RJK_

Forum Replies Created

Viewing 15 posts - 466 through 480 (of 1,183 total)
  • Author
    Posts
  • in reply to: I've setup 3D TV working Vorpx profiles #191022
    RJK_
    Participant

    Oops this forum is definately broken ( i was concerned about “Z3D” ealier in this thread ), so please ignore my previous posting.

    in reply to: I've setup 3D TV working Vorpx profiles #191021
    RJK_
    Participant

    Just a note, Superdepth3d is z-buffer 3D only.

    in reply to: The Settlers 2: Next Generation #190906
    RJK_
    Participant

    Please note, there are two different profiles for the game on the cloud. One of them is 2D only. If the G3D profile does not work with the GOG game, you may try out some other of my settlers profiles.

    in reply to: Company of Heroes: Anthology #190883
    RJK_
    Participant

    Not tested with COH 2, you can request a profile through the link below.

    in reply to: The Settlers 2: Next Generation #190882
    RJK_
    Participant

    I have not tested the profile with the GOG version.

    in reply to: Homeworld Series #190717
    RJK_
    Participant

    Probably not, HW1 is DX6 and HW2 DX8 IIRC. you may be lucky with one of my cloud profiles for DGVoodoo2. Z3D for DX6 and G3D for the DX8 game.

    in reply to: deux ex the fall #190716
    RJK_
    Participant

    Not officially, though i have a profile in the cloud for the game.

    in reply to: Positional Tracking Strength Setting #190646
    RJK_
    Participant

    Bringing back the Pos. setting wouldnt make much sense for this. As you have experienced, this way of moving the camera was very uncomfortable and it was very hard to bring/keep the camera into certain positions.
    My idea was to decouple the camera from the viewers position and stick it to a controller which you can then move around the room while in seating position.

    I understand Ralf, the majority of people wants a clean VR environment with a proper FOV and everything. You will probably have also noticed that too much of that Pos. HT Value can easily ruin the rest of the game, makes you easily VR sick when turning your head or moving around. I used it for sceenshots and sightseeing only, not for normal gameplay. When i think of that now, a free cam may possibly make someone easily sick too if used too much.

    in reply to: Positional Tracking Strength Setting #190625
    RJK_
    Participant

    Something that came on my mind, just in theory. I imagine some kind of “Flycam” where the camera can be connected to a controller (vive for example) and be freely moved around in the game. Of corse this is not the main goal of VorpX, but i would consider this at least as something experimental to discuss about. You were able to view objects from absolutely any position against the experimental use of the “HT Multiplier” were the physical position of the Headset (including the player ) was in the way.

    Like said just some theory ..

    in reply to: Positional Tracking Strength Setting #190618
    RJK_
    Participant

    I hope you are not taking this too serious, How else would i watch Preston Garvey lifting weights from this angle ;-)

    in reply to: I know you waited for this… #190541
    RJK_
    Participant

    Ups, thanks for the hint. Luckily never had any issues so far (crossfingers)..

    in reply to: I know you waited for this… #190526
    RJK_
    Participant

    Hmm, i wonder if thats the same as using Focal Offset. I use that quite often without HUD shaders for cinema only games. As a matter of fact most of the time i check if focal offset works first because its more secure (not interfering with other objects later in the game). Besides its the easier (faster) way. (Hope i remember correctly that no shaders need to be defined for the “Focal Offset” trick though)

    in reply to: I know you waited for this… #190496
    RJK_
    Participant

    Interesting. I guess you still have to assign the HUD shaders as usual before this functions can take effect ?

    in reply to: Forums Testing for RJK #190488
    RJK_
    Participant

    Thats what we found out, one image only.

    in reply to: Forums Testing for RJK #190485
    RJK_
    Participant

    Were are testing the problem that i have described in my email.
    It looks like that only one URL is accxepted by the forum.
    BBCode or HTML both the same.

    Thes are the codes that we have tested.
    http://rjkole.com/dellrifter_TEST.txt

    you may delete this thread, was a test only.

Viewing 15 posts - 466 through 480 (of 1,183 total)

Spread the word. Share this post!