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RJK_ParticipantNever tested that, but with one base station you will likely have no positional headtracking with vorpx either, even seated. (room = positional i assume)
RJK_ParticipantThis situation does not look very good. It looks a bit like the emulator hooks into the game, this will likely keep vorpX from hooking also.
You make a vorpx shortcut with a rightclick on the vorpx icon in your taskbar.
Dont point to the launcher means do not make a shortcut to it.Try different ways to start the game, with and without vorpx shortcuts.
Thats all i can suggest now.
RJK_ParticipantI can only guess around because i dont own the game. 2006 doesnt mean a game has been updated. As far i know the Titanium is a collection of the original games. Another thing you should do is to exclude from vorpx any exe for example the Emulator, that runs with the game.
You also may try vorpx alternate hooking method and/or create a vorpx shortcut to start the game. Dont point to the launcher, if possible point to the games executable. If you cant start the game directly, try at least the alternate hooking method (vorpx config app).
Thats all i can suggest. Sometimes vorpx just doesnt hook into a game. Please note DGVoodoo is an experimental thing and there absolutely no guarantee that vorpx will hook.
RJK_ParticipantPlease add the executable of the game itself, not the launcher. You propably need to exclude the launcher from vorpx (vorpx config app).
Besides, are you shure your game is DX8 ? If youre game is before sep 1999 it should be DX6 only. With some luck DX7 if after sep 1999.
For DX6 you need to try other profiles from the cloud like Shadowman or Dungeon Keeper 2 because Vorpx can not produce G3D with DX6, only Z3D in certain cases.Feb 3, 2020 at 4:28pm in reply to: Any chance of a non VR version of Vorpx now that 3d vision support is dead? #192293
RJK_ParticipantOne of the guys mentioned a few years ago he wanted to go his own way when i spoke about vorpx. Looks like this is happening now. Their steam page says “VR Headset” required, i think it would be smarter to program a 3D-Vision Driver replacement instead of a another VR driver.
Feb 3, 2020 at 9:01am in reply to: Any chance of a non VR version of Vorpx now that 3d vision support is dead? #192279
RJK_ParticipantToday i read the first time of “Helixvision” – I dont believe this, while VorpX already has almost 800 games that we can play right now, someone is wasting time in developing another VR Driver. Have they never heard of VorpX ? Rediculous ! Or did i get something wrong ?
RJK_ParticipantCorrection: VS (3420150903) is making other problems when using it. Use the corresponding PS to disable that effect.
RJK_Participant@the balt
Perhaps the 2019 update is the reason http://dulfy.net/2019/03/20/swtor-new-game-engine-changes-patch-5-10-2/ for the game not working anymore
RJK_Participant*Has minor render culling around periphery
You can disable this, one of the active vertex shaders is responsible for it (IIRC).
Feb 1, 2020 at 8:07pm in reply to: Any chance of a non VR version of Vorpx now that 3d vision support is dead? #192235
RJK_ParticipantFeb 1, 2020 at 6:16pm in reply to: Any chance of a non VR version of Vorpx now that 3d vision support is dead? #192229
RJK_ParticipantNow that we have the “Generic” output, any 3D TV can be used.
I have tested a few TVs in beetween and came to the conclusion that for a good and clear image 4k would be required. Full HD on a 46 inch with passive just glasses looks awful, not talking about 55 inch.
i wonder if theres a way to use a 3D-Vision monitor as “Generic Device”. (i was going to use this for creating profiles (damn i wore off awhole vive in the past 2 years)
Have done some testing but didnt reach very far.
This software directly accesses 3D-Vision hardware, http://www.3dtv.at/Products/Index_de.aspx , may be somthing to experiment with if you have a 3D-Vision monitor. (It can use device names for input, but i couldnt yet figure out how to config this, i am not shure either if the software requires “older” 3D-Vision drivers or can still accesss the hardware with the new drivers)Let me know guys if someone has a solution to bring the Generic output over to the 3D-Vision hardware.
RJK_Participantthe cpl is only for configuration, the dll will be loaded automaticly.
RJK_ParticipantPut
d3d8.dll
dgVoodoo.conf
dgVoodoCpl.exein your game directory where the games executable is located.
Depending on your game you can experiment with some settings , for example screen size in the dgvoovooCPL confid app.
RJK_ParticipantDX8 is not supported by VorpX, but with the DX8 to DX11 wrapper DGVoodoo2 http://dege.freeweb.hu you can try the factory profile named DGVoodoo2 or any other profile from the cloud that is marked with DGVoodoo2.
RJK_Participant@grumdark now you can make a donation to Ralf for the new Generic Monitor option ;-)
@Cetera
Setting up games should be very easy now. Just choose “Generic Monitor” as device in the vorpx config app, make a custom resolution or simply use the resolution of your tv. Switch through the different modes that are available (Full VR, Cinema) to see what suits best.BTW: I have just tested a 1920×1080 passive TV yesterday with a 3D film and it looked awful (half resolution per eye). No wonder noone bought 3D TVs. For my taste, at least a 4k TV is needed for a good image.
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