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RalfKeymasterAre you sure that there is no difference at all? You can’t expect wonders when you upgrade from a fairly new CPU to a brand new CPU, but there should be some difference in your case under normal circimstances.
CPU performance in most games hinges on the main render thread once you have more than 4 or 6 cores available, so what counts most for gaming is the increase in single core performance, not the number of cores. The Ryzen 5 series is about 15% better in that respect than Ryzen 3. That’s about the performance increase you should see in a fairly heavily CPU bound game as RE2 is with G3D. No more, no less.
Unfortunately CPU single core performance isn’t increasing in large strides anymore for many years now. The modest 15% between Ryzen 3 and Ryzen 5 are actually a fairly huge step as far as differences between two consecutive CPU generations are concerned.
RalfKeymasterThanks for the heads-up. I can confirm that this is indeed a regression that was introduced last year. Will take a closer look before the next update later this month.
RalfKeymasterJust checked this for you with a Quest 1, but can’t replicate your problem here. Although with a faster GTX3080, which allows to run the game easily at the full 72FPS at 2560×1440. That’s a reasonable resolution for this game. Checked both SteamVR and native Oculus (the latter only works with the Rockstar Club version, not the Steam version).
With your GPU under normal circumstances you should be able to reach smooth 45fps (half the headset refresh rate) at 2560×1440 without much of a problem. Please try the following things:
- Reset the vorpX profile to default in the config app.
- If you changed any Oculus Link settings (most importantly the encoding resolution), reset them to default.
- Start the game directly from the Windows Desktop, not using the vorpX desktop viewer. Shouldn’t really matter, but just in case.
- Enable FluidSync in the vorpX menu (caps frame rate at half the headset refresh rate)
- Set the game resolution to 2560×1440
- Start with the game’s graphics settings set to medium, raise/lower depending on whether you can reach stable 45fps or not
- If you use an FOV hack, try without. A higher FOV means more has to be rendered, which can have a fairly huge impact on performance.
- If you have any other mods installed, try without
If the above doesn’t help, check for potential conflicts with other programs that also might hook into games. The pinned trouble shooting guide on top of this sub forum has more details on the matter.
RalfKeymasterThe game itself still works for me, but the logon-screens before the actual game starts are indeed pitch black after this game update.
Easy fix luckily, the update apparently just broke the HUD/menu shader detection. I have uploaded an updated profile to the cloud. Importing the ‘The Elder Scrolls Online [vorpX]’ profile should fix the issue.
RalfKeymasterNever heard of that before as far as I can remember, but glad you could get around it somehow.
RalfKeymasterFirst please try with Oculus Link instead of Virtual Desktop. If the issue still occurs afterwards, I’d suggest to use the vorpX menu with cursor keys + ENTER or a gamepad instead of using the mouse. While not really solving your actual issue, you’d probably be able to circumvent it that way.
Also running games windowed is always worth a shot in case of (potential) input focus glitches.
RalfKeymasterI think what I said when this wish came up the last time was more or less that it would be nice-to-have, but there isn’t any timeline for it. That’s still the state of affairs. Haven’t forgotten about it, but it’s not a priority currently.
RalfKeymasterIf Reshade still hooks DirectX functions in SteamVR mode that vorpX also hooks, there always is a chance that it may cause havok. May or may not work in a specific game.
Anyway: while I can somewhat understand the appeal of tinkering with color correction, I’d heavily recommend not to use this SteamVR Reshade even if it works because of its performance impact. Every shader you add at the headset rendering stage has to be executed 180 times per second (once for each eye at 90fps) for each pixel of the usually fairly high headset render resolution, in the worst case causing judder or otherwise affecting performance negatively.
Applying effect shaders to SteamVR is a fairly different situation performance wise than applying effect shaders to 1080p (or even 4K) monoscopic monitor gaming at typical 60FPS or less. Compared to 1080p/60 monitor gaming in SteamVR the same shader requires about 6-12x the amount of pixel shader processing, the exact amount depending on headset resolution/supersampling.
Really useful stuff like gamma correction and sharpening can be applied in an optimized fashion in the vorpX menu.
BTW: The same performance considerations are true for native VR games as well, of course. So be very careful there either with adding stuff that isn’t really necessary.
RalfKeymasterUnless there is a serious file system error on your hard drive (unlikely), this sounds a lot like some annoying antivirus problem. If you happen to use anything else than Windows Defender, try to disable it and see whether that helps. Windows Defender should not cause any problems.
BTW: There isn’t really any need for (usually more invasive) third party AV software on Windows 10. Windows Defender is more than good enough for several years now, so if you use something else, you might even want to consider removing it entirely. Windows Defender means less hassle and annoyances with the same level of protection.
RalfKeymasterPlease try to run games windowed. There currently is a bug where vorpX can sometimes lose connection to the headset if a game gets minimized from fullscreen. Will be fixed in the next update.
Your issue sounds like there is something more severe going on with your setup though.
First please do the obvious stuff: checking whether Windows 10, GPU drivers, WMR, SteamVR etc. are up-to-date and ensuring that you don’t have anything overclocked on your PC. Playing games with vorpX is quite a bit more taxing than playing without. Overclocking is an absolute no-go.
Also please *thoroughly* check for any potential conflicts with other software on your PC that might interfere, e.g. any sort of GPU/CPU utility or in general tools that can display overlays in games. The pinned trouble shooting guide on top of this sub forum has more details on the matter.
RalfKeymasterYou can watch both 2D and 3D movies with vorpX, but if your question is whether vorpX can convert 2D movies to 3D automatically, then the answer is no. 2D movies do not contain any depth information that would make it possible to extract stereo images.
Movies are very different from games where vorpX can create 3D either from depth information that games contain anyway (Z-Buffer 3D) or even render two actual images for true Geometry 3D.
Mar 6, 2021 at 2:55am in reply to: What playing games in immersive mode on that big screen did for me #200968
RalfKeymasterTypically you are better off when you let vorpX hook into games, it can do a lot more when running inside a game, even if you only want to play in 2D. Also performance is usually better that way.
While you can use the vorpX desktop viewer for playing games ofc if you want, that’s not really what it was made for originally.
RalfKeymasterI’ll look into that before the next update, which (unless something unforeseen happens) is planned for the second half of this month. As always no promises though.
RalfKeymasterBoth the Oculus software and the Rockstar launcher are required.
If by desktop viewer you mean Virtual Desktop, as the first thing please try Oculus Link (Quest connected to your PC with an USB cable) instead. That way vorpX can work with the headset directly,
Under normal circumstances GPU/CPU usage should be largely the same you see when you run the game without vorpX. Higher GPU memory usage is normal though since both vorpX and the Oculus software require some extra GPU memory (Virtual Desktop as well if you are using that currently). Depending on how much RAM your GPU has, you may have to slightly lower graphics details in the game to reduce memory usage accordingly.
RalfKeymasterPlease check the reply to your contact form message, doesn’t make much sense to discuss the same matter on two different channels.
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