the rift the image is rotated 90 degrees.

    any help would be much appreciated.

    in reply to: Mass Effect 1 Settings #22126
    OculusRiftRocks
    Participant

    well you’ll never be able to bring in the edges, since we are cropping a widescreen image to something more like 4:3, then increasing the FOV a lot so we’d see what we normally see at the sides and more, especially at the top and bottom.

    yeah try to get some hud fix working if you can, just keep looking in the files, i managed to fix bioshock infinite and bulletstorms hud by finding things and treaking them.

    in reply to: Vanishing of Ethan Carter #21890
    OculusRiftRocks
    Participant

    when the update arrives will there be a changelog so we know which new profiles have been added?

    in reply to: Camera Height modifier #21889
    OculusRiftRocks
    Participant

    oh I see, I understand then, may I also ask why there is a cap of 50 on the zoom, is there a similar reason behind that, like something breaks when you go below these values? if so maybe you could remove the cap and present a similar message stating going lower may result in gltches, its mostly just a temporary thing to see a menu/cutscene.

    I would love to reach .20 zoom, then I could see the whole screen if needed, right now I have to switch to letter-box 2 then 50 to see the whole screen(which i never do as its cumbersome), this kindof ties into my edge peek zoom level request, which ideally I would like to set to zoom level .20 pixel 1:1.

    If you’ve played deus ex human revolution you’d understand, everytime you get in a conversation with someone you really need to zoom way out, like zoom 10 (if it existed in pixel 1:1).

    –

    on TR:U I was happy to play it in geometry 3D with hud issues, to me the game turned out overall great, despite the small hud issues, best 3D I have seen in a game thus far.

    in reply to: Feature Request: Edge Peek Zoom level #21888
    OculusRiftRocks
    Participant

    Thank you soo much, once implemented when a cutscene happens or I need to use a menu I’ll just press the edge peek button and I will see the whole screen easily, then once finished I just press it again and go back to my previous zoom level, great news.

    in reply to: Crysis 3 #21449
    OculusRiftRocks
    Participant

    I was able to change them but it made aiming down sites unplayable.

    I don’t think I can agree with you that this game works well, bioshock infinite was great, I was rate this game as bad/poor due to game gun size issue.

    crysis 1 on the other hand works well.

Viewing 15 posts - 76 through 90 (of 100 total)

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