reanor

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Viewing 15 posts - 16 through 30 (of 69 total)
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  • in reply to: Oculus CV1 improve resolution trick question #122477
    reanor
    Participant

    There also seems to be a STEAMVR hack, that works with Steam launched games, I presume.

    Here is the description:

    How to Sharpen Your HTC Vive’s Visuals with Supersampling

    in reply to: Titan Pascal Vs VorpX Skyrim #122475
    reanor
    Participant

    This injector doesn’t really provide any memory boost for SKYRIM SE, correct?

    in reply to: Bought VorpX a couple of days ago – Success!! #122472
    reanor
    Participant

    Vorpx itself is not much of a hassle, it’s finding the settings that are comfortable for your eyes is, since everyone’s eye sight is a bit different even if you have 20:20.

    After using Vorpx for a while, all I usually adjust nowadays –

    FOV – field of view – in game setting
    Z3D or G3D – in Vorpx Console this is Z-Normal, Z-Adaptive or Geometry on 3D reconstruction page.
    FOV in Vorpx – even though if you set up FOV in game correctly – having FOV in Vorpx at usually works perfect.
    HUD settings in VORPX – this has usually standard settings, but Vorpx allows some curomization.

    First and foremost thing – you need to find a nominal value of Field Of View. FOV can be set up in Skyrim SE or regular Skyrim by using console command – FOV (console access with <`>). The best in Skyrim SE right now is FOV 120 120, but that’s again up to the user, some prefer FOV 135 135 for example.

    The next thing is to chose which mode to run Vorpx in – Z3D or G3D… G3D takes advantage of the game’s object geometry, so the 3D effect is more pronounced in this mode, but it is also more resources demanding mode. Z3D is more flat, but also leaves a lot of frames for convenience. So if you want faster – Z3D, if you want more 3D – G3D. This can be changed in the Vorpx console on 3D reconstruction screen.

    The last thing is FOX in Vorpx itself and HUD customization. Those are usually good in already established profiles, but convenience of customization is still there, which is great.

    in reply to: Skyrim Special Edition #122335
    reanor
    Participant

    Using new profile right now, its already pretty awesome. I don’t know what fps I have, prolly not 90, but I am not nauseous yet.. haha. Thank you, Ralf!

    in reply to: Skyrim Special Edition #122256
    reanor
    Participant

    Not the ENB graphics mod, the ENBoost memory fix. It fixes the game’s memory allocation and greatly improved performance.

    The big question here is, will the Vorpx provided performance of fully modded 32-bit game, even with ENBoost fix, be equal to the Vorpx provided performance on 64-Bit engine, considering that you don’t need really need to mod any graphics now. I always thought that 64-Bit and integrated graphics upgrades would outperform heavily modded old skyrim.

    Since Ralf talks plain engine, no mods, having SSE in vorpx over old skyrim is already a big win, since unmodded old skyrim looks like a poop at dusk, and SSE, while there is still room for improvement, already looks great and provides huge boost to performance (after VS and file integrity issues are fixed) thanks to 64-bit engine.

    in reply to: Skyrim Special Edition #122250
    reanor
    Participant

    I agree with you. Also i am too lazy to go back to old Skyrim and mod it’s graphics. I like SSE because it already has improved graphics and in addition – 64 Bit client. I believe in Ralf’s kung-fu. He will teach Vorpx to take advantage of the SEE 64-Bit engine.

    in reply to: Skyrim Special Edition #122248
    reanor
    Participant

    As far as performance issues, one very very big issue is Vertical Sync. If it’s not enabled on a driver level in NVIDIA CP, the game runs as if you were on the horses back. And if you actually get on horses back, it’s going to be an awful experience lol. So this is fixed by enabling Vertical Sync, which is a slight fps hit. I’ve had another issue, even without VR, my performance was awful. I’ve seen some guy recommended to just go to steam and run full integrity check on game local files.

    After these 2 steps I think my game runs solid 60FPS no matter where I am. I’ll try VORPXing tonight again to see what my fps show. Personally, I don’t want to go back to regular Skyrim. I believe that advantage of 64-Bit engine is there and Ralf himself says that all his observations are mod-free. So if you install ENB and all the good mods on old version, 32-bit engine considering, it may run pretty awful? I believe Vorpx already does a great job, I just want some 3D, so when i turn my head, it doesn’t feel like I am flipping the book page… I’ll install FOV mod tonight, and play with it to see if I can get balanced good FOV in Vorpx.

    in reply to: Skyrim Special Edition #122227
    reanor
    Participant

    Finally got it to run on Fallout 4 profile. I used Z-Adaptive, it seems to give best performance on my i5-6600 and GTX1080, 32GB RAM. There’s is no 3D whatsoever though, no 3D reconstruction, Like it works well on mass effect 3 for example. The biggest thing that irked me, was that I couldn’t get FOV to the point where I’d like it without being too much Zoomed in without having a bars around it as if it was in cinema mode. I think it would work wonders, if we could have a mode in game that does FOV to zoom the field of view out, and then use FOV setting in VorpX to zoom it back in to get rid of the frame around the screen. Can’t wait to see what Ralph will come up with when the native SSE profile is done.

    It’s also funny that a lot of guys seem to look for mods now, to get the graphics back to Pre-SE mode. I guess it’s all about the 64Bit client then and nobody really cares about their SSE’s improved graphics. I downloaded a MOD that removes most of the yellow ‘fog’ and the game looks pretty good. I have to try VR now, when I am LVL6. The last time I tried I was still in a cell, so that was probably not a good comparison for performance in SSE while running in VorpX.

    in reply to: Skyrim Special Edition #122180
    reanor
    Participant

    For some reason I have no head tracking even though it says it’s ON and no 3D reconstruction available.

    in reply to: Skyrim Special Edition #122146
    reanor
    Participant

    I heard that disabling Vsync in game and enabling on NVIDIA driver level does wonders.

    in reply to: Skyrim Special Edition #122134
    reanor
    Participant

    Lets keep this discussion running, I’ll subscribe, if you guys ever get the good experience in Skyrim SE, please post your VORPx config. Hopefully some quick turnaround from Ralph. This is at the moment the #1 game for VorpX imho.

    in reply to: Titan Pascal Vs VorpX Skyrim #122133
    reanor
    Participant

    @Fredthehound, now when 64Bit Skyrim Special Edition is out, can you please do a similar write up, at least the short version to see how Skyrim SE runs for you on VORPx. I got 1080, 32GB RAM and i5 6000 CPU, will be trying tonight probably to put SE on Vorpx, not sure what I’ll get, but considering it’s 64Bit and don’t need performance hogging mods any longer, hopefully the frames will be ok.

    in reply to: Question about resolution #103901
    reanor
    Participant

    When we set a resolution for a game in Cv1,for example 1280×1024 game running in Vorpx…
    Is this shared all resolution between the two screens,or total resolution is represented twice being one for each separate screen?

    This doubt is exclusive to work with Vorpx,standard behavior with native games is out of the question.
    regards

    1280×1024 is a middle resolution considering performance and quality. If you want better resolution in games, create custome resolution 1920×1440 in your graphics card settings, then run the game in that resolution. You can also use a trick with oculus debugger to increase pixel ratio, one of the forum posts explains how, it will make image clealerer. Using that and having 1920×1440 in-game resolution will really make the experience better.

    After this, the only thing I could have wished if resolution of the oculus retina displays was a bit higher, then it would be a winner. To get above described working well, you need latest GPU. – GTX 1070, 1080. Both, pixel ratio and high resolution, will put extra load on your GPU, anything below 980, will struggle badly, and even 980 may have a problem to support both tricks while keeping good steady fps.

    in reply to: Split: Star Citizen crashing #103829
    reanor
    Participant

    Ok, thank you.

    in reply to: Split: Star Citizen crashing #103809
    reanor
    Participant

    This is the error that Desktop Viewer crashes with when workaround is used for any game (Pause watcher, get into game, resume watcher, switch theater mode off), then after a few seconds – crash:

    View post on imgur.com

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