Smoils

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Viewing 15 posts - 196 through 210 (of 276 total)
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  • in reply to: Jurassic Park: Evolution VR #199689
    Smoils
    Participant

    @thomas3d that video looks like Z3D – there are distinct depth buffer artifacts on the windows – stretched pixels that look like glassy halo.

    in reply to: eastshade? #199684
    Smoils
    Participant

    Its unity so I assume very likely to make a profile for it, doesnt look fun personally so I wont try to make a profile, but if you do start by copying a cloud profile I made for receiver 2, I dont remember which one I used originally but that one works with a lot of recent unity games…unless eastshade uses old unity version.

    in reply to: Adam – Episode 1 #199667
    Smoils
    Participant

    Still dont see depth in adam original, but Ive made fill g3d profile for the mirror one, its on the cloud, enjoy. Not entirely sure z3d on it works, but you can report back, g3d surely does and if you are switching them around you will need to rewind a bit to get rid of g3d glitch that happens after z3d switch.

    I recommend pausing and using mouse wheel to zoom out some scenes, if you have shader authoring enabled you can switch dof back on but it doesnt account for one eye so you will see halos around things.

    in reply to: Adam – Episode 1 #199657
    Smoils
    Participant

    I have now tested this profile, Ive tried all settings it offers (fantastic and good only to see if it kills antialiasing or something in the way), I have run app windowed and fullscreen, I have tried making my own profile based on unity one I had success in other games, but alas none of my effort was fruitful to get it have any depth not on yours nor my own profiles.

    Are you absolutely sure there was actual depth? Can you make steamvr mirror screenshot of sbs to manually check if there is any difference between eye renders?..oh wait you have a video…which is hard to check due to compression and fake depth things like dof etc they have used but it looks like there is slight depth when I overlay pictures in photoshop…need to see if its my eyes or my vorpx misbehaving now

    in reply to: Adam – Episode 1 #199621
    Smoils
    Participant

    Thats interesting, like those experimental short movie experiences available on steam for vr, those are usually developed for vr and have 360, but still…

    in reply to: The Last campfire #199613
    Smoils
    Participant

    Is that game epic store exclusive? It might be the reason usual unity game profiles dont work on it. Epic store changes game executables in some way.

    Might wait till it releases on steam.

    Smoils
    Participant

    I solved my issues with eset by adding everything vorpx related to all possible exclusions. Some required folders and I had it since the beginning but it wasnt enough. After adding all vorpx exes to yet another scan exclusions I finally got rid of hooking problems (disabling protection was not fixing it)

    Funny thing is it didnt always stop vorpx from hooking and usually hook helpers worked so pinpointing it wasnt simple, especially since “disable protection” didnt affect it.

    in reply to: The Dig #199605
    Smoils
    Participant

    Those SBS screenshots have 100% matching imagies, no stereo in any of them. I checked crosseyed, couldnt see depth and overlayed them on top of each other in photoshop with 100% match.

    Its fine if its just cinema mode to play the game, was just confused why example screenshots are SBS without any depth.

    Smoils
    Participant

    There is also antivirus issues and game specific issues – if I remember right portal 2 refused to hook in any way for me until I ran it windowed for example.

    in reply to: Z3d #199603
    Smoils
    Participant

    You cant get a game working with vorpx in any 3d if its engine doesnt have any similarities to any profiles vorpx has. For example bannerlord can be 3d because of it. For everything else its just a matter of trying. Often a profile that has G3D will have Z3D not working, you cant do anything about it but sink more time trying things out, it might not work at all with any profile.

    Ralf – the author of the program is practically only one that can code any unsupported special case game to have 3d.

    in reply to: The Dig #199546
    Smoils
    Participant

    I assume it just separates scene into different depth layers much like gameboy vr did. Like art style called “shadowbox”

    Smoils
    Participant

    Even without visual glitches and tech reasons sometimes you just convince yourself game has depth if you believe enough I even noticed myself sometimes accidentally pressing hotkeys switching z3d off and only noticing after some time.

    There are several latest amnesia profiles claiming 3d too while there is none because people are convinced it has depth.

    Even z3d when it works is obvious, you dont have to put any effort to see if there is depth, there just is.

    in reply to: How do I get rid of the green FPS counter? #199085
    Smoils
    Participant

    if you click vorpx tray icon there is an option to check and sett vorpx hotkeys, green fps counter default keys are alt+f which is odd because you claim it switches on from alt+tab.

    in reply to: independent gun/head movement in FPS #199030
    Smoils
    Participant

    In arma its basically coded within a game, its not vorpx feature. The track IR thing. Without game developers actually coding separate gun/head movement its not possible for vorpx to add to a game.

    VR mods for games that have access to games code and can change it do implement guns on controllers, but those mods are rare, take a lot of time and are game specific. Vorpx is a universal software supporting many existing and upcoming games using existing engines. All vorpx does is adding stereo cameras or compiling stereo view from games depth map, thats the base of what vorpx does, there are many neat small details too, but in the big scale its only stereo view, dont expect any other complex things.

    Only way you can have separate gun/head motion (and its how I play fps games) is to use immersive screen with 16:10 or 16:9 aspect ratio and close to your face, that way your fov is filled with game, you can even look around without seeing edges of the screen (especially with ambient background) and you can use mouse to aim your gun.

    Smoils
    Participant

    Ogrescar is right – desktop viewer works with reshade but kills the frames, dolphin profile ignores reshade that you can see working on a monitor but not in vorpx

Viewing 15 posts - 196 through 210 (of 276 total)

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